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wine
wine-winehq
Commits
19c105c7
Commit
19c105c7
authored
Mar 20, 2008
by
Andrew Talbot
Committed by
Alexandre Julliard
Mar 21, 2008
Browse files
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Plain Diff
wined3d: Assign to structs instead of using memcpy.
parent
d4c69921
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
21 additions
and
22 deletions
+21
-22
device.c
dlls/wined3d/device.c
+10
-10
stateblock.c
dlls/wined3d/stateblock.c
+9
-10
surface_base.c
dlls/wined3d/surface_base.c
+2
-2
No files found.
dlls/wined3d/device.c
View file @
19c105c7
...
...
@@ -1709,7 +1709,7 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
if
(
!
elements
)
return
0
;
memcpy
(
&
elements
[
size
-
1
],
&
end_element
,
sizeof
(
WINED3DVERTEXELEMENT
))
;
elements
[
size
-
1
]
=
end_element
;
idx
=
0
;
if
(
has_pos
)
{
if
(
!
has_blend
&&
(
fvf
&
WINED3DFVF_XYZRHW
))
{
...
...
@@ -2549,7 +2549,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, W
if
(
This
->
isRecordingState
)
{
TRACE
(
"Recording... not performing anything
\n
"
);
This
->
updateStateBlock
->
changed
.
transform
[
d3dts
]
=
TRUE
;
memcpy
(
&
This
->
updateStateBlock
->
transforms
[
d3dts
],
lpmatrix
,
sizeof
(
WINED3DMATRIX
))
;
This
->
updateStateBlock
->
transforms
[
d3dts
]
=
*
lpmatrix
;
return
WINED3D_OK
;
}
...
...
@@ -2589,7 +2589,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, W
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetTransform
(
IWineD3DDevice
*
iface
,
WINED3DTRANSFORMSTATETYPE
State
,
WINED3DMATRIX
*
pMatrix
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : for Transform State %s
\n
"
,
This
,
debug_d3dtstype
(
State
));
memcpy
(
pMatrix
,
&
This
->
stateBlock
->
transforms
[
State
],
sizeof
(
WINED3DMATRIX
))
;
*
pMatrix
=
This
->
stateBlock
->
transforms
[
State
]
;
return
WINED3D_OK
;
}
...
...
@@ -2696,7 +2696,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD I
TRACE
(
"... Range(%f), Falloff(%f), Theta(%f), Phi(%f)
\n
"
,
pLight
->
Range
,
pLight
->
Falloff
,
pLight
->
Theta
,
pLight
->
Phi
);
/* Save away the information */
memcpy
(
&
object
->
OriginalParms
,
pLight
,
sizeof
(
WINED3DLIGHT
))
;
object
->
OriginalParms
=
*
pLight
;
switch
(
pLight
->
Type
)
{
case
WINED3DLIGHT_POINT
:
...
...
@@ -2788,7 +2788,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetLight(IWineD3DDevice *iface, DWORD I
return
WINED3DERR_INVALIDCALL
;
}
memcpy
(
pLight
,
&
lightInfo
->
OriginalParms
,
sizeof
(
WINED3DLIGHT
))
;
*
pLight
=
lightInfo
->
OriginalParms
;
return
WINED3D_OK
;
}
...
...
@@ -2993,7 +2993,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONS
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
This
->
updateStateBlock
->
changed
.
material
=
TRUE
;
memcpy
(
&
This
->
updateStateBlock
->
material
,
pMaterial
,
sizeof
(
WINED3DMATERIAL
))
;
This
->
updateStateBlock
->
material
=
*
pMaterial
;
/* Handle recording of state blocks */
if
(
This
->
isRecordingState
)
{
...
...
@@ -3007,7 +3007,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONS
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetMaterial
(
IWineD3DDevice
*
iface
,
WINED3DMATERIAL
*
pMaterial
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
memcpy
(
pMaterial
,
&
This
->
updateStateBlock
->
material
,
sizeof
(
WINED3DMATERIAL
))
;
*
pMaterial
=
This
->
updateStateBlock
->
material
;
TRACE
(
"(%p) : Diffuse (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Diffuse
.
r
,
pMaterial
->
Diffuse
.
g
,
pMaterial
->
Diffuse
.
b
,
pMaterial
->
Diffuse
.
a
);
TRACE
(
"(%p) : Ambient (%f,%f,%f,%f)
\n
"
,
This
,
pMaterial
->
Ambient
.
r
,
pMaterial
->
Ambient
.
g
,
...
...
@@ -3107,7 +3107,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONS
TRACE
(
"(%p)
\n
"
,
This
);
This
->
updateStateBlock
->
changed
.
viewport
=
TRUE
;
memcpy
(
&
This
->
updateStateBlock
->
viewport
,
pViewport
,
sizeof
(
WINED3DVIEWPORT
))
;
This
->
updateStateBlock
->
viewport
=
*
pViewport
;
/* Handle recording of state blocks */
if
(
This
->
isRecordingState
)
{
...
...
@@ -3126,7 +3126,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONS
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetViewport
(
IWineD3DDevice
*
iface
,
WINED3DVIEWPORT
*
pViewport
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p)
\n
"
,
This
);
memcpy
(
pViewport
,
&
This
->
stateBlock
->
viewport
,
sizeof
(
WINED3DVIEWPORT
))
;
*
pViewport
=
This
->
stateBlock
->
viewport
;
return
WINED3D_OK
;
}
...
...
