Commit 19baae31 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Remove empty texture stage applying loop.

parent 7c40f9aa
......@@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
}
state++;
}
for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
if(*state != textureStates[textureObjectTextureStates[i].state] ) {
/* apply the state */
*state = textureStates[textureObjectTextureStates[i].state];
switch (textureObjectTextureStates[i].function) {
case WINED3DTSS_ADDRESSW:
/* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
break;
case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
TRACE("(%p) : stub\n", This);
break;
case WINED3DFUNC_NOTSUPPORTED: /* nop */
TRACE("(%p) : function no supported by this opengl implementation\n", This);
break;
}
}
state++;
}
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment