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wine
wine-winehq
Commits
1c91b082
Commit
1c91b082
authored
Nov 01, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 02, 2011
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wined3d: Construct the projection matrix directly in set_blit_dimension().
This saves a needless matrix multiplication and is actually more obvious than the glOrtho() call.
parent
98932221
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12 additions
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5 deletions
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-5
context.c
dlls/wined3d/context.c
+12
-5
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dlls/wined3d/context.c
View file @
1c91b082
...
...
@@ -1666,13 +1666,20 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont
}
/* GL locking is done by the caller */
static
inline
void
set_blit_dimension
(
UINT
width
,
UINT
height
)
{
static
void
set_blit_dimension
(
UINT
width
,
UINT
height
)
{
const
GLdouble
projection
[]
=
{
2
.
0
/
width
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
2
.
0
/
height
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
2
.
0
,
0
.
0
,
-
1
.
0
,
-
1
.
0
,
-
1
.
0
,
1
.
0
,
};
glMatrixMode
(
GL_PROJECTION
);
checkGLcall
(
"glMatrixMode(GL_PROJECTION)"
);
glLoadIdentity
();
checkGLcall
(
"glLoadIdentity()"
);
glOrtho
(
0
,
width
,
0
,
height
,
0
.
0
,
-
1
.
0
);
checkGLcall
(
"glOrtho"
);
glLoadMatrixd
(
projection
);
checkGLcall
(
"glLoadMatrixd"
);
glViewport
(
0
,
0
,
width
,
height
);
checkGLcall
(
"glViewport"
);
}
...
...
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