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wine
wine-winehq
Commits
1993727e
Commit
1993727e
authored
May 22, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
May 22, 2012
Browse files
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Plain Diff
d3d8: Get rid of IDirect3DVertexBuffer8Impl.
parent
e3ecfa59
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
48 additions
and
56 deletions
+48
-56
buffer.c
dlls/d3d8/buffer.c
+36
-36
d3d8_private.h
dlls/d3d8/d3d8_private.h
+6
-14
device.c
dlls/d3d8/device.c
+6
-6
No files found.
dlls/d3d8/buffer.c
View file @
1993727e
...
...
@@ -21,9 +21,9 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
static
inline
IDirect3DVertexBuffer8Impl
*
impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
static
inline
struct
d3d8_vertexbuffer
*
impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DVertexBuffer8Impl
,
IDirect3DVertexBuffer8_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d8_vertexbuffer
,
IDirect3DVertexBuffer8_iface
);
}
static
HRESULT
WINAPI
d3d8_vertexbuffer_QueryInterface
(
IDirect3DVertexBuffer8
*
iface
,
REFIID
riid
,
void
**
object
)
...
...
@@ -47,16 +47,16 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
static
ULONG
WINAPI
d3d8_vertexbuffer_AddRef
(
IDirect3DVertexBuffer8
*
iface
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
buffer
->
ref
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
buffer
->
ref
count
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
refcount
==
1
)
{
IDirect3DDevice8_AddRef
(
buffer
->
parent
D
evice
);
IDirect3DDevice8_AddRef
(
buffer
->
parent
_d
evice
);
wined3d_mutex_lock
();
wined3d_buffer_incref
(
buffer
->
wine
D3DVertexB
uffer
);
wined3d_buffer_incref
(
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
}
...
...
@@ -65,17 +65,17 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
static
ULONG
WINAPI
d3d8_vertexbuffer_Release
(
IDirect3DVertexBuffer8
*
iface
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
buffer
->
ref
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
buffer
->
ref
count
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
IDirect3DDevice8
*
device
=
buffer
->
parent
D
evice
;
IDirect3DDevice8
*
device
=
buffer
->
parent
_d
evice
;
wined3d_mutex_lock
();
wined3d_buffer_decref
(
buffer
->
wine
D3DVertexB
uffer
);
wined3d_buffer_decref
(
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
...
...
@@ -88,11 +88,11 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
static
HRESULT
WINAPI
d3d8_vertexbuffer_GetDevice
(
IDirect3DVertexBuffer8
*
iface
,
IDirect3DDevice8
**
device
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
buffer
->
parent
D
evice
;
*
device
=
buffer
->
parent
_d
evice
;
IDirect3DDevice8_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
...
...
@@ -103,7 +103,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
static
HRESULT
WINAPI
d3d8_vertexbuffer_SetPrivateData
(
IDirect3DVertexBuffer8
*
iface
,
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
...
...
@@ -111,7 +111,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
D3DVertexB
uffer
);
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
d3d_b
uffer
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
...
...
@@ -121,7 +121,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *i
static
HRESULT
WINAPI
d3d8_vertexbuffer_GetPrivateData
(
IDirect3DVertexBuffer8
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
...
...
@@ -129,7 +129,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
D3DVertexB
uffer
);
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
d3d_b
uffer
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
...
...
@@ -138,14 +138,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *i
static
HRESULT
WINAPI
d3d8_vertexbuffer_FreePrivateData
(
IDirect3DVertexBuffer8
*
iface
,
REFGUID
guid
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
D3DVertexB
uffer
);
resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
d3d_b
uffer
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
...
...
@@ -154,13 +154,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *
static
DWORD
WINAPI
d3d8_vertexbuffer_SetPriority
(
IDirect3DVertexBuffer8
*
iface
,
DWORD
priority
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
DWORD
previous
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
priority
);
wined3d_mutex_lock
();
previous
=
wined3d_buffer_set_priority
(
buffer
->
wine
D3DVertexB
uffer
,
priority
);
previous
=
wined3d_buffer_set_priority
(
buffer
->
wine
d3d_b
uffer
,
priority
);
wined3d_mutex_unlock
();
return
previous
;
...
...
@@ -168,13 +168,13 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface,
static
DWORD
WINAPI
d3d8_vertexbuffer_GetPriority
(
IDirect3DVertexBuffer8
*
iface
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
DWORD
priority
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
priority
=
wined3d_buffer_get_priority
(
buffer
->
wine
D3DVertexB
uffer
);
priority
=
wined3d_buffer_get_priority
(
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
return
priority
;
...
...
