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wine
wine-winehq
Commits
1a430306
Commit
1a430306
authored
Jul 22, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 22, 2009
Browse files
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Plain Diff
wined3d: Keep track of a thread's wined3d context.
parent
8dd1d9b9
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
95 additions
and
21 deletions
+95
-21
context.c
dlls/wined3d/context.c
+54
-21
directx.c
dlls/wined3d/directx.c
+5
-0
wined3d_main.c
dlls/wined3d/wined3d_main.c
+32
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-0
No files found.
dlls/wined3d/context.c
View file @
1a430306
...
...
@@ -35,6 +35,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
* change the opengl context. This flag allows to keep track which device is active
*/
static
IWineD3DDeviceImpl
*
last_device
;
static
DWORD
wined3d_context_tls_idx
;
void
context_set_last_device
(
IWineD3DDeviceImpl
*
device
)
{
...
...
@@ -557,6 +558,53 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
}
}
DWORD
context_get_tls_idx
(
void
)
{
return
wined3d_context_tls_idx
;
}
void
context_set_tls_idx
(
DWORD
idx
)
{
wined3d_context_tls_idx
=
idx
;
}
struct
WineD3DContext
*
context_get_current
(
void
)
{
return
TlsGetValue
(
wined3d_context_tls_idx
);
}
BOOL
context_set_current
(
struct
WineD3DContext
*
ctx
)
{
struct
WineD3DContext
*
old
=
context_get_current
();
if
(
old
==
ctx
)
{
TRACE
(
"Already using D3D context %p.
\n
"
,
ctx
);
return
TRUE
;
}
if
(
ctx
)
{
TRACE
(
"Switching to D3D context %p, GL context %p, device context %p.
\n
"
,
ctx
,
ctx
->
glCtx
,
ctx
->
hdc
);
if
(
!
pwglMakeCurrent
(
ctx
->
hdc
,
ctx
->
glCtx
))
{
ERR
(
"Failed to make GL context %p current on device context %p.
\n
"
,
ctx
->
glCtx
,
ctx
->
hdc
);
return
FALSE
;
}
}
else
{
TRACE
(
"Clearing current D3D context.
\n
"
);
if
(
!
pwglMakeCurrent
(
NULL
,
NULL
))
{
ERR
(
"Failed to clear current GL context.
\n
"
);
return
FALSE
;
}
}
return
TlsSetValue
(
wined3d_context_tls_idx
,
ctx
);
}
/*****************************************************************************
* Context_MarkStateDirty
*
...
...
@@ -1038,7 +1086,8 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
list_init
(
&
ret
->
fbo_list
);
/* Set up the context defaults */
if
(
pwglMakeCurrent
(
hdc
,
ctx
)
==
FALSE
)
{
if
(
!
context_set_current
(
ret
))
{
ERR
(
"Cannot activate context to set up defaults
\n
"
);
goto
out
;
}
...
...
@@ -1247,10 +1296,9 @@ void DestroyContext(IWineD3DDeviceImpl *This, WineD3DContext *context) {
TRACE
(
"Destroying the active context.
\n
"
);
}
/* Cleanup the GL context */
if
(
!
pwglMakeCurrent
(
NULL
,
NULL
))
if
(
!
context_set_current
(
NULL
))
{
ERR
(
"Failed to
disable GL
context.
\n
"
);
ERR
(
"Failed to
clear current D3D
context.
\n
"
);
}
if
(
context
->
isPBuffer
)
{
...
...
@@ -1779,24 +1827,9 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
/* Activate the opengl context */
if
(
last_device
!=
This
||
context
!=
This
->
activeContext
)
{
BOOL
ret
;
/* Prevent an unneeded context switch as those are expensive */
if
(
context
->
glCtx
&&
(
context
->
glCtx
==
pwglGetCurrentContext
()))
{
TRACE
(
"Already using gl context %p
\n
"
,
context
->
glCtx
);
}
else
{
TRACE
(
"Switching gl ctx to %p, hdc=%p ctx=%p
\n
"
,
context
,
context
->
hdc
,
context
->
glCtx
);
if
(
!
context_set_current
(
context
))
ERR
(
"Failed to activate the new context.
\n
"
);
else
This
->
frag_pipe
->
enable_extension
((
IWineD3DDevice
*
)
This
,
!
context
->
last_was_blit
);
ret
=
pwglMakeCurrent
(
context
->
hdc
,
context
->
glCtx
);
if
(
ret
==
FALSE
)
{
ERR
(
"Failed to activate the new context
\n
"
);
}
else
if
(
!
context
->
last_was_blit
)
{
This
->
frag_pipe
->
enable_extension
((
IWineD3DDevice
*
)
This
,
TRUE
);
}
else
{
This
->
frag_pipe
->
enable_extension
((
IWineD3DDevice
*
)
This
,
FALSE
);
}
}
if
(
This
->
activeContext
->
vshader_const_dirty
)
{
memset
(
This
->
activeContext
->
vshader_const_dirty
,
1
,
sizeof
(
*
This
->
activeContext
->
vshader_const_dirty
)
*
GL_LIMITS
(
vshader_constantsF
));
...
...
dlls/wined3d/directx.c
View file @
1a430306
...
...
@@ -274,6 +274,11 @@ static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
}
/* Make it the current GL context. */
if
(
!
context_set_current
(
NULL
))
{
ERR_
(
d3d_caps
)(
"Failed to clear current D3D context.
\n
"
);
}
if
(
!
pwglMakeCurrent
(
ctx
->
dc
,
ctx
->
gl_ctx
))
{
ERR_
(
d3d_caps
)(
"Failed to make fake GL context current.
\n
"
);
...
...
dlls/wined3d/wined3d_main.c
View file @
1a430306
...
...
@@ -97,6 +97,7 @@ static void CDECL wined3d_do_nothing(void)
static
BOOL
wined3d_init
(
HINSTANCE
hInstDLL
)
{
DWORD
wined3d_context_tls_idx
;
HMODULE
mod
;
char
buffer
[
MAX_PATH
+
10
];
DWORD
size
=
sizeof
(
buffer
);
...
...
@@ -105,6 +106,15 @@ static BOOL wined3d_init(HINSTANCE hInstDLL)
DWORD
len
,
tmpvalue
;
WNDCLASSA
wc
;
wined3d_context_tls_idx
=
TlsAlloc
();
if
(
wined3d_context_tls_idx
==
TLS_OUT_OF_INDEXES
)
{
DWORD
err
=
GetLastError
();
ERR
(
"Failed to allocate context TLS index, err %#x.
\n
"
,
err
);
return
FALSE
;
}
context_set_tls_idx
(
wined3d_context_tls_idx
);
/* We need our own window class for a fake window which we use to retrieve GL capabilities */
/* We might need CS_OWNDC in the future if we notice strange things on Windows.
* Various articles/posts about OpenGL problems on Windows recommend this. */
...
...
@@ -122,6 +132,11 @@ static BOOL wined3d_init(HINSTANCE hInstDLL)
if
(
!
RegisterClassA
(
&
wc
))
{
ERR
(
"Failed to register window class 'WineD3D_OpenGL'!
\n
"
);
if
(
!
TlsFree
(
wined3d_context_tls_idx
))
{
DWORD
err
=
GetLastError
();
ERR
(
"Failed to free context TLS index, err %#x.
\n
"
,
err
);
}
return
FALSE
;
}
...
...
@@ -322,6 +337,14 @@ static BOOL wined3d_init(HINSTANCE hInstDLL)
static
BOOL
wined3d_destroy
(
HINSTANCE
hInstDLL
)
{
DWORD
wined3d_context_tls_idx
=
context_get_tls_idx
();
if
(
!
TlsFree
(
wined3d_context_tls_idx
))
{
DWORD
err
=
GetLastError
();
ERR
(
"Failed to free context TLS index, err %#x.
\n
"
,
err
);
}
HeapFree
(
GetProcessHeap
(),
0
,
wined3d_settings
.
logo
);
UnregisterClassA
(
WINED3D_OPENGL_WINDOW_CLASS_NAME
,
hInstDLL
);
...
...
@@ -341,6 +364,15 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
case
DLL_PROCESS_DETACH
:
return
wined3d_destroy
(
hInstDLL
);
case
DLL_THREAD_DETACH
:
{
if
(
!
context_set_current
(
NULL
))
{
ERR
(
"Failed to clear current context.
\n
"
);
}
return
TRUE
;
}
default:
return
TRUE
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
1a430306
...
...
@@ -1271,6 +1271,10 @@ void context_attach_depth_stencil_fbo(struct WineD3DContext *context,
void
context_attach_surface_fbo
(
const
struct
WineD3DContext
*
context
,
GLenum
fbo_target
,
DWORD
idx
,
IWineD3DSurface
*
surface
);
void
context_set_last_device
(
IWineD3DDeviceImpl
*
device
);
struct
WineD3DContext
*
context_get_current
(
void
);
DWORD
context_get_tls_idx
(
void
);
BOOL
context_set_current
(
struct
WineD3DContext
*
ctx
);
void
context_set_tls_idx
(
DWORD
idx
);
void
delete_opengl_contexts
(
IWineD3DDevice
*
iface
,
IWineD3DSwapChain
*
swapchain
);
HRESULT
create_primary_opengl_context
(
IWineD3DDevice
*
iface
,
IWineD3DSwapChain
*
swapchain
);
...
...
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