Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1c403e44
Commit
1c403e44
authored
Apr 21, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 22, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.
parent
95fb8eaa
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
33 additions
and
33 deletions
+33
-33
context.c
dlls/wined3d/context.c
+19
-19
device.c
dlls/wined3d/device.c
+2
-3
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
query.c
dlls/wined3d/query.c
+8
-6
swapchain.c
dlls/wined3d/swapchain.c
+2
-3
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
1c403e44
...
@@ -620,7 +620,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
...
@@ -620,7 +620,7 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
fbo_entry
*
entry
,
*
entry2
;
struct
fbo_entry
*
entry
,
*
entry2
;
if
(
context
->
current_rt
==
(
IWineD3DSurface
*
)
resource
)
context
->
current_rt
=
NULL
;
if
(
context
->
current_rt
==
(
IWineD3DSurface
Impl
*
)
resource
)
context
->
current_rt
=
NULL
;
LIST_FOR_EACH_ENTRY_SAFE
(
entry
,
entry2
,
&
context
->
fbo_list
,
struct
fbo_entry
,
entry
)
LIST_FOR_EACH_ENTRY_SAFE
(
entry
,
entry2
,
&
context
->
fbo_list
,
struct
fbo_entry
,
entry
)
{
{
...
@@ -1347,7 +1347,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3
...
@@ -1347,7 +1347,7 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3
}
}
ret
->
swapchain
=
swapchain
;
ret
->
swapchain
=
swapchain
;
ret
->
current_rt
=
(
IWineD3DSurface
*
)
target
;
ret
->
current_rt
=
target
;
ret
->
tid
=
GetCurrentThreadId
();
ret
->
tid
=
GetCurrentThreadId
();
ret
->
render_offscreen
=
surface_is_offscreen
(
target
);
ret
->
render_offscreen
=
surface_is_offscreen
(
target
);
...
@@ -1579,8 +1579,8 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
...
@@ -1579,8 +1579,8 @@ static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *conte
int
i
;
int
i
;
const
struct
StateEntry
*
StateTable
=
This
->
StateTable
;
const
struct
StateEntry
*
StateTable
=
This
->
StateTable
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
UINT
width
=
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
currentDesc
.
Width
;
UINT
width
=
context
->
current_rt
->
currentDesc
.
Width
;
UINT
height
=
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
currentDesc
.
Height
;
UINT
height
=
context
->
current_rt
->
currentDesc
.
Height
;
DWORD
sampler
;
DWORD
sampler
;
TRACE
(
"Setting up context %p for blitting
\n
"
,
context
);
TRACE
(
"Setting up context %p for blitting
\n
"
,
context
);
...
@@ -1822,7 +1822,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
...
@@ -1822,7 +1822,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
&&
current_context
->
current_rt
&&
current_context
->
current_rt
&&
current_context
->
swapchain
->
device
==
This
)
&&
current_context
->
swapchain
->
device
==
This
)
{
{
target
=
(
IWineD3DSurfaceImpl
*
)
current_context
->
current_rt
;
target
=
current_context
->
current_rt
;
}
}
else
else
{
{
...
@@ -1832,7 +1832,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
...
@@ -1832,7 +1832,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
}
}
}
}
if
(
current_context
&&
(
IWineD3DSurfaceImpl
*
)
current_context
->
current_rt
==
target
)
if
(
current_context
&&
current_context
->
current_rt
==
target
)
{
{
context_validate
(
current_context
);
context_validate
(
current_context
);
return
current_context
;
return
current_context
;
...
@@ -1875,7 +1875,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
...
@@ -1875,7 +1875,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
static
void
context_apply_draw_buffer
(
struct
wined3d_context
*
context
,
BOOL
blit
)
static
void
context_apply_draw_buffer
(
struct
wined3d_context
*
context
,
BOOL
blit
)
{
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
IWineD3DSurfaceImpl
*
rt
=
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
;
IWineD3DSurfaceImpl
*
rt
=
context
->
current_rt
;
IWineD3DDeviceImpl
*
device
;
IWineD3DDeviceImpl
*
device
;
device
=
rt
->
resource
.
device
;
device
=
rt
->
resource
.
device
;
...
@@ -1960,7 +1960,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device, struct
...
