Commit 1b3b2b22 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce structure for dummy textures.

parent d9fa6bb6
......@@ -1728,44 +1728,42 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
/* Context activation is done by the caller. */
void context_bind_dummy_textures(const struct wined3d_device *device, const struct wined3d_context *context)
{
const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
unsigned int i;
for (i = 0; i < gl_info->limits.combined_samplers; ++i)
{
GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
checkGLcall("glActiveTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
if (gl_info->supported[EXT_TEXTURE3D])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
if (gl_info->supported[EXT_TEXTURE_ARRAY])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE,
device->dummy_textures.tex_2d_ms);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
device->dummy_textures.tex_2d_ms_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
}
checkGLcall("bind dummy textures");
}
checkGLcall("bind dummy textures");
}
void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
......@@ -2716,6 +2714,7 @@ void context_bind_bo(struct wined3d_context *context, GLenum binding, GLuint nam
void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name)
{
const struct wined3d_dummy_textures *textures = &context->device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD unit = context->active_texture;
DWORD old_texture_type = context->texture_type[unit];
......@@ -2723,7 +2722,6 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
if (name)
{
gl_info->gl_ops.gl.p_glBindTexture(target, name);
checkGLcall("glBindTexture");
}
else
{
......@@ -2732,47 +2730,37 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
if (old_texture_type != target)
{
const struct wined3d_device *device = context->device;
switch (old_texture_type)
{
case GL_NONE:
/* nothing to do */
break;
case GL_TEXTURE_2D:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
break;
case GL_TEXTURE_2D_ARRAY:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
break;
case GL_TEXTURE_RECTANGLE_ARB:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
break;
case GL_TEXTURE_CUBE_MAP:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
break;
case GL_TEXTURE_3D:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
break;
case GL_TEXTURE_BUFFER:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
break;
case GL_TEXTURE_2D_MULTISAMPLE:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, device->dummy_textures.tex_2d_ms);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
device->dummy_textures.tex_2d_ms_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
break;
default:
ERR("Unexpected texture target %#x.\n", old_texture_type);
......@@ -2780,6 +2768,8 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
context->texture_type[unit] = target;
}
checkGLcall("bind texture");
}
void *context_map_bo_address(struct wined3d_context *context,
......
......@@ -602,6 +602,7 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
{
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_dummy_textures *textures = &device->dummy_textures;
unsigned int i;
DWORD color;
......@@ -616,59 +617,39 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
* to each texture stage when the currently set D3D texture is NULL. */
context_active_texture(context, gl_info, 0);
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d);
checkGLcall("glGenTextures");
TRACE("Dummy 2D texture given name %u.\n", device->dummy_textures.tex_2d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_textures.tex_2d);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d);
TRACE("Dummy 2D texture given name %u.\n", textures->tex_2d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, textures->tex_2d);
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
checkGLcall("glTexImage2D");
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
{
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_rect);
checkGLcall("glGenTextures");
TRACE("Dummy rectangle texture given name %u.\n", device->dummy_textures.tex_rect);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, device->dummy_textures.tex_rect);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_rect);
TRACE("Dummy rectangle texture given name %u.\n", textures->tex_rect);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB, textures->tex_rect);
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
checkGLcall("glTexImage2D");
}
if (gl_info->supported[EXT_TEXTURE3D])
{
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_3d);
checkGLcall("glGenTextures");
TRACE("Dummy 3D texture given name %u.\n", device->dummy_textures.tex_3d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, device->dummy_textures.tex_3d);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_3d);
TRACE("Dummy 3D texture given name %u.\n", textures->tex_3d);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_3D, textures->tex_3d);
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
checkGLcall("glTexImage3D");
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube);
checkGLcall("glGenTextures");
TRACE("Dummy cube texture given name %u.\n", device->dummy_textures.tex_cube);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, device->dummy_textures.tex_cube);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_cube);
TRACE("Dummy cube texture given name %u.\n", textures->tex_cube);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP, textures->tex_cube);
for (i = GL_TEXTURE_CUBE_MAP_POSITIVE_X; i <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; ++i)
{
gl_info->gl_ops.gl.p_glTexImage2D(i, 0, GL_RGBA8, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
checkGLcall("glTexImage2D");
}
}
......@@ -676,32 +657,22 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
{
DWORD cube_array_data[6];
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_cube_array);
checkGLcall("glGenTextures");
TRACE("Dummy cube array texture given name %u.\n", device->dummy_textures.tex_cube_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, device->dummy_textures.tex_cube_array);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_cube_array);
