Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1d486a5a
Commit
1d486a5a
authored
Jan 30, 2010
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 02, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9: Test buffer lock flags.
parent
224043d6
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
134 additions
and
0 deletions
+134
-0
Makefile.in
dlls/d3d9/tests/Makefile.in
+1
-0
buffer.c
dlls/d3d9/tests/buffer.c
+133
-0
No files found.
dlls/d3d9/tests/Makefile.in
View file @
1d486a5a
...
...
@@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
CTESTS
=
\
d3d9ex.c
\
buffer.c
\
device.c
\
query.c
\
shader.c
\
...
...
dlls/d3d9/tests/buffer.c
0 → 100644
View file @
1d486a5a
/*
* Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static
HMODULE
d3d9_handle
=
0
;
static
HWND
create_window
(
void
)
{
WNDCLASS
wc
=
{
0
};
wc
.
lpfnWndProc
=
DefWindowProc
;
wc
.
lpszClassName
=
"d3d9_test_wc"
;
RegisterClass
(
&
wc
);
return
CreateWindow
(
"d3d9_test_wc"
,
"d3d9_test"
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
static
IDirect3DDevice9
*
init_d3d9
(
void
)
{
IDirect3D9
*
(
__stdcall
*
d3d9_create
)(
UINT
SDKVersion
)
=
0
;
IDirect3D9
*
d3d9_ptr
=
0
;
IDirect3DDevice9
*
device_ptr
=
0
;
D3DPRESENT_PARAMETERS
present_parameters
;
HRESULT
hr
;
d3d9_create
=
(
void
*
)
GetProcAddress
(
d3d9_handle
,
"Direct3DCreate9"
);
ok
(
d3d9_create
!=
NULL
,
"Failed to get address of Direct3DCreate9
\n
"
);
if
(
!
d3d9_create
)
return
NULL
;
d3d9_ptr
=
d3d9_create
(
D3D_SDK_VERSION
);
if
(
!
d3d9_ptr
)
{
skip
(
"could not create D3D9
\n
"
);
return
NULL
;
}
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
hr
=
IDirect3D9_CreateDevice
(
d3d9_ptr
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
NULL
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device_ptr
);
if
(
FAILED
(
hr
))
{
skip
(
"could not create device, IDirect3D9_CreateDevice returned 0x%08x
\n
"
,
hr
);
return
NULL
;
}
return
device_ptr
;
}
static
void
lock_flag_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3DVertexBuffer9
*
buffer
;
unsigned
int
i
;
void
*
data
;
const
struct
{
DWORD
flags
;
const
char
*
debug_string
;
HRESULT
result
;
}
test_data
[]
=
{
{
D3DLOCK_READONLY
,
"D3DLOCK_READONLY"
,
D3D_OK
},
{
D3DLOCK_DISCARD
,
"D3DLOCK_DISCARD"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
,
"D3DLOCK_NOOVERWRITE"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
|
D3DLOCK_DISCARD
,
"D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
|
D3DLOCK_READONLY
,
"D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY"
,
D3D_OK
},
{
D3DLOCK_READONLY
|
D3DLOCK_DISCARD
,
"D3DLOCK_READONLY | D3DLOCK_DISCARD"
,
D3D_OK
},
/* Completely bogous flags aren't an error */
{
0xdeadbeef
,
"0xdeadbeef"
,
D3D_OK
},
};
hr
=
IDirect3DDevice9_CreateVertexBuffer
(
device
,
1024
,
D3DUSAGE_DYNAMIC
,
0
,
D3DPOOL_DEFAULT
,
&
buffer
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreateBuffer failed, 0x%08x
\n
"
,
hr
);
for
(
i
=
0
;
i
<
(
sizeof
(
test_data
)
/
sizeof
(
*
test_data
));
i
++
)
{
hr
=
IDirect3DVertexBuffer9_Lock
(
buffer
,
0
,
0
,
&
data
,
test_data
[
i
].
flags
);
ok
(
hr
==
test_data
[
i
].
result
,
"Lock flags %s returned 0x%08x, expected 0x%08x
\n
"
,
test_data
[
i
].
debug_string
,
hr
,
test_data
[
i
].
result
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DVertexBuffer9_Unlock
(
buffer
);
ok
(
hr
==
D3D_OK
,
"IDirect3DVertexBuffer9_Unlock failed, 0x%08x
\n
"
,
hr
);
}
}
IDirect3DVertexBuffer9_Release
(
buffer
);
}
START_TEST
(
buffer
)
{
IDirect3DDevice9
*
device_ptr
;
ULONG
refcount
;
d3d9_handle
=
LoadLibraryA
(
"d3d9.dll"
);
if
(
!
d3d9_handle
)
{
skip
(
"Could not load d3d9.dll
\n
"
);
return
;
}
device_ptr
=
init_d3d9
();
if
(
!
device_ptr
)
return
;
lock_flag_test
(
device_ptr
);
refcount
=
IDirect3DDevice9_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment