Commit 1c6c90c7 authored by Jinoh Kang's avatar Jinoh Kang Committed by Alexandre Julliard

server: Defer clearing events until async is completed in send_socket handler.

This allows the initial I/O to be performed after the send_socket handler is called. Signed-off-by: 's avatarJinoh Kang <jinoh.kang.kr@gmail.com> Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent e81c2a6a
......@@ -153,6 +153,12 @@ struct connect_req
unsigned int addr_len, send_len, send_cursor;
};
struct send_req
{
struct iosb *iosb;
struct sock *sock;
};
enum connection_state
{
SOCK_LISTENING,
......@@ -3454,6 +3460,25 @@ DECL_HANDLER(recv_socket)
release_object( sock );
}
static void send_socket_completion_callback( void *private )
{
struct send_req *send_req = private;
struct iosb *iosb = send_req->iosb;
struct sock *sock = send_req->sock;
if (iosb->status != STATUS_SUCCESS)
{
/* send() calls only clear and reselect events if unsuccessful. */
sock->pending_events &= ~AFD_POLL_WRITE;
sock->reported_events &= ~AFD_POLL_WRITE;
sock_reselect( sock );
}
release_object( iosb );
release_object( sock );
free( send_req );
}
DECL_HANDLER(send_socket)
{
struct sock *sock = (struct sock *)get_handle_obj( current->process, req->async.handle, 0, &sock_ops );
......@@ -3476,13 +3501,6 @@ DECL_HANDLER(send_socket)
sock->bound = 1;
}
if (status != STATUS_SUCCESS)
{
/* send() calls only clear and reselect events if unsuccessful. */
sock->pending_events &= ~AFD_POLL_WRITE;
sock->reported_events &= ~AFD_POLL_WRITE;
}
/* If we had a short write and the socket is nonblocking (and the client is
* not trying to force the operation to be asynchronous), return success.
* Windows actually refuses to send any data in this case, and returns
......@@ -3510,22 +3528,31 @@ DECL_HANDLER(send_socket)
if ((async = create_request_async( fd, get_fd_comp_flags( fd ), &req->async )))
{
if (status == STATUS_SUCCESS)
struct send_req *send_req;
struct iosb *iosb = async_get_iosb( async );
if ((send_req = mem_alloc( sizeof(*send_req) )))
{
struct iosb *iosb = async_get_iosb( async );
iosb->result = req->total;
release_object( iosb );
send_req->iosb = (struct iosb *)grab_object( iosb );
send_req->sock = (struct sock *)grab_object( sock );
async_set_completion_callback( async, send_socket_completion_callback, send_req );
}
else if (status == STATUS_PENDING || status == STATUS_DEVICE_NOT_READY)
status = STATUS_NO_MEMORY;
if (status == STATUS_SUCCESS) iosb->result = req->total;
release_object( iosb );
set_error( status );
if (timeout)
async_set_timeout( async, timeout, STATUS_IO_TIMEOUT );
if (status == STATUS_PENDING)
{
queue_async( &sock->write_q, async );
/* always reselect; we changed reported_events above */
sock_reselect( sock );
sock_reselect( sock );
}
reply->wait = async_handoff( async, NULL, 0 );
reply->options = get_fd_options( fd );
......
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