Commit 1cdff1c8 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly calculate the sub-resource level in surface_set_compatible_renderbuffer().

parent d0b1e43c
......@@ -981,36 +981,42 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
/* Context activation is done by the caller. */
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const struct wined3d_rendertarget_info *rt)
{
const struct wined3d_gl_info *gl_info = &surface->container->resource.device->adapter->gl_info;
unsigned int sub_resource_idx, width, height, level;
struct wined3d_renderbuffer_entry *entry;
const struct wined3d_texture *texture;
const struct wined3d_gl_info *gl_info;
unsigned int src_width, src_height;
unsigned int width, height;
GLuint renderbuffer = 0;
texture = surface->container;
gl_info = &texture->resource.device->adapter->gl_info;
sub_resource_idx = surface_get_sub_resource_idx(surface);
level = sub_resource_idx % texture->level_count;
if (rt && rt->resource->format->id != WINED3DFMT_NULL)
{
struct wined3d_texture *texture;
unsigned int level;
struct wined3d_texture *rt_texture;
unsigned int rt_level;
if (rt->resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Unsupported resource type %s.\n", debug_d3dresourcetype(rt->resource->type));
return;
}
texture = wined3d_texture_from_resource(rt->resource);
level = rt->sub_resource_idx % texture->level_count;
rt_texture = wined3d_texture_from_resource(rt->resource);
rt_level = rt->sub_resource_idx % rt_texture->level_count;
width = wined3d_texture_get_level_pow2_width(texture, level);
height = wined3d_texture_get_level_pow2_height(texture, level);
width = wined3d_texture_get_level_pow2_width(rt_texture, rt_level);
height = wined3d_texture_get_level_pow2_height(rt_texture, rt_level);
}
else
{
width = wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level);
height = wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level);
width = wined3d_texture_get_level_pow2_width(texture, level);
height = wined3d_texture_get_level_pow2_height(texture, level);
}
src_width = wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level);
src_height = wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level);
src_width = wined3d_texture_get_level_pow2_width(texture, level);
src_height = wined3d_texture_get_level_pow2_height(texture, level);
/* A depth stencil smaller than the render target is not valid */
if (width > src_width || height > src_height) return;
......@@ -1039,7 +1045,7 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, const
gl_info->fbo_ops.glGenRenderbuffers(1, &renderbuffer);
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER,
surface->container->resource.format->glInternal, width, height);
texture->resource.format->glInternal, width, height);
entry = heap_alloc(sizeof(*entry));
entry->width = width;
......
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