@@ -5806,7 +5806,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawRectPatch(IWineD3DDevice *iface, UI
TRACE
(
"Tesselation density or patch info changed, retesselating
\n
"
);
if
(
pRectPatchInfo
)
{
memcpy
(
&
patch
->
RectPatchInfo
,
pRectPatchInfo
,
sizeof
(
*
pRectPatchInfo
))
;
patch
->
RectPatchInfo
=
*
pRectPatchInfo
;
}
patch
->
numSegs
[
0
]
=
pNumSegs
[
0
];
patch
->
numSegs
[
1
]
=
pNumSegs
[
1
];
...
...
dlls/wined3d/stateblock.c
View file @
19c105c7
...
...
@@ -170,7 +170,7 @@ void stateblock_copy(
Dest
->
material
=
This
->
material
;
Dest
->
pixelShader
=
This
->
pixelShader
;
Dest
->
glsl_program
=
This
->
glsl_program
;
memcpy
(
&
Dest
->
scissorRect
,
&
This
->
scissorRect
,
sizeof
(
Dest
->
scissorRect
))
;
Dest
->
scissorRect
=
This
->
scissorRect
;
/* Lights */
memset
(
This
->
activeLights
,
0
,
sizeof
(
This
->
activeLights
));
...
...
@@ -185,7 +185,7 @@ void stateblock_copy(
LIST_FOR_EACH
(
e1
,
&
This
->
lightMap
[
l
])
{
PLIGHTINFOEL
*
light
=
LIST_ENTRY
(
e1
,
PLIGHTINFOEL
,
entry
),
*
light2
;
light2
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
light
));
memcpy
(
light2
,
light
,
sizeof
(
*
light
))
;
*
light2
=
*
light
;
list_add_tail
(
&
Dest
->
lightMap
[
l
],
&
light2
->
entry
);
if
(
light2
->
glIndex
!=
-
1
)
Dest
->
activeLights
[
light2
->
glIndex
]
=
light2
;
}
...
...
@@ -342,7 +342,7 @@ static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBloc
realLight
=
LIST_ENTRY
(
f
,
PLIGHTINFOEL
,
entry
);
if
(
realLight
->
OriginalIndex
==
src
->
OriginalIndex
)
{
if
(
src
->
changed
)
{
memcpy
(
&
src
->
OriginalParms
,
&
realLight
->
OriginalParms
,
sizeof
(
src
->
OriginalParms
))
;
src
->
OriginalParms
=
realLight
->
OriginalParms
;
}
if
(
src
->
enabledChanged
)
{
/* Need to double check because enabledChanged does not catch enabled -> disabled -> enabled
...
...
@@ -367,7 +367,7 @@ static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBloc
continue
;
}
else
if
(
src
->
changed
)
{
/* Otherwise assign defaul params */
memcpy
(
&
src
->
OriginalParms
,
&
WINED3D_default_light
,
sizeof
(
src
->
OriginalParms
))
;
src
->
OriginalParms
=
WINED3D_default_light
;
}
else
{
/* Not enabled by default */
src
->
glIndex
=
-
1
;
...
...
@@ -477,9 +477,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
/* Others + Render & Texture */
for
(
i
=
0
;
i
<
This
->
num_contained_transform_states
;
i
++
)
{
TRACE
(
"Updating transform %d
\n
"
,
i
);
memcpy
(
&
This
->
transforms
[
This
->
contained_transform_states
[
i
]],
&
targetStateBlock
->
transforms
[
This
->
contained_transform_states
[
i
]],
sizeof
(
WINED3DMATRIX
));
This
->
transforms
[
This
->
contained_transform_states
[
i
]]
=
targetStateBlock
->
transforms
[
This
->
contained_transform_states
[
i
]];
}
if
(
This
->
changed
.
indices
&&
((
This
->
pIndexData
!=
targetStateBlock
->
pIndexData
)
...
...
@@ -506,14 +505,14 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
&
This
->
material
,
sizeof
(
WINED3DMATERIAL
))
!=
0
)
{
TRACE
(
"Updating material
\n
"
);
memcpy
(
&
This
->
material
,
&
targetStateBlock
->
material
,
sizeof
(
WINED3DMATERIAL
))
;
This
->
material
=
targetStateBlock
->
material
;
}
if
(
This
->
changed
.
viewport
&&
memcmp
(
&
targetStateBlock
->
viewport
,
&
This
->
viewport
,
sizeof
(
WINED3DVIEWPORT
))
!=
0
)
{
TRACE
(
"Updating viewport
\n
"
);
memcpy
(
&
This
->
viewport
,
&
targetStateBlock
->
viewport
,
sizeof
(
WINED3DVIEWPORT
))
;
This
->
viewport
=
targetStateBlock
->
viewport
;
}
if
(
This
->
changed
.
scissorRect
&&
memcmp
(
&
targetStateBlock
->
scissorRect
,
...
...
@@ -521,7 +520,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
sizeof
(
targetStateBlock
->
scissorRect
)))
{
TRACE
(
"Updating scissor rect
\n
"
);
memcpy
(
&
targetStateBlock
->
scissorRect
,
&
This
->
scissorRect
,
sizeof
(
targetStateBlock
->
scissorRect
))
;
targetStateBlock
->
scissorRect
=
This
->
scissorRect
;
}
for
(
i
=
0
;
i
<
MAX_STREAMS
;
i
++
)
{
...
...
dlls/wined3d/surface_base.c
View file @
19c105c7
...
...
@@ -849,7 +849,7 @@ IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
if
(
DestRect
)
{
memcpy
(
&
xdst
,
DestRect
,
sizeof
(
xdst
))
;
xdst
=
*
DestRect
;
}
else
{
...
...
@@ -861,7 +861,7 @@ IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface,
if
(
SrcRect
)
{
memcpy
(
&
xsrc
,
SrcRect
,
sizeof
(
xsrc
))
;
xsrc
=
*
SrcRect
;
}
else
{
...
...
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