Commit 1a3db363 authored by Connor McAdams's avatar Connor McAdams Committed by Alexandre Julliard

oleacc: Add Client_get_accFocus tests.

parent 57895ed8
......@@ -916,11 +916,11 @@ static DWORD WINAPI default_client_thread(LPVOID param)
static void test_default_client_accessible_object(void)
{
IAccessible *acc;
IAccessible *acc, *win;
IDispatch *disp;
IOleWindow *ow;
IEnumVARIANT *ev;
HWND chld, btn, hwnd, hwnd2;
HWND chld, chld2, btn, hwnd, hwnd2;
HRESULT hr;
VARIANT vid, v;
BSTR str;
......@@ -939,6 +939,9 @@ static void test_default_client_accessible_object(void)
btn = CreateWindowA("BUTTON", "btn &t &junk", WS_TABSTOP | WS_VISIBLE | WS_CHILD | BS_DEFPUSHBUTTON,
50, 0, 50, 50, hwnd, NULL, NULL, NULL);
ok(btn != NULL, "CreateWindow failed\n");
chld2 = CreateWindowA("static", "static &t &junk", WS_CHILD | WS_VISIBLE,
0, 0, 50, 50, chld, NULL, NULL, NULL);
ok(chld2 != NULL, "CreateWindow failed\n");
hr = CreateStdAccessibleObject(NULL, OBJID_CLIENT, &IID_IAccessible, (void**)&acc);
ok(hr == E_FAIL, "got %x\n", hr);
......@@ -1013,6 +1016,94 @@ static void test_default_client_accessible_object(void)
ok(hr == E_INVALIDARG, "get_accChild returned %x\n", hr);
ok(disp == NULL, "disp = %p\n", disp);
/* Neither the parent nor any child windows have focus, VT_EMPTY. */
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_EMPTY, "V_VT(&v) = %d\n", V_VT(&v));
/* Set the focus to the parent window. */
ShowWindow(hwnd, SW_SHOW);
SetFocus(hwnd);
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
ok(V_I4(&v) == CHILDID_SELF, "V_I4(&v) = %d\n", V_I4(&v));
/* Set focus to each child window. */
SetFocus(btn);
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v));
ok(V_DISPATCH(&v) != NULL, "V_DISPATCH(&v) = %p\n", V_DISPATCH(&v));
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IOleWindow, (void**)&ow);
ok(hr == S_OK, "got %x\n", hr);
hr = IOleWindow_GetWindow(ow, &hwnd2);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(btn == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, btn);
IOleWindow_Release(ow);
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IAccessible, (void**)&win);
ok(hr == S_OK, "got %x\n", hr);
IDispatch_Release(V_DISPATCH(&v));
V_VT(&vid) = VT_I4;
V_I4(&vid) = CHILDID_SELF;
hr = IAccessible_get_accRole(win, vid, &v);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
todo_wine ok(V_I4(&v) == ROLE_SYSTEM_WINDOW, "V_I4(&v) = %d\n", V_I4(&v));
IAccessible_Release(win);
SetFocus(chld);
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v));
ok(V_DISPATCH(&v) != NULL, "V_DISPATCH(&v) = %p\n", V_DISPATCH(&v));
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IOleWindow, (void**)&ow);
ok(hr == S_OK, "got %x\n", hr);
hr = IOleWindow_GetWindow(ow, &hwnd2);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(chld == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, chld);
IOleWindow_Release(ow);
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IAccessible, (void**)&win);
ok(hr == S_OK, "got %x\n", hr);
IDispatch_Release(V_DISPATCH(&v));
hr = IAccessible_get_accRole(win, vid, &v);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
todo_wine ok(V_I4(&v) == ROLE_SYSTEM_WINDOW, "V_I4(&v) = %d\n", V_I4(&v));
IAccessible_Release(win);
/* Child of a child, still works on parent HWND. */
SetFocus(chld2);
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_DISPATCH, "V_VT(&v) = %d\n", V_VT(&v));
ok(V_DISPATCH(&v) != NULL, "V_DISPATCH(&v) = %p\n", V_DISPATCH(&v));
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IOleWindow, (void**)&ow);
ok(hr == S_OK, "got %x\n", hr);
hr = IOleWindow_GetWindow(ow, &hwnd2);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(chld2 == hwnd2, "hwnd2 = %p, expected %p\n", hwnd2, chld2);
IOleWindow_Release(ow);
hr = IDispatch_QueryInterface(V_DISPATCH(&v), &IID_IAccessible, (void**)&win);
ok(hr == S_OK, "got %x\n", hr);
IDispatch_Release(V_DISPATCH(&v));
hr = IAccessible_get_accRole(win, vid, &v);
todo_wine ok(hr == S_OK, "got %x\n", hr);
todo_wine ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
todo_wine ok(V_I4(&v) == ROLE_SYSTEM_WINDOW, "V_I4(&v) = %d\n", V_I4(&v));
IAccessible_Release(win);
ShowWindow(hwnd, SW_HIDE);
hr = IAccessible_QueryInterface(acc, &IID_IEnumVARIANT, (void**)&ev);
ok(hr == S_OK, "got %x\n", hr);
......@@ -1195,6 +1286,10 @@ static void test_default_client_accessible_object(void)
ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
ok(V_I4(&v) == STATE_SYSTEM_INVISIBLE, "V_I4(&v) = %x\n", V_I4(&v));
hr = IAccessible_get_accFocus(acc, &v);
ok(hr == S_OK, "hr %#x\n", hr);
ok(V_VT(&v) == VT_EMPTY, "V_VT(&v) = %d\n", V_VT(&v));
hr = IAccessible_accHitTest(acc, 200, 200, &v);
ok(hr == S_OK, "got %x\n", hr);
ok(V_VT(&v) == VT_I4, "V_VT(&v) = %d\n", V_VT(&v));
......
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