Commit 19517f86 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3d10/effect: Forward to pool effect in GetVariableBySemantic().

parent d3b18bea
......@@ -3312,7 +3312,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
const char *semantic)
{
struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
struct d3d10_effect *effect = impl_from_ID3D10Effect(iface);
unsigned int i;
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
......@@ -3323,9 +3323,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
return &null_variable.ID3D10EffectVariable_iface;
}
for (i = 0; i < This->local_buffer_count; ++i)
for (i = 0; i < effect->local_buffer_count; ++i)
{
struct d3d10_effect_variable *l = &This->local_buffers[i];
struct d3d10_effect_variable *l = &effect->local_buffers[i];
unsigned int j;
for (j = 0; j < l->type->member_count; ++j)
......@@ -3340,9 +3340,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
}
}
for (i = 0; i < This->local_variable_count; ++i)
for (i = 0; i < effect->local_variable_count; ++i)
{
struct d3d10_effect_variable *v = &This->local_variables[i];
struct d3d10_effect_variable *v = &effect->local_variables[i];
if (v->semantic && !stricmp(v->semantic, semantic))
{
......@@ -3351,6 +3351,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
}
}
if (effect->pool)
return effect->pool->lpVtbl->GetVariableBySemantic(effect->pool, semantic);
WARN("Invalid semantic specified\n");
return &null_variable.ID3D10EffectVariable_iface;
......
......@@ -6675,13 +6675,10 @@ todo_wine
v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR1");
hr = v->lpVtbl->GetDesc(v, &var_desc);
todo_wine
ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
{
ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name);
todo_wine
ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
}
child_effect->lpVtbl->Release(child_effect);
......
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