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wine
wine-winehq
Commits
1d37ae6f
Commit
1d37ae6f
authored
Dec 17, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 29, 2009
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wined3d: Use unload instead of duplicating buffer remove code.
parent
4590dc48
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1 changed file
with
2 additions
and
6 deletions
+2
-6
buffer.c
dlls/wined3d/buffer.c
+2
-6
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dlls/wined3d/buffer.c
View file @
1d37ae6f
...
...
@@ -742,12 +742,8 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
{
FIXME
(
"Too many declaration changes, stopping converting
\n
"
);
ENTER_GL
();
GL_EXTCALL
(
glDeleteBuffersARB
(
1
,
&
This
->
buffer_object
));
checkGLcall
(
"glDeleteBuffersARB"
);
LEAVE_GL
();
This
->
buffer_object
=
0
;
HeapFree
(
GetProcessHeap
(),
0
,
This
->
conversion_shift
);
IWineD3DBuffer_UnLoad
(
iface
);
This
->
flags
&=
~
WINED3D_BUFFER_CREATEBO
;
/* The stream source state handler might have read the memory of the vertex buffer already
* and got the memory in the vbo which is not valid any longer. Dirtify the stream source
...
...
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