@@ -1960,7 +1960,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device, struct
{
{
/* Onscreen surfaces are always in a swapchain */
/* Onscreen surfaces are always in a swapchain */
IWineD3DSurfaceImpl
*
depth_stencil
=
device
->
depth_stencil
;
IWineD3DSurfaceImpl
*
depth_stencil
=
device
->
depth_stencil
;
IWineD3DSwapChainImpl
*
swapchain
=
(
IWineD3DSwapChainImpl
*
)
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
container
;
IWineD3DSwapChainImpl
*
swapchain
=
(
IWineD3DSwapChainImpl
*
)
context
->
current_rt
->
container
;
if
(
!
depth_stencil
)
return
;
if
(
!
depth_stencil
)
return
;
if
(
match_depth_stencil_format
(
swapchain
->
ds_format
,
depth_stencil
->
resource
.
format_desc
))
return
;
if
(
match_depth_stencil_format
(
swapchain
->
ds_format
,
depth_stencil
->
resource
.
format_desc
))
return
;
...
@@ -1971,7 +1971,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device, struct
...
@@ -1971,7 +1971,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device, struct
WARN
(
"Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO
\n
"
);
WARN
(
"Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO
\n
"
);
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
IWineD3DSurface_LoadLocation
(
context
->
current_rt
,
SFLAG_INTEXTURE
,
NULL
);
IWineD3DSurface_LoadLocation
(
(
IWineD3DSurface
*
)
context
->
current_rt
,
SFLAG_INTEXTURE
,
NULL
);
swapchain
->
render_to_fbo
=
TRUE
;
swapchain
->
render_to_fbo
=
TRUE
;
context_set_render_offscreen
(
context
,
device
->
StateTable
,
TRUE
);
context_set_render_offscreen
(
context
,
device
->
StateTable
,
TRUE
);
}
}
...
@@ -2003,11 +2003,11 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
...
@@ -2003,11 +2003,11 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
if
(
context
->
render_offscreen
)
if
(
context
->
render_offscreen
)
{
{
FIXME
(
"Activating for CTXUSAGE_BLIT for an offscreen target with ORM_FBO. This should be avoided.
\n
"
);
FIXME
(
"Activating for CTXUSAGE_BLIT for an offscreen target with ORM_FBO. This should be avoided.
\n
"
);
surface_internal_preload
(
context
->
current_rt
,
SRGB_RGB
);
surface_internal_preload
(
(
IWineD3DSurface
*
)
context
->
current_rt
,
SRGB_RGB
);
ENTER_GL
();
ENTER_GL
();
context_bind_fbo
(
context
,
GL_FRAMEBUFFER
,
&
context
->
dst_fbo
);
context_bind_fbo
(
context
,
GL_FRAMEBUFFER
,
&
context
->
dst_fbo
);
context_attach_surface_fbo
(
context
,
GL_FRAMEBUFFER
,
0
,
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
);
context_attach_surface_fbo
(
context
,
GL_FRAMEBUFFER
,
0
,
context
->
current_rt
);
context_attach_depth_stencil_fbo
(
context
,
GL_FRAMEBUFFER
,
NULL
,
FALSE
);
context_attach_depth_stencil_fbo
(
context
,
GL_FRAMEBUFFER
,
NULL
,
FALSE
);
LEAVE_GL
();
LEAVE_GL
();
}
else
{
}
else
{
...
@@ -2097,7 +2097,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
...
@@ -2097,7 +2097,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
const
struct
StateEntry
*
StateTable
=
device
->
StateTable
;
const
struct
StateEntry
*
StateTable
=
device
->
StateTable
;
if
(
!
target
)
return
;
if
(
!
target
)
return
;
else
if
(
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
==
target
)
return
;
else
if
(
context
->
current_rt
==
target
)
return
;
render_offscreen
=
surface_is_offscreen
(
target
);
render_offscreen
=
surface_is_offscreen
(
target
);
context_set_render_offscreen
(
context
,
StateTable
,
render_offscreen
);
context_set_render_offscreen
(
context
,
StateTable
,
render_offscreen
);
...
@@ -2110,7 +2110,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
...
@@ -2110,7 +2110,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
}
}
else
else
{
{
const
struct
wined3d_format_desc
*
old
=
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
resource
.
format_desc
;
const
struct
wined3d_format_desc
*
old
=
context
->
current_rt
->
resource
.
format_desc
;
const
struct
wined3d_format_desc
*
new
=
target
->
resource
.
format_desc
;
const
struct
wined3d_format_desc
*
new
=
target
->
resource
.
format_desc
;
if
(
old
->
format
!=
new
->
format
)
if
(
old
->
format
!=
new
->
format
)
...
@@ -2131,7 +2131,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
...
@@ -2131,7 +2131,7 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
* has to be called with the old rendertarget active, otherwise a
* has to be called with the old rendertarget active, otherwise a
* wrong drawable is read. */
* wrong drawable is read. */
if
(
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
if
(
wined3d_settings
.
offscreen_rendering_mode
!=
ORM_FBO
&&
old_render_offscreen
&&
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
!=
target
)
&&
old_render_offscreen
&&
context
->
current_rt
!=
target
)
{
{
BOOL
oldInDraw
=
device
->
isInDraw
;
BOOL
oldInDraw
=
device
->
isInDraw
;
...
@@ -2147,23 +2147,23 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
...
@@ -2147,23 +2147,23 @@ static void context_setup_target(IWineD3DDeviceImpl *device,
device
->
isInDraw
=
TRUE
;
device
->
isInDraw
=
TRUE
;
/* Read the back buffer of the old drawable into the destination texture. */
/* Read the back buffer of the old drawable into the destination texture. */
if
(
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
texture_name_srgb
)
if
(
context
->
current_rt
->
texture_name_srgb
)
{
{
surface_internal_preload
(
context
->
current_rt
,
SRGB_BOTH
);
surface_internal_preload
(
(
IWineD3DSurface
*
)
context
->
current_rt
,
SRGB_BOTH
);
}
}
else
else
{
{
surface_internal_preload
(
context
->
current_rt
,
SRGB_RGB
);
surface_internal_preload
(
(
IWineD3DSurface
*
)
context
->
current_rt
,
SRGB_RGB
);
}
}
IWineD3DSurface_ModifyLocation
(
context
->
current_rt
,
SFLAG_INDRAWABLE
,
FALSE
);
IWineD3DSurface_ModifyLocation
(
(
IWineD3DSurface
*
)
context
->
current_rt
,
SFLAG_INDRAWABLE
,
FALSE
);
device
->
isInDraw
=
oldInDraw
;
device
->
isInDraw
=
oldInDraw
;
}
}
}
}
context
->
draw_buffer_dirty
=
TRUE
;
context
->
draw_buffer_dirty
=
TRUE
;
context
->
current_rt
=
(
IWineD3DSurface
*
)
target
;
context
->
current_rt
=
target
;
}
}
/*****************************************************************************
/*****************************************************************************
...
...
dlls/wined3d/device.c
View file @
1c403e44
...
@@ -7069,10 +7069,9 @@ void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) {
...
@@ -7069,10 +7069,9 @@ void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) {
void
get_drawable_size_fbo
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
void
get_drawable_size_fbo
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
{
{
IWineD3DSurfaceImpl
*
surface
=
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
;
/* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
/* The drawable size of a fbo target is the opengl texture size, which is the power of two size. */
*
width
=
surface
->
pow2Width
;
*
width
=
context
->
current_rt
->
pow2Width
;
*
height
=
surface
->
pow2Height
;
*
height
=
context
->
current_rt
->
pow2Height
;
}
}
void
get_drawable_size_backbuffer
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
void
get_drawable_size_backbuffer
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
...
...
dlls/wined3d/glsl_shader.c
View file @
1c403e44
...
@@ -807,7 +807,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
...
@@ -807,7 +807,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
correction_params
[
1
]
=
1
.
0
f
;
correction_params
[
1
]
=
1
.
0
f
;
}
else
{
}
else
{
/* position is window relative, not viewport relative */
/* position is window relative, not viewport relative */
correction_params
[
0
]
=
((
IWineD3DSurfaceImpl
*
)
context
->
current_rt
)
->
currentDesc
.
Height
;
correction_params
[
0
]
=
context
->
current_rt
->
currentDesc
.
Height
;
correction_params
[
1
]
=
-
1
.
0
f
;
correction_params
[
1
]
=
-
1
.
0
f
;
}
}
GL_EXTCALL
(
glUniform4fvARB
(
prog
->
ycorrection_location
,
1
,
correction_params
));
GL_EXTCALL
(
glUniform4fvARB
(
prog
->
ycorrection_location
,
1
,
correction_params
));
...
...
dlls/wined3d/query.c
View file @
1c403e44
...
@@ -59,7 +59,7 @@ enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_qu
...
