Commit 1c682aa2 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Reduce usage of long integral types in view.c.

parent 2a0133ff
......@@ -1800,7 +1800,7 @@ struct wined3d_uav_clear_constants_vk
};
static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk,
struct wined3d_pipeline_layout_vk *layout, const DWORD *byte_code, size_t byte_code_size,
struct wined3d_pipeline_layout_vk *layout, const unsigned int *byte_code, size_t byte_code_size,
enum wined3d_shader_resource_type resource_type)
{
VkComputePipelineCreateInfo pipeline_info;
......@@ -1815,7 +1815,7 @@ static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk,
vk_info = context_vk->vk_info;
context = &context_vk->c;
shader_desc.byte_code = byte_code;
shader_desc.byte_code = (const DWORD *)byte_code;
shader_desc.byte_code_size = byte_code_size;
shader_module = (VkShaderModule)context->device->adapter->shader_backend->shader_compile(context, &shader_desc,
......
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