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wine
wine-winehq
Commits
1a3f7416
Commit
1a3f7416
authored
Jan 24, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 25, 2013
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Plain Diff
wined3d: Remove draw_primitive_strided.
parent
149a85c2
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Showing
6 changed files
with
9 additions
and
151 deletions
+9
-151
context.c
dlls/wined3d/context.c
+1
-1
device.c
dlls/wined3d/device.c
+2
-133
drawprim.c
dlls/wined3d/drawprim.c
+6
-9
wined3d.spec
dlls/wined3d/wined3d.spec
+0
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-1
wined3d.h
include/wine/wined3d.h
+0
-5
No files found.
dlls/wined3d/context.c
View file @
1a3f7416
...
...
@@ -2298,7 +2298,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
device_preload_textures
(
device
);
if
(
isStateDirty
(
context
,
STATE_VDECL
)
||
isStateDirty
(
context
,
STATE_STREAMSRC
))
device_update_stream_info
(
device
,
context
->
gl_info
);
if
(
state
->
index_buffer
&&
!
device
->
up_strided
)
if
(
state
->
index_buffer
)
{
if
(
device
->
strided_streams
.
all_vbo
)
wined3d_buffer_preload
(
state
->
index_buffer
);
...
...
dlls/wined3d/device.c
View file @
1a3f7416
...
...
@@ -314,74 +314,6 @@ void device_stream_info_from_declaration(struct wined3d_device *device, struct w
}
}
static
void
stream_info_element_from_strided
(
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
wined3d_strided_element
*
strided
,
struct
wined3d_stream_info_element
*
e
)
{
e
->
data
.
addr
=
strided
->
data
;
e
->
data
.
buffer_object
=
0
;
e
->
format
=
wined3d_get_format
(
gl_info
,
strided
->
format
);
e
->
stride
=
strided
->
stride
;
e
->
stream_idx
=
0
;
}
static
void
device_stream_info_from_strided
(
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
wined3d_strided_data
*
strided
,
struct
wined3d_stream_info
*
stream_info
)
{
unsigned
int
i
;
memset
(
stream_info
,
0
,
sizeof
(
*
stream_info
));
if
(
strided
->
position
.
data
)
stream_info_element_from_strided
(
gl_info
,
&
strided
->
position
,
&
stream_info
->
elements
[
WINED3D_FFP_POSITION
]);
if
(
strided
->
normal
.
data
)
stream_info_element_from_strided
(
gl_info
,
&
strided
->
normal
,
&
stream_info
->
elements
[
WINED3D_FFP_NORMAL
]);
if
(
strided
->
diffuse
.
data
)
stream_info_element_from_strided
(
gl_info
,
&
strided
->
diffuse
,
&
stream_info
->
elements
[
WINED3D_FFP_DIFFUSE
]);
if
(
strided
->
specular
.
data
)
stream_info_element_from_strided
(
gl_info
,
&
strided
->
specular
,
&
stream_info
->
elements
[
WINED3D_FFP_SPECULAR
]);
for
(
i
=
0
;
i
<
WINED3DDP_MAXTEXCOORD
;
++
i
)
{
if
(
strided
->
tex_coords
[
i
].
data
)
stream_info_element_from_strided
(
gl_info
,
&
strided
->
tex_coords
[
i
],
&
stream_info
->
elements
[
WINED3D_FFP_TEXCOORD0
+
i
]);
}
stream_info
->
position_transformed
=
strided
->
position_transformed
;
for
(
i
=
0
;
i
<
sizeof
(
stream_info
->
elements
)
/
sizeof
(
*
stream_info
->
elements
);
++
i
)
{
if
(
!
stream_info
->
elements
[
i
].
format
)
continue
;
if
(
!
gl_info
->
supported
[
ARB_VERTEX_ARRAY_BGRA
]
&&
stream_info
->
elements
[
i
].
format
->
id
==
WINED3DFMT_B8G8R8A8_UNORM
)
{
stream_info
->
swizzle_map
|=
1
<<
i
;
}
stream_info
->
use_map
|=
1
<<
i
;
}
}
static
void
device_trace_strided_stream_info
(
const
struct
wined3d_stream_info
*
stream_info
)
{
TRACE
(
"Strided Data:
\n
"
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_POSITION
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_BLENDWEIGHT
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_BLENDINDICES
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_NORMAL
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_PSIZE
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_DIFFUSE
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_SPECULAR
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD0
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD1
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD2
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD3
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD4
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD5
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD6
);
TRACE_STRIDED
(
stream_info
,
WINED3D_FFP_TEXCOORD7
);
}
/* Context activation is done by the caller. */
void
device_update_stream_info
(
struct
wined3d_device
*
device
,
const
struct
wined3d_gl_info
*
gl_info
)
{
...
...
@@ -389,18 +321,8 @@ void device_update_stream_info(struct wined3d_device *device, const struct wined
const
struct
wined3d_state
*
state
=
&
device
->
stateBlock
->
state
;
DWORD
prev_all_vbo
=
stream_info
->
all_vbo
;
if
(
device
->
up_strided
)
{
/* Note: this is a ddraw fixed-function code path. */
TRACE
(
"=============================== Strided Input ================================
\n
"
);
device_stream_info_from_strided
(
gl_info
,
device
->
up_strided
,
stream_info
);
if
(
TRACE_ON
(
d3d
))
device_trace_strided_stream_info
(
stream_info
);
}
else
{
TRACE
(
"============================= Vertex Declaration =============================
\n
"
);
device_stream_info_from_declaration
(
device
,
stream_info
);
}
TRACE
(
"============================= Vertex Declaration =============================
\n
"
);
device_stream_info_from_declaration
(
device
,
stream_info
);
if
(
state
->
vertex_shader
&&
!
stream_info
->
position_transformed
)
{
...
...
@@ -4114,59 +4036,6 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
draw_primitive
(
device
,
start_idx
,
index_count
,
start_instance
,
instance_count
,
TRUE
,
NULL
);
}
HRESULT
CDECL
wined3d_device_draw_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
struct
wined3d_strided_data
*
strided_data
)
{
/* Mark the state dirty until we have nicer tracking. It's fine to change
* baseVertexIndex because that call is only called by ddraw which does
* not need that value. */
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
up_strided
=
strided_data
;
draw_primitive
(
device
,
0
,
vertex_count
,
0
,
0
,
FALSE
,
NULL
);
device
->
up_strided
=
NULL
;
/* Invalidate the states again to make sure the values from the stateblock
* are properly applied in the next regular draw. Note that the application-
* provided strided data has ovwritten pretty much the entire vertex and
* and index stream related states */
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_draw_indexed_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
index_count
,
const
struct
wined3d_strided_data
*
strided_data
,
UINT
vertex_count
,
const
void
*
index_data
,
enum
wined3d_format_id
index_data_format_id
)
{
enum
wined3d_format_id
prev_idx_format
;
/* Mark the state dirty until we have nicer tracking
* its fine to change baseVertexIndex because that call is only called by ddraw which does not need
* that value.
*/
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
prev_idx_format
=
device
->
stateBlock
->
state
.
index_format
;
device
->
stateBlock
->
state
.
index_format
=
index_data_format_id
;
device
->
stateBlock
->
state
.
base_vertex_index
=
0
;
device
->
up_strided
=
strided_data
;
draw_primitive
(
device
,
0
,
index_count
,
0
,
0
,
TRUE
,
index_data
);
device
->
up_strided
=
NULL
;
device
->
stateBlock
->
state
.
index_format
=
prev_idx_format
;
device_invalidate_state
(
device
,
STATE_VDECL
);
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
device_invalidate_state
(
device
,
STATE_INDEXBUFFER
);
return
WINED3D_OK
;
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
static
HRESULT
device_update_volume
(
struct
wined3d_device
*
device
,
struct
wined3d_volume
*
src_volume
,
struct
wined3d_volume
*
dst_volume
)
...
...
dlls/wined3d/drawprim.c
View file @
1a3f7416
...
...
@@ -676,16 +676,13 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
if
(
indexed
)
{
if
(
!
device
->
up_strided
)
struct
wined3d_buffer
*
index_buffer
=
state
->
index_buffer
;
if
(
!
index_buffer
->
buffer_object
||
!
stream_info
->
all_vbo
)
idx_data
=
index_buffer
->
resource
.
allocatedMemory
;
else
{
struct
wined3d_buffer
*
index_buffer
=
state
->
index_buffer
;
if
(
!
index_buffer
->
buffer_object
||
!
stream_info
->
all_vbo
)
idx_data
=
index_buffer
->
resource
.
allocatedMemory
;
else
{
ib_query
=
index_buffer
->
query
;
idx_data
=
NULL
;
}
ib_query
=
index_buffer
->
query
;
idx_data
=
NULL
;
}
if
(
state
->
index_format
==
WINED3DFMT_R16_UINT
)
...
...
dlls/wined3d/wined3d.spec
View file @
1a3f7416
...
...
@@ -43,9 +43,7 @@
@ cdecl wined3d_device_decref(ptr)
@ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long)
@ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
@ cdecl wined3d_device_draw_primitive(ptr long long)
@ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_end_stateblock(ptr ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
...
...
dlls/wined3d/wined3d_private.h
View file @
1a3f7416
...
...
@@ -1758,7 +1758,6 @@ struct wined3d_device
/* Stream source management */
struct
wined3d_stream_info
strided_streams
;
const
struct
wined3d_strided_data
*
up_strided
;
struct
wined3d_event_query
*
buffer_queries
[
MAX_ATTRIBS
];
unsigned
int
num_buffer_queries
;
...
...
include/wine/wined3d.h
View file @
1a3f7416
...
...
@@ -2084,12 +2084,7 @@ ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
HRESULT
__cdecl
wined3d_device_draw_indexed_primitive
(
struct
wined3d_device
*
device
,
UINT
start_idx
,
UINT
index_count
);
void
__cdecl
wined3d_device_draw_indexed_primitive_instanced
(
struct
wined3d_device
*
device
,
UINT
start_idx
,
UINT
index_count
,
UINT
start_instance
,
UINT
instance_count
);
HRESULT
__cdecl
wined3d_device_draw_indexed_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
index_count
,
const
struct
wined3d_strided_data
*
strided_data
,
UINT
vertex_count
,
const
void
*
index_data
,
enum
wined3d_format_id
index_data_format_id
);
HRESULT
__cdecl
wined3d_device_draw_primitive
(
struct
wined3d_device
*
device
,
UINT
start_vertex
,
UINT
vertex_count
);
HRESULT
__cdecl
wined3d_device_draw_primitive_strided
(
struct
wined3d_device
*
device
,
UINT
vertex_count
,
const
struct
wined3d_strided_data
*
strided_data
);
HRESULT
__cdecl
wined3d_device_end_scene
(
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_end_stateblock
(
struct
wined3d_device
*
device
,
struct
wined3d_stateblock
**
stateblock
);
void
__cdecl
wined3d_device_evict_managed_resources
(
struct
wined3d_device
*
device
);
...
...
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