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wine
wine-winehq
Commits
19fea209
Commit
19fea209
authored
Feb 06, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Feb 08, 2011
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Plain Diff
d3dcompiler: Parse OSG5 in the reflection interface.
parent
1a37f6e9
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1 changed file
with
44 additions
and
11 deletions
+44
-11
reflection.c
dlls/d3dcompiler_43/reflection.c
+44
-11
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dlls/d3dcompiler_43/reflection.c
View file @
19fea209
...
...
@@ -25,6 +25,12 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dcompiler
);
enum
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
{
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
=
6
,
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
=
7
,
};
static
BOOL
copy_name
(
const
char
*
ptr
,
char
**
name
)
{
size_t
name_len
;
...
...
@@ -538,15 +544,34 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
return
S_OK
;
}
HRESULT
d3dcompiler_parse_signature
(
struct
d3dcompiler_shader_signature
*
s
,
const
char
*
data
,
DWORD
data_size
)
HRESULT
d3dcompiler_parse_signature
(
struct
d3dcompiler_shader_signature
*
s
,
struct
dxbc_section
*
section
)
{
D3D11_SIGNATURE_PARAMETER_DESC
*
d
;
unsigned
int
string_data_offset
;
unsigned
int
string_data_size
;
const
char
*
ptr
=
data
;
const
char
*
ptr
=
section
->
data
;
char
*
string_data
;
unsigned
int
i
;
DWORD
count
;
enum
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
element_size
;
switch
(
section
->
tag
)
{
case
TAG_OSG5
:
element_size
=
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
;
break
;
case
TAG_ISGN
:
case
TAG_OSGN
:
case
TAG_PCSG
:
element_size
=
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
;
break
;
default:
FIXME
(
"Unhandled section %s!
\n
"
,
debugstr_an
((
const
char
*
)
&
section
->
tag
,
4
));
element_size
=
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
;
break
;
}
read_dword
(
&
ptr
,
&
count
);
TRACE
(
"%u elements
\n
"
,
count
);
...
...
@@ -560,9 +585,10 @@ HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, cons
return
E_OUTOFMEMORY
;
}
/* 2 DWORDs for the header, 6 for each element. */
string_data_offset
=
2
*
sizeof
(
DWORD
)
+
count
*
6
*
sizeof
(
DWORD
);
string_data_size
=
data_size
-
string_data_offset
;
/* 2 DWORDs for the header, element_size for each element. */
string_data_offset
=
2
*
sizeof
(
DWORD
)
+
count
*
element_size
*
sizeof
(
DWORD
);
string_data_size
=
section
->
data_size
-
string_data_offset
;
string_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
string_data_size
);
if
(
!
string_data
)
{
...
...
@@ -570,15 +596,21 @@ HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, cons
HeapFree
(
GetProcessHeap
(),
0
,
d
);
return
E_OUTOFMEMORY
;
}
memcpy
(
string_data
,
data
+
string_data_offset
,
string_data_size
);
memcpy
(
string_data
,
section
->
data
+
string_data_offset
,
string_data_size
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
UINT
name_offset
;
DWORD
mask
;
/* todo: Parse stream in shaderblobs v5 (dx11) */
d
[
i
].
Stream
=
0
;
if
(
element_size
==
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
)
{
read_dword
(
&
ptr
,
&
d
[
i
].
Stream
);
}
else
{
d
[
i
].
Stream
=
0
;
}
read_dword
(
&
ptr
,
&
name_offset
);
d
[
i
].
SemanticName
=
string_data
+
(
name_offset
-
string_data_offset
);
...
...
@@ -675,7 +707,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto
err_out
;
}
hr
=
d3dcompiler_parse_signature
(
reflection
->
isgn
,
section
->
data
,
section
->
data_size
);
hr
=
d3dcompiler_parse_signature
(
reflection
->
isgn
,
section
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to parse section ISGN.
\n
"
);
...
...
@@ -683,6 +715,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
}
break
;
case
TAG_OSG5
:
case
TAG_OSGN
:
reflection
->
osgn
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
reflection
->
osgn
));
if
(
!
reflection
->
osgn
)
...
...
@@ -692,7 +725,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto
err_out
;
}
hr
=
d3dcompiler_parse_signature
(
reflection
->
osgn
,
section
->
data
,
section
->
data_size
);
hr
=
d3dcompiler_parse_signature
(
reflection
->
osgn
,
section
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to parse section OSGN.
\n
"
);
...
...
@@ -709,7 +742,7 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
goto
err_out
;
}
hr
=
d3dcompiler_parse_signature
(
reflection
->
pcsg
,
section
->
data
,
section
->
data_size
);
hr
=
d3dcompiler_parse_signature
(
reflection
->
pcsg
,
section
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to parse section PCSG.
\n
"
);
...
...
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