TRACE("Dummy cube array texture given name %u.\n", textures->tex_cube_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures->tex_cube_array);
for (i = 0; i < ARRAY_SIZE(cube_array_data); ++i)
cube_array_data[i] = color;
GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 1, 1, 6, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, cube_array_data));
checkGLcall("glTexImage3D");
}
if (gl_info->supported[EXT_TEXTURE_ARRAY])
{
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_array);
checkGLcall("glGenTextures");
TRACE("Dummy 2D array texture given name %u.\n", device->dummy_textures.tex_2d_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_textures.tex_2d_array);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_array);
TRACE("Dummy 2D array texture given name %u.\n", textures->tex_2d_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, textures->tex_2d_array);
GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 1, 0,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
checkGLcall("glTexImage3D");
}
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
......@@ -712,83 +683,77 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, buffer));
GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER, sizeof(color), &color, GL_STATIC_DRAW));
GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER, 0));
checkGLcall("Create buffer object");
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_buffer);
checkGLcall("glGenTextures");
TRACE("Dummy buffer texture given name %u.\n", device->dummy_textures.tex_buffer);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, device->dummy_textures.tex_buffer);
checkGLcall("glBindTexture");
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_buffer);
TRACE("Dummy buffer texture given name %u.\n", textures->tex_buffer);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_BUFFER, textures->tex_buffer);
GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, buffer));
checkGLcall("glTexBuffer");
GL_EXTCALL(glDeleteBuffers(1, &buffer));
checkGLcall("glDeleteBuffers");
}
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_ms);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, device->dummy_textures.tex_2d_ms);
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_ms);
TRACE("Dummy multisample texture given name %u.\n", textures->tex_2d_ms);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textures->tex_2d_ms);
GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_TRUE));
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_textures.tex_2d_ms_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, device->dummy_textures.tex_2d_ms_array);
gl_info->gl_ops.gl.p_glGenTextures(1, &textures->tex_2d_ms_array);
TRACE("Dummy multisample array texture given name %u.\n", textures->tex_2d_ms_array);
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures->tex_2d_ms_array);
GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 1, 1, 1, GL_TRUE));
if (gl_info->supported[ARB_CLEAR_TEXTURE])
{
GL_EXTCALL(glClearTexImage(device->dummy_textures.tex_2d_ms,
0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
GL_EXTCALL(glClearTexImage(device->dummy_textures.tex_2d_ms_array,
0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
GL_EXTCALL(glClearTexImage(textures->tex_2d_ms, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
GL_EXTCALL(glClearTexImage(textures->tex_2d_ms_array, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color));
}
else
{
WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
}
checkGLcall("create dummy multisample textures");
}
checkGLcall("create dummy textures");
context_bind_dummy_textures(device, context);
}
/* Context activation is done by the caller. */
static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
{
struct wined3d_dummy_textures *dummy_textures = &device->dummy_textures;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
{
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_ms);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_ms_array);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_ms);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_ms_array);
}
if (gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_buffer);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_buffer);
if (gl_info->supported[EXT_TEXTURE_ARRAY])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d_array);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP_ARRAY])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube_array);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_cube_array);
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_cube);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_cube);
if (gl_info->supported[EXT_TEXTURE3D])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_3d);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_3d);
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_rect);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_rect);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d);
gl_info->gl_ops.gl.p_glDeleteTextures(1, &dummy_textures->tex_2d);
checkGLcall("Delete dummy textures");
checkGLcall("delete dummy textures");
memset(&device->dummy_textures, 0, sizeof(device->dummy_textures));
memset(dummy_textures, 0, sizeof(*dummy_textures));
}
/* Context activation is done by the caller. */
......
......@@ -2860,6 +2860,19 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
struct wined3d_dummy_textures
{
GLuint tex_2d;
GLuint tex_rect;
GLuint tex_3d;
GLuint tex_cube;
GLuint tex_cube_array;
GLuint tex_2d_array;
GLuint tex_buffer;
GLuint tex_2d_ms;
GLuint tex_2d_ms_array;
};
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
......@@ -2933,18 +2946,7 @@ struct wined3d_device
struct wined3d_texture *logo_texture;
/* Textures for when no other textures are mapped */
struct
{
GLuint tex_2d;
GLuint tex_rect;
GLuint tex_3d;
GLuint tex_cube;
GLuint tex_cube_array;
GLuint tex_2d_array;
GLuint tex_buffer;
GLuint tex_2d_ms;
GLuint tex_2d_ms_array;
} dummy_textures;
struct wined3d_dummy_textures dummy_textures;
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
struct wined3d_sampler *default_sampler;
......
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