@@ -59,7 +59,7 @@ enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_qu
return
WINED3D_EVENT_QUERY_WRONG_THREAD
;
return
WINED3D_EVENT_QUERY_WRONG_THREAD
;
}
}
context
=
context_acquire
(
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
gl_info
=
context
->
gl_info
;
gl_info
=
context
->
gl_info
;
ENTER_GL
();
ENTER_GL
();
...
@@ -136,7 +136,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_
...
@@ -136,7 +136,7 @@ enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_
return
WINED3D_EVENT_QUERY_WRONG_THREAD
;
return
WINED3D_EVENT_QUERY_WRONG_THREAD
;
}
}
context
=
context_acquire
(
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
ENTER_GL
();
if
(
gl_info
->
supported
[
ARB_SYNC
])
if
(
gl_info
->
supported
[
ARB_SYNC
])
...
@@ -195,7 +195,7 @@ void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDevice
...
@@ -195,7 +195,7 @@ void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDevice
}
}
else
else
{
{
context
=
context_acquire
(
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
}
}
}
}
else
else
...
@@ -348,7 +348,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
...
@@ -348,7 +348,7 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface,
return
S_OK
;
return
S_OK
;
}
}
context
=
context_acquire
(
This
->
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
This
->
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
ENTER_GL
();
...
@@ -490,7 +490,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
...
@@ -490,7 +490,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
}
}
else
else
{
{
context
=
context_acquire
(
This
->
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
This
->
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
ENTER_GL
();
GL_EXTCALL
(
glEndQueryARB
(
GL_SAMPLES_PASSED_ARB
));
GL_EXTCALL
(
glEndQueryARB
(
GL_SAMPLES_PASSED_ARB
));
...
@@ -525,7 +526,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
...
@@ -525,7 +526,8 @@ static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, D
}
}
else
else
{
{
context
=
context_acquire
(
This
->
device
,
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
context
=
context_acquire
(
This
->
device
,
(
IWineD3DSurface
*
)
query
->
context
->
current_rt
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
ENTER_GL
();
GL_EXTCALL
(
glEndQueryARB
(
GL_SAMPLES_PASSED_ARB
));
GL_EXTCALL
(
glEndQueryARB
(
GL_SAMPLES_PASSED_ARB
));
...
...
dlls/wined3d/swapchain.c
View file @
1c403e44
...
@@ -957,9 +957,8 @@ struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *i
...
@@ -957,9 +957,8 @@ struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *i
void
get_drawable_size_swapchain
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
void
get_drawable_size_swapchain
(
struct
wined3d_context
*
context
,
UINT
*
width
,
UINT
*
height
)
{
{
IWineD3DSurfaceImpl
*
surface
=
(
IWineD3DSurfaceImpl
*
)
context
->
current_rt
;
/* The drawable size of an onscreen drawable is the surface size.
/* The drawable size of an onscreen drawable is the surface size.
* (Actually: The window size, but the surface is created in window size) */
* (Actually: The window size, but the surface is created in window size) */
*
width
=
surface
->
currentDesc
.
Width
;
*
width
=
context
->
current_rt
->
currentDesc
.
Width
;
*
height
=
surface
->
currentDesc
.
Height
;
*
height
=
context
->
current_rt
->
currentDesc
.
Height
;
}
}
dlls/wined3d/wined3d_private.h
View file @
1c403e44
...
@@ -1054,7 +1054,7 @@ struct wined3d_context
...
@@ -1054,7 +1054,7 @@ struct wined3d_context
DWORD
isStateDirty
[
STATE_HIGHEST
/
(
sizeof
(
DWORD
)
*
CHAR_BIT
)
+
1
];
/* Bitmap to find out quickly if a state is dirty */
DWORD
isStateDirty
[
STATE_HIGHEST
/
(
sizeof
(
DWORD
)
*
CHAR_BIT
)
+
1
];
/* Bitmap to find out quickly if a state is dirty */
IWineD3DSwapChainImpl
*
swapchain
;
IWineD3DSwapChainImpl
*
swapchain
;
IWineD3DSurface
*
current_rt
;
IWineD3DSurface
Impl
*
current_rt
;
DWORD
tid
;
/* Thread ID which owns this context at the moment */
DWORD
tid
;
/* Thread ID which owns this context at the moment */
/* Stores some information about the context state for optimization */
/* Stores some information about the context state for optimization */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment