Commit 1a4f1edf authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Use actual level count for computing the number of loaded mipmaps.

parent 7d07f1f2
......@@ -636,7 +636,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
return hr;
}
loaded_miplevels = min(miplevels, imginfo.MipLevels);
loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
if (FAILED(hr))
......@@ -1209,7 +1209,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
return hr;
}
loaded_miplevels = min(mip_levels, img_info.MipLevels);
loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
if (FAILED(hr))
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment