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wine
wine-winehq
Commits
1b08196c
Commit
1b08196c
authored
Mar 24, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 24, 2015
Browse files
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Browse Files
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Plain Diff
wined3d: Implement d3d10 style instance data step rates.
parent
e7116725
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
76 additions
and
33 deletions
+76
-33
inputlayout.c
dlls/d3d10core/inputlayout.c
+2
-5
vertexdeclaration.c
dlls/d3d8/vertexdeclaration.c
+2
-0
vertexdeclaration.c
dlls/d3d9/vertexdeclaration.c
+2
-0
context.c
dlls/wined3d/context.c
+17
-2
state.c
dlls/wined3d/state.c
+11
-16
utils.c
dlls/wined3d/utils.c
+14
-0
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+13
-7
wined3d_private.h
dlls/wined3d/wined3d_private.h
+6
-2
wined3d.h
include/wine/wined3d.h
+9
-1
No files found.
dlls/d3d10core/inputlayout.c
View file @
1b08196c
...
@@ -72,15 +72,12 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
...
@@ -72,15 +72,12 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
e
->
input_slot
=
f
->
InputSlot
;
e
->
input_slot
=
f
->
InputSlot
;
e
->
offset
=
f
->
AlignedByteOffset
;
e
->
offset
=
f
->
AlignedByteOffset
;
e
->
output_slot
=
WINED3D_OUTPUT_SLOT_UNUSED
;
e
->
output_slot
=
WINED3D_OUTPUT_SLOT_UNUSED
;
e
->
input_slot_class
=
f
->
InputSlotClass
;
e
->
instance_data_step_rate
=
f
->
InstanceDataStepRate
;
e
->
method
=
WINED3D_DECL_METHOD_DEFAULT
;
e
->
method
=
WINED3D_DECL_METHOD_DEFAULT
;
e
->
usage
=
0
;
e
->
usage
=
0
;
e
->
usage_idx
=
0
;
e
->
usage_idx
=
0
;
if
(
f
->
InputSlotClass
!=
D3D10_INPUT_PER_VERTEX_DATA
)
FIXME
(
"Ignoring input slot class (%#x)
\n
"
,
f
->
InputSlotClass
);
if
(
f
->
InstanceDataStepRate
)
FIXME
(
"Ignoring instance data step rate (%#x)
\n
"
,
f
->
InstanceDataStepRate
);
for
(
j
=
0
;
j
<
is
.
element_count
;
++
j
)
for
(
j
=
0
;
j
<
is
.
element_count
;
++
j
)
{
{
if
(
!
strcmp
(
element_descs
[
i
].
SemanticName
,
is
.
elements
[
j
].
semantic_name
)
if
(
!
strcmp
(
element_descs
[
i
].
SemanticName
,
is
.
elements
[
j
].
semantic_name
)
...
...
dlls/d3d8/vertexdeclaration.c
View file @
1b08196c
...
@@ -286,6 +286,8 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
...
@@ -286,6 +286,8 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
element
->
input_slot
=
stream
;
element
->
input_slot
=
stream
;
element
->
offset
=
offset
;
element
->
offset
=
offset
;
element
->
output_slot
=
reg
;
element
->
output_slot
=
reg
;
element
->
input_slot_class
=
WINED3D_INPUT_PER_VERTEX_DATA
;
element
->
instance_data_step_rate
=
0
;
element
->
method
=
WINED3D_DECL_METHOD_DEFAULT
;
element
->
method
=
WINED3D_DECL_METHOD_DEFAULT
;
element
->
usage
=
wined3d_usage_lookup
[
reg
].
usage
;
element
->
usage
=
wined3d_usage_lookup
[
reg
].
usage
;
element
->
usage_idx
=
wined3d_usage_lookup
[
reg
].
usage_idx
;
element
->
usage_idx
=
wined3d_usage_lookup
[
reg
].
usage_idx
;
...
...
dlls/d3d9/vertexdeclaration.c
View file @
1b08196c
...
@@ -354,6 +354,8 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
...
@@ -354,6 +354,8 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
(
*
wined3d_elements
)[
i
].
input_slot
=
d3d9_elements
[
i
].
Stream
;
(
*
wined3d_elements
)[
i
].
input_slot
=
d3d9_elements
[
i
].
Stream
;
(
*
wined3d_elements
)[
i
].
offset
=
d3d9_elements
[
i
].
Offset
;
(
*
wined3d_elements
)[
i
].
offset
=
d3d9_elements
[
i
].
Offset
;
(
*
wined3d_elements
)[
i
].
output_slot
=
WINED3D_OUTPUT_SLOT_SEMANTIC
;
(
*
wined3d_elements
)[
i
].
output_slot
=
WINED3D_OUTPUT_SLOT_SEMANTIC
;
(
*
wined3d_elements
)[
i
].
input_slot_class
=
WINED3D_INPUT_PER_VERTEX_DATA
;
(
*
wined3d_elements
)[
i
].
instance_data_step_rate
=
0
;
(
*
wined3d_elements
)[
i
].
method
=
d3d9_elements
[
i
].
Method
;
(
*
wined3d_elements
)[
i
].
method
=
d3d9_elements
[
i
].
Method
;
(
*
wined3d_elements
)[
i
].
usage
=
d3d9_elements
[
i
].
Usage
;
(
*
wined3d_elements
)[
i
].
usage
=
d3d9_elements
[
i
].
Usage
;
(
*
wined3d_elements
)[
i
].
usage_idx
=
d3d9_elements
[
i
].
UsageIndex
;
(
*
wined3d_elements
)[
i
].
usage_idx
=
d3d9_elements
[
i
].
UsageIndex
;
...
...
dlls/wined3d/context.c
View file @
1b08196c
...
@@ -2806,16 +2806,31 @@ void context_stream_info_from_declaration(struct wined3d_context *context,
...
@@ -2806,16 +2806,31 @@ void context_stream_info_from_declaration(struct wined3d_context *context,
if
(
stride_used
)
if
(
stride_used
)
{
{
TRACE
(
"Load %s array %u [usage %s, usage_idx %u, "
TRACE
(
"Load %s array %u [usage %s, usage_idx %u, "
"input_slot %u, offset %u, stride %u, format %s].
\n
"
,
"input_slot %u, offset %u, stride %u, format %s
, class %s, step_rate %u
].
\n
"
,
use_vshader
?
"shader"
:
"fixed function"
,
idx
,
use_vshader
?
"shader"
:
"fixed function"
,
idx
,
debug_d3ddeclusage
(
element
->
usage
),
element
->
usage_idx
,
element
->
input_slot
,
debug_d3ddeclusage
(
element
->
usage
),
element
->
usage_idx
,
element
->
input_slot
,
element
->
offset
,
stream
->
stride
,
debug_d3dformat
(
element
->
format
->
id
));
element
->
offset
,
stream
->
stride
,
debug_d3dformat
(
element
->
format
->
id
),
debug_d3dinput_classification
(
element
->
input_slot_class
),
element
->
instance_data_step_rate
);
stream_info
->
elements
[
idx
].
format
=
element
->
format
;
stream_info
->
elements
[
idx
].
format
=
element
->
format
;
stream_info
->
elements
[
idx
].
data
.
buffer_object
=
0
;
stream_info
->
elements
[
idx
].
data
.
buffer_object
=
0
;
stream_info
->
elements
[
idx
].
data
.
addr
=
(
BYTE
*
)
NULL
+
stream
->
offset
+
element
->
offset
;
stream_info
->
elements
[
idx
].
data
.
addr
=
(
BYTE
*
)
NULL
+
stream
->
offset
+
element
->
offset
;
stream_info
->
elements
[
idx
].
stride
=
stream
->
stride
;
stream_info
->
elements
[
idx
].
stride
=
stream
->
stride
;
stream_info
->
elements
[
idx
].
stream_idx
=
element
->
input_slot
;
stream_info
->
elements
[
idx
].
stream_idx
=
element
->
input_slot
;
if
(
stream
->
flags
&
WINED3DSTREAMSOURCE_INSTANCEDATA
)
{
stream_info
->
elements
[
idx
].
divisor
=
1
;
}
else
if
(
element
->
input_slot_class
==
WINED3D_INPUT_PER_INSTANCE_DATA
)
{
stream_info
->
elements
[
idx
].
divisor
=
element
->
instance_data_step_rate
;
if
(
!
element
->
instance_data_step_rate
)
FIXME
(
"Instance step rate 0 not implemented.
\n
"
);
}
else
{
stream_info
->
elements
[
idx
].
divisor
=
0
;
}
if
(
!
context
->
gl_info
->
supported
[
ARB_VERTEX_ARRAY_BGRA
]
if
(
!
context
->
gl_info
->
supported
[
ARB_VERTEX_ARRAY_BGRA
]
&&
element
->
format
->
id
==
WINED3DFMT_B8G8R8A8_UNORM
)
&&
element
->
format
->
id
==
WINED3DFMT_B8G8R8A8_UNORM
)
...
...
dlls/wined3d/state.c
View file @
1b08196c
...
@@ -4105,25 +4105,20 @@ static void load_numbered_arrays(struct wined3d_context *context,
...
@@ -4105,25 +4105,20 @@ static void load_numbered_arrays(struct wined3d_context *context,
stream
=
&
state
->
streams
[
stream_info
->
elements
[
i
].
stream_idx
];
stream
=
&
state
->
streams
[
stream_info
->
elements
[
i
].
stream_idx
];
if
(
stream
->
flags
&
WINED3DSTREAMSOURCE_INSTANCEDATA
)
if
((
stream
->
flags
&
WINED3DSTREAMSOURCE_INSTANCEDATA
)
&&
!
context
->
instance_count
)
{
context
->
instance_count
=
state
->
streams
[
0
].
frequency
?
state
->
streams
[
0
].
frequency
:
1
;
if
(
!
context
->
instance_count
)
context
->
instance_count
=
state
->
streams
[
0
].
frequency
?
state
->
streams
[
0
].
frequency
:
1
;
if
(
!
gl_info
->
supported
[
ARB_INSTANCED_ARRAYS
])
{
/* Unload instanced arrays, they will be loaded using
* immediate mode instead. */
if
(
context
->
numbered_array_mask
&
(
1
<<
i
))
unload_numbered_array
(
context
,
i
);
continue
;
}
GL_EXTCALL
(
glVertexAttribDivisor
(
i
,
1
));
if
(
gl_info
->
supported
[
ARB_INSTANCED_ARRAYS
])
{
GL_EXTCALL
(
glVertexAttribDivisor
(
i
,
stream_info
->
elements
[
i
].
divisor
));
}
}
else
if
(
gl_info
->
supported
[
ARB_INSTANCED_ARRAYS
]
)
else
if
(
stream_info
->
elements
[
i
].
divisor
)
{
{
GL_EXTCALL
(
glVertexAttribDivisor
(
i
,
0
));
/* Unload instanced arrays, they will be loaded using
* immediate mode instead. */
if
(
context
->
numbered_array_mask
&
(
1
<<
i
))
unload_numbered_array
(
context
,
i
);
continue
;
}
}
TRACE_
(
d3d_shader
)(
"Loading array %u [VBO=%u]
\n
"
,
i
,
stream_info
->
elements
[
i
].
data
.
buffer_object
);
TRACE_
(
d3d_shader
)(
"Loading array %u [VBO=%u]
\n
"
,
i
,
stream_info
->
elements
[
i
].
data
.
buffer_object
);
...
...
dlls/wined3d/utils.c
View file @
1b08196c
...
@@ -2603,6 +2603,20 @@ const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
...
@@ -2603,6 +2603,20 @@ const char *debug_d3ddeclusage(enum wined3d_decl_usage usage)
}
}
}
}
const
char
*
debug_d3dinput_classification
(
enum
wined3d_input_classification
classification
)
{
switch
(
classification
)
{
#define WINED3D_TO_STR(x) case x: return #x
WINED3D_TO_STR
(
WINED3D_INPUT_PER_VERTEX_DATA
);
WINED3D_TO_STR
(
WINED3D_INPUT_PER_INSTANCE_DATA
);
#undef WINED3D_TO_STR
default:
FIXME
(
"Unrecognized input classification %#x.
\n
"
,
classification
);
return
"unrecognized"
;
}
}
const
char
*
debug_d3dresourcetype
(
enum
wined3d_resource_type
resource_type
)
const
char
*
debug_d3dresourcetype
(
enum
wined3d_resource_type
resource_type
)
{
{
switch
(
resource_type
)
switch
(
resource_type
)
...
...
dlls/wined3d/vertexdeclaration.c
View file @
1b08196c
...
@@ -30,13 +30,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
...
@@ -30,13 +30,15 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
static
void
dump_wined3d_vertex_element
(
const
struct
wined3d_vertex_element
*
element
)
static
void
dump_wined3d_vertex_element
(
const
struct
wined3d_vertex_element
*
element
)
{
{
TRACE
(
" format: %s (%#x)
\n
"
,
debug_d3dformat
(
element
->
format
),
element
->
format
);
TRACE
(
" format: %s (%#x)
\n
"
,
debug_d3dformat
(
element
->
format
),
element
->
format
);
TRACE
(
" input_slot: %u
\n
"
,
element
->
input_slot
);
TRACE
(
" input_slot: %u
\n
"
,
element
->
input_slot
);
TRACE
(
" offset: %u
\n
"
,
element
->
offset
);
TRACE
(
" offset: %u
\n
"
,
element
->
offset
);
TRACE
(
"output_slot: %u
\n
"
,
element
->
output_slot
);
TRACE
(
" output_slot: %u
\n
"
,
element
->
output_slot
);
TRACE
(
" method: %s (%#x)
\n
"
,
debug_d3ddeclmethod
(
element
->
method
),
element
->
method
);
TRACE
(
" input slot class: %s
\n
"
,
debug_d3dinput_classification
(
element
->
input_slot_class
));
TRACE
(
" usage: %s (%#x)
\n
"
,
debug_d3ddeclusage
(
element
->
usage
),
element
->
usage
);
TRACE
(
"instance data step rate: %u
\n
"
,
element
->
instance_data_step_rate
);
TRACE
(
" usage_idx: %u
\n
"
,
element
->
usage_idx
);
TRACE
(
" method: %s (%#x)
\n
"
,
debug_d3ddeclmethod
(
element
->
method
),
element
->
method
);
TRACE
(
" usage: %s (%#x)
\n
"
,
debug_d3ddeclusage
(
element
->
usage
),
element
->
usage
);
TRACE
(
" usage_idx: %u
\n
"
,
element
->
usage_idx
);
}
}
ULONG
CDECL
wined3d_vertex_declaration_incref
(
struct
wined3d_vertex_declaration
*
declaration
)
ULONG
CDECL
wined3d_vertex_declaration_incref
(
struct
wined3d_vertex_declaration
*
declaration
)
...
@@ -197,6 +199,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
...
@@ -197,6 +199,8 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara
e
->
input_slot
=
elements
[
i
].
input_slot
;
e
->
input_slot
=
elements
[
i
].
input_slot
;
e
->
offset
=
elements
[
i
].
offset
;
e
->
offset
=
elements
[
i
].
offset
;
e
->
output_slot
=
elements
[
i
].
output_slot
;
e
->
output_slot
=
elements
[
i
].
output_slot
;
e
->
input_slot_class
=
elements
[
i
].
input_slot_class
;
e
->
instance_data_step_rate
=
elements
[
i
].
instance_data_step_rate
;
e
->
method
=
elements
[
i
].
method
;
e
->
method
=
elements
[
i
].
method
;
e
->
usage
=
elements
[
i
].
usage
;
e
->
usage
=
elements
[
i
].
usage
;
e
->
usage_idx
=
elements
[
i
].
usage_idx
;
e
->
usage_idx
=
elements
[
i
].
usage_idx
;
...
@@ -297,6 +301,8 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
...
@@ -297,6 +301,8 @@ static void append_decl_element(struct wined3d_fvf_convert_state *state,
elements
[
idx
].
input_slot
=
0
;
elements
[
idx
].
input_slot
=
0
;
elements
[
idx
].
offset
=
offset
;
elements
[
idx
].
offset
=
offset
;
elements
[
idx
].
output_slot
=
WINED3D_OUTPUT_SLOT_SEMANTIC
;
elements
[
idx
].
output_slot
=
WINED3D_OUTPUT_SLOT_SEMANTIC
;
elements
[
idx
].
input_slot_class
=
WINED3D_INPUT_PER_VERTEX_DATA
;
elements
[
idx
].
instance_data_step_rate
=
0
;
elements
[
idx
].
method
=
WINED3D_DECL_METHOD_DEFAULT
;
elements
[
idx
].
method
=
WINED3D_DECL_METHOD_DEFAULT
;
elements
[
idx
].
usage
=
usage
;
elements
[
idx
].
usage
=
usage
;
elements
[
idx
].
usage_idx
=
usage_idx
;
elements
[
idx
].
usage_idx
=
usage_idx
;
...
...
dlls/wined3d/wined3d_private.h
View file @
1b08196c
...
@@ -981,7 +981,8 @@ struct wined3d_stream_info_element
...
@@ -981,7 +981,8 @@ struct wined3d_stream_info_element
const
struct
wined3d_format
*
format
;
const
struct
wined3d_format
*
format
;
struct
wined3d_bo_address
data
;
struct
wined3d_bo_address
data
;
GLsizei
stride
;
GLsizei
stride
;
UINT
stream_idx
;
unsigned
int
stream_idx
;
unsigned
int
divisor
;
};
};
struct
wined3d_stream_info
struct
wined3d_stream_info
...
@@ -2424,7 +2425,9 @@ struct wined3d_vertex_declaration_element
...
@@ -2424,7 +2425,9 @@ struct wined3d_vertex_declaration_element
BOOL
ffp_valid
;
BOOL
ffp_valid
;
unsigned
int
input_slot
;
unsigned
int
input_slot
;
unsigned
int
offset
;
unsigned
int
offset
;
UINT
output_slot
;
unsigned
int
output_slot
;
enum
wined3d_input_classification
input_slot_class
;
unsigned
int
instance_data_step_rate
;
BYTE
method
;
BYTE
method
;
BYTE
usage
;
BYTE
usage
;
BYTE
usage_idx
;
BYTE
usage_idx
;
...
@@ -2764,6 +2767,7 @@ const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
...
@@ -2764,6 +2767,7 @@ const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
const
char
*
debug_d3dusagequery
(
DWORD
usagequery
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dusagequery
(
DWORD
usagequery
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3ddeclmethod
(
enum
wined3d_decl_method
method
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3ddeclmethod
(
enum
wined3d_decl_method
method
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3ddeclusage
(
enum
wined3d_decl_usage
usage
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3ddeclusage
(
enum
wined3d_decl_usage
usage
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dinput_classification
(
enum
wined3d_input_classification
classification
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dprimitivetype
(
enum
wined3d_primitive_type
primitive_type
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dprimitivetype
(
enum
wined3d_primitive_type
primitive_type
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3drenderstate
(
enum
wined3d_render_state
state
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3drenderstate
(
enum
wined3d_render_state
state
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dsamplerstate
(
enum
wined3d_sampler_state
state
)
DECLSPEC_HIDDEN
;
const
char
*
debug_d3dsamplerstate
(
enum
wined3d_sampler_state
state
)
DECLSPEC_HIDDEN
;
...
...
include/wine/wined3d.h
View file @
1b08196c
...
@@ -1665,12 +1665,20 @@ struct wined3d_clip_status
...
@@ -1665,12 +1665,20 @@ struct wined3d_clip_status
DWORD
clip_intersection
;
DWORD
clip_intersection
;
};
};
enum
wined3d_input_classification
{
WINED3D_INPUT_PER_VERTEX_DATA
,
WINED3D_INPUT_PER_INSTANCE_DATA
,
};
struct
wined3d_vertex_element
struct
wined3d_vertex_element
{
{
enum
wined3d_format_id
format
;
enum
wined3d_format_id
format
;
unsigned
int
input_slot
;
unsigned
int
input_slot
;
unsigned
int
offset
;
unsigned
int
offset
;
UINT
output_slot
;
/* D3D 8 & 10 */
unsigned
int
output_slot
;
/* D3D 8 & 10 */
enum
wined3d_input_classification
input_slot_class
;
unsigned
int
instance_data_step_rate
;
BYTE
method
;
BYTE
method
;
BYTE
usage
;
BYTE
usage
;
BYTE
usage_idx
;
BYTE
usage_idx
;
...
...
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