@@ -182,12 +182,12 @@ static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
static
void
WINAPI
d3d8_vertexbuffer_PreLoad
(
IDirect3DVertexBuffer8
*
iface
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
wined3d_buffer_preload
(
buffer
->
wine
D3DVertexB
uffer
);
wined3d_buffer_preload
(
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
}
...
...
@@ -201,14 +201,14 @@ static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *
static
HRESULT
WINAPI
d3d8_vertexbuffer_Lock
(
IDirect3DVertexBuffer8
*
iface
,
UINT
offset
,
UINT
size
,
BYTE
**
data
,
DWORD
flags
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
offset
,
size
,
data
,
flags
);
wined3d_mutex_lock
();
hr
=
wined3d_buffer_map
(
buffer
->
wine
D3DVertexB
uffer
,
offset
,
size
,
data
,
flags
);
hr
=
wined3d_buffer_map
(
buffer
->
wine
d3d_b
uffer
,
offset
,
size
,
data
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -216,12 +216,12 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
static
HRESULT
WINAPI
d3d8_vertexbuffer_Unlock
(
IDirect3DVertexBuffer8
*
iface
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
wined3d_buffer_unmap
(
buffer
->
wine
D3DVertexB
uffer
);
wined3d_buffer_unmap
(
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
return
D3D_OK
;
...
...
@@ -230,14 +230,14 @@ static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
static
HRESULT
WINAPI
d3d8_vertexbuffer_GetDesc
(
IDirect3DVertexBuffer8
*
iface
,
D3DVERTEXBUFFER_DESC
*
desc
)
{
IDirect3DVertexBuffer8Impl
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
d3d8_vertexbuffer
*
buffer
=
impl_from_IDirect3DVertexBuffer8
(
iface
);
struct
wined3d_resource_desc
wined3d_desc
;
struct
wined3d_resource
*
wined3d_resource
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
desc
);
wined3d_mutex_lock
();
wined3d_resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
D3DVertexB
uffer
);
wined3d_resource
=
wined3d_buffer_get_resource
(
buffer
->
wine
d3d_b
uffer
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
...
...
@@ -282,18 +282,18 @@ static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
d3d8_vertexbuffer_wined3d_object_destroyed
,
};
HRESULT
vertexbuffer_init
(
IDirect3DVertexBuffer8Impl
*
buffer
,
struct
d3d8_device
*
device
,
HRESULT
vertexbuffer_init
(
struct
d3d8_vertexbuffer
*
buffer
,
struct
d3d8_device
*
device
,
UINT
size
,
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
)
{
HRESULT
hr
;
buffer
->
IDirect3DVertexBuffer8_iface
.
lpVtbl
=
&
Direct3DVertexBuffer8_Vtbl
;
buffer
->
ref
=
1
;
buffer
->
ref
count
=
1
;
buffer
->
fvf
=
fvf
;
wined3d_mutex_lock
();
hr
=
wined3d_buffer_create_vb
(
device
->
wined3d_device
,
size
,
usage
&
WINED3DUSAGE_MASK
,
(
enum
wined3d_pool
)
pool
,
buffer
,
&
d3d8_vertexbuffer_wined3d_parent_ops
,
&
buffer
->
wine
D3DVertexB
uffer
);
(
enum
wined3d_pool
)
pool
,
buffer
,
&
d3d8_vertexbuffer_wined3d_parent_ops
,
&
buffer
->
wine
d3d_b
uffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
@@ -301,13 +301,13 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, struct d3d8_device
return
hr
;
}
buffer
->
parent
D
evice
=
&
device
->
IDirect3DDevice8_iface
;
IUnknown_AddRef
(
buffer
->
parent
D
evice
);
buffer
->
parent
_d
evice
=
&
device
->
IDirect3DDevice8_iface
;
IUnknown_AddRef
(
buffer
->
parent
_d
evice
);
return
D3D_OK
;
}
IDirect3DVertexBuffer8Impl
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
struct
d3d8_vertexbuffer
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
{
if
(
!
iface
)
return
NULL
;
...
...
dlls/d3d8/d3d8_private.h
View file @
1993727e
...
...
@@ -103,7 +103,6 @@ void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
typedef
struct
IDirect3DSurface8Impl
IDirect3DSurface8Impl
;
typedef
struct
IDirect3DSwapChain8Impl
IDirect3DSwapChain8Impl
;
typedef
struct
IDirect3DVolume8Impl
IDirect3DVolume8Impl
;
typedef
struct
IDirect3DVertexBuffer8Impl
IDirect3DVertexBuffer8Impl
;
struct
d3d8
{
...
...
@@ -235,25 +234,18 @@ HRESULT surface_init(IDirect3DSurface8Impl *surface, struct d3d8_device *device,
DWORD
usage
,
D3DPOOL
pool
,
D3DMULTISAMPLE_TYPE
multisample_type
,
DWORD
multisample_quality
)
DECLSPEC_HIDDEN
;
IDirect3DSurface8Impl
*
unsafe_impl_from_IDirect3DSurface8
(
IDirect3DSurface8
*
iface
)
DECLSPEC_HIDDEN
;
/* ---------------------- */
/* IDirect3DVertexBuffer8 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexBuffer8 implementation structure
*/
struct
IDirect3DVertexBuffer8Impl
struct
d3d8_vertexbuffer
{
IDirect3DVertexBuffer8
IDirect3DVertexBuffer8_iface
;
LONG
ref
;
struct
wined3d_buffer
*
wine
D3DVertexB
uffer
;
IDirect3DDevice8
*
parent
D
evice
;
LONG
ref
count
;
struct
wined3d_buffer
*
wine
d3d_b
uffer
;
IDirect3DDevice8
*
parent
_d
evice
;
DWORD
fvf
;
};
HRESULT
vertexbuffer_init
(
IDirect3DVertexBuffer8Impl
*
buffer
,
struct
d3d8_device
*
device
,
HRESULT
vertexbuffer_init
(
struct
d3d8_vertexbuffer
*
buffer
,
struct
d3d8_device
*
device
,
UINT
size
,
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
)
DECLSPEC_HIDDEN
;
IDirect3DVertexBuffer8Impl
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d8_vertexbuffer
*
unsafe_impl_from_IDirect3DVertexBuffer8
(
IDirect3DVertexBuffer8
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d8_indexbuffer
{
...
...
dlls/d3d8/device.c
View file @
1993727e
...
...
@@ -773,7 +773,7 @@ static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UI
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
,
IDirect3DVertexBuffer8
**
buffer
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
IDirect3DVertexBuffer8Impl
*
object
;
struct
d3d8_vertexbuffer
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.
\n
"
,
...
...
@@ -1964,7 +1964,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
UINT
dst_idx
,
UINT
vertex_count
,
IDirect3DVertexBuffer8
*
dst_buffer
,
DWORD
flags
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
IDirect3DVertexBuffer8Impl
*
dst
=
unsafe_impl_from_IDirect3DVertexBuffer8
(
dst_buffer
);
struct
d3d8_vertexbuffer
*
dst
=
unsafe_impl_from_IDirect3DVertexBuffer8
(
dst_buffer
);
HRESULT
hr
;
TRACE
(
"iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.
\n
"
,
...
...
@@ -1972,7 +1972,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
wined3d_mutex_lock
();
hr
=
wined3d_device_process_vertices
(
device
->
wined3d_device
,
src_start_idx
,
dst_idx
,
vertex_count
,
dst
->
wine
D3DVertexB
uffer
,
NULL
,
flags
,
dst
->
fvf
);
vertex_count
,
dst
->
wine
d3d_b
uffer
,
NULL
,
flags
,
dst
->
fvf
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -2632,7 +2632,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
UINT
stream_idx
,
IDirect3DVertexBuffer8
*
buffer
,
UINT
stride
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
IDirect3DVertexBuffer8Impl
*
buffer_impl
=
unsafe_impl_from_IDirect3DVertexBuffer8
(
buffer
);
struct
d3d8_vertexbuffer
*
buffer_impl
=
unsafe_impl_from_IDirect3DVertexBuffer8
(
buffer
);
HRESULT
hr
;
TRACE
(
"iface %p, stream_idx %u, buffer %p, stride %u.
\n
"
,
...
...
@@ -2640,7 +2640,7 @@ static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
wined3d_mutex_lock
();
hr
=
wined3d_device_set_stream_source
(
device
->
wined3d_device
,
stream_idx
,
buffer_impl
?
buffer_impl
->
wine
D3DVertexB
uffer
:
NULL
,
0
,
stride
);
buffer_impl
?
buffer_impl
->
wine
d3d_b
uffer
:
NULL
,
0
,
stride
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -2650,7 +2650,7 @@ static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
UINT
stream_idx
,
IDirect3DVertexBuffer8
**
buffer
,
UINT
*
stride
)
{
struct
d3d8_device
*
device
=
impl_from_IDirect3DDevice8
(
iface
);
IDirect3DVertexBuffer8Impl
*
buffer_impl
;
struct
d3d8_vertexbuffer
*
buffer_impl
;
struct
wined3d_buffer
*
wined3d_buffer
=
NULL
;
HRESULT
hr
;
...
...
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