Commit 19abc0d0 authored by Dylan Smith's avatar Dylan Smith Committed by Alexandre Julliard

d3dx9: Add support for loading vertex colors from X files.

parent 05f09c0b
......@@ -1833,6 +1833,8 @@ struct mesh_data {
D3DXVECTOR2 *tex_coords;
DWORD *vertex_colors;
DWORD num_materials;
D3DXMATERIAL *materials;
DWORD *material_indices;
......@@ -2100,6 +2102,73 @@ truncated_data_error:
return E_FAIL;
}
static HRESULT parse_vertex_colors(IDirectXFileData *filedata, struct mesh_data *mesh)
{
HRESULT hr;
DWORD data_size;
BYTE *data;
DWORD num_colors;
int i;
HeapFree(GetProcessHeap(), 0, mesh->vertex_colors);
mesh->vertex_colors = NULL;
hr = IDirectXFileData_GetData(filedata, NULL, &data_size, (void**)&data);
if (FAILED(hr)) return hr;
/* template IndexedColor {
* DWORD index;
* ColorRGBA indexColor;
* }
* template MeshVertexColors {
* DWORD nVertexColors;
* array IndexedColor vertexColors[nVertexColors];
* }
*/
if (data_size < sizeof(DWORD))
goto truncated_data_error;
num_colors = *(DWORD*)data;
data += sizeof(DWORD);
if (data_size < sizeof(DWORD) + num_colors * (sizeof(DWORD) + sizeof(D3DCOLORVALUE)))
goto truncated_data_error;
mesh->vertex_colors = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(DWORD));
if (!mesh->vertex_colors)
return E_OUTOFMEMORY;
for (i = 0; i < mesh->num_vertices; i++)
mesh->vertex_colors[i] = D3DCOLOR_ARGB(0, 0xff, 0xff, 0xff);
for (i = 0; i < num_colors; i++)
{
D3DCOLORVALUE color;
DWORD index = *(DWORD*)data;
data += sizeof(DWORD);
if (index >= mesh->num_vertices) {
WARN("vertex color %u references undefined vertex %u (only %u vertices)\n",
i, index, mesh->num_vertices);
return E_FAIL;
}
memcpy(&color, data, sizeof(color));
data += sizeof(color);
color.r = fminf(1.0f, fmaxf(0.0f, color.r));
color.g = fminf(1.0f, fmaxf(0.0f, color.g));
color.b = fminf(1.0f, fmaxf(0.0f, color.b));
color.a = fminf(1.0f, fmaxf(0.0f, color.a));
mesh->vertex_colors[index] = D3DCOLOR_ARGB((BYTE)(color.a * 255.0f + 0.5f),
(BYTE)(color.r * 255.0f + 0.5f),
(BYTE)(color.g * 255.0f + 0.5f),
(BYTE)(color.b * 255.0f + 0.5f));
}
mesh->fvf |= D3DFVF_DIFFUSE;
return D3D_OK;
truncated_data_error:
WARN("truncated data (%u bytes)\n", data_size);
return E_FAIL;
}
static HRESULT parse_normals(IDirectXFileData *filedata, struct mesh_data *mesh)
{
HRESULT hr;
......@@ -2289,8 +2358,7 @@ static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data *mesh_dat
if (IsEqualGUID(type, &TID_D3DRMMeshNormals)) {
hr = parse_normals(child, mesh_data);
} else if (IsEqualGUID(type, &TID_D3DRMMeshVertexColors)) {
FIXME("Mesh vertex color loading not implemented.\n");
hr = E_NOTIMPL;
hr = parse_vertex_colors(child, mesh_data);
} else if (IsEqualGUID(type, &TID_D3DRMMeshTextureCoords)) {
hr = parse_texture_coords(child, mesh_data);
} else if (IsEqualGUID(type, &TID_D3DRMMeshMaterialList) &&
......@@ -2514,6 +2582,10 @@ static HRESULT load_skin_mesh_from_xof(IDirectXFileData *filedata,
*(D3DXVECTOR3*)out_ptr = mesh_data.normals[duplications[i].normal_index];
out_ptr += sizeof(D3DXVECTOR3);
}
if (mesh_data.fvf & D3DFVF_DIFFUSE) {
*(DWORD*)out_ptr = mesh_data.vertex_colors[i];
out_ptr += sizeof(DWORD);
}
if (mesh_data.fvf & D3DFVF_TEX1) {
*(D3DXVECTOR2*)out_ptr = mesh_data.tex_coords[i];
out_ptr += sizeof(D3DXVECTOR2);
......@@ -2647,6 +2719,7 @@ cleanup:
HeapFree(GetProcessHeap(), 0, mesh_data.normal_indices);
destroy_materials(&mesh_data);
HeapFree(GetProcessHeap(), 0, mesh_data.tex_coords);
HeapFree(GetProcessHeap(), 0, mesh_data.vertex_colors);
HeapFree(GetProcessHeap(), 0, duplications);
return hr;
}
......
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