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wine
wine-winehq
Commits
1d4bccc6
Commit
1d4bccc6
authored
Oct 23, 1999
by
Ove Kaaven
Committed by
Alexandre Julliard
Oct 23, 1999
Browse files
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Plain Diff
Fixed some anonymous union accesses.
parent
889a3be6
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
62 additions
and
62 deletions
+62
-62
d3ddevices.c
graphics/d3ddevices.c
+35
-35
d3dtexture.c
graphics/d3dtexture.c
+25
-25
ddraw.c
graphics/ddraw.c
+2
-2
No files found.
graphics/d3ddevices.c
View file @
1d4bccc6
...
...
@@ -436,21 +436,21 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb,
TRACE
(
"Enumerating GL_RGBA unpacked (32)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
pformat
->
x
.
dwRGBBitCount
=
32
;
pformat
->
y
.
dwRBitMask
=
0xFF000000
;
pformat
->
z
.
dwGBitMask
=
0x00FF0000
;
pformat
->
xx
.
dwBBitMask
=
0x0000FF00
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x000000FF
;
pformat
->
u
.
dwRGBBitCount
=
32
;
pformat
->
u1
.
dwRBitMask
=
0xFF000000
;
pformat
->
u2
.
dwGBitMask
=
0x00FF0000
;
pformat
->
u3
.
dwBBitMask
=
0x0000FF00
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x000000FF
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
TRACE
(
"Enumerating GL_RGB unpacked (24)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
;
pformat
->
x
.
dwRGBBitCount
=
24
;
pformat
->
y
.
dwRBitMask
=
0x00FF0000
;
pformat
->
z
.
dwGBitMask
=
0x0000FF00
;
pformat
->
xx
.
dwBBitMask
=
0x000000FF
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x00000000
;
pformat
->
u
.
dwRGBBitCount
=
24
;
pformat
->
u1
.
dwRBitMask
=
0x00FF0000
;
pformat
->
u2
.
dwGBitMask
=
0x0000FF00
;
pformat
->
u3
.
dwBBitMask
=
0x000000FF
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x00000000
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
...
...
@@ -459,52 +459,52 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb,
so that future version will work great. */
TRACE
(
"Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
;
pformat
->
x
.
dwRGBBitCount
=
16
;
pformat
->
y
.
dwRBitMask
=
0x0000F800
;
pformat
->
z
.
dwGBitMask
=
0x000007E0
;
pformat
->
xx
.
dwBBitMask
=
0x0000001F
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x00000000
;
pformat
->
u
.
dwRGBBitCount
=
16
;
pformat
->
u1
.
dwRBitMask
=
0x0000F800
;
pformat
->
u2
.
dwGBitMask
=
0x000007E0
;
pformat
->
u3
.
dwBBitMask
=
0x0000001F
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x00000000
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
TRACE
(
"Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
pformat
->
x
.
dwRGBBitCount
=
16
;
pformat
->
y
.
dwRBitMask
=
0x0000F800
;
pformat
->
z
.
dwGBitMask
=
0x000007C0
;
pformat
->
xx
.
dwBBitMask
=
0x0000003E
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x00000001
;
pformat
->
u
.
dwRGBBitCount
=
16
;
pformat
->
u1
.
dwRBitMask
=
0x0000F800
;
pformat
->
u2
.
dwGBitMask
=
0x000007C0
;
pformat
->
u3
.
dwBBitMask
=
0x0000003E
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x00000001
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
TRACE
(
"Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
pformat
->
x
.
dwRGBBitCount
=
16
;
pformat
->
y
.
dwRBitMask
=
0x0000F000
;
pformat
->
z
.
dwGBitMask
=
0x00000F00
;
pformat
->
xx
.
dwBBitMask
=
0x000000F0
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x0000000F
;
pformat
->
u
.
dwRGBBitCount
=
16
;
pformat
->
u1
.
dwRBitMask
=
0x0000F000
;
pformat
->
u2
.
dwGBitMask
=
0x00000F00
;
pformat
->
u3
.
dwBBitMask
=
0x000000F0
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x0000000F
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
TRACE
(
"Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
;
pformat
->
x
.
dwRGBBitCount
=
8
;
pformat
->
y
.
dwRBitMask
=
0x0000F800
;
pformat
->
z
.
dwGBitMask
=
0x000007C0
;
pformat
->
xx
.
dwBBitMask
=
0x0000003E
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x00000001
;
pformat
->
u
.
dwRGBBitCount
=
8
;
pformat
->
u1
.
dwRBitMask
=
0x0000F800
;
pformat
->
u2
.
dwGBitMask
=
0x000007C0
;
pformat
->
u3
.
dwBBitMask
=
0x0000003E
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x00000001
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
#endif
TRACE
(
"Enumerating Paletted (8)
\n
"
);
pformat
->
dwFlags
=
DDPF_PALETTEINDEXED8
;
pformat
->
x
.
dwRGBBitCount
=
8
;
pformat
->
y
.
dwRBitMask
=
0x00000000
;
pformat
->
z
.
dwGBitMask
=
0x00000000
;
pformat
->
xx
.
dwBBitMask
=
0x00000000
;
pformat
->
xy
.
dwRGBAlphaBitMask
=
0x00000000
;
pformat
->
u
.
dwRGBBitCount
=
8
;
pformat
->
u1
.
dwRBitMask
=
0x00000000
;
pformat
->
u2
.
dwGBitMask
=
0x00000000
;
pformat
->
u3
.
dwBBitMask
=
0x00000000
;
pformat
->
u4
.
dwRGBAlphaBitMask
=
0x00000000
;
if
(
cb
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
...
...
graphics/d3dtexture.c
View file @
1d4bccc6
...
...
@@ -139,7 +139,7 @@ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LP
tex_d
=
&
(
texture
->
surface
->
s
.
surface_desc
);
bpp
=
(
tex_d
->
ddpfPixelFormat
.
dwFlags
&
DDPF_PALETTEINDEXED8
?
1
/* 8 bit of palette index */
:
tex_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
/
8
/* RGB bits for each colors */
);
tex_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
/
8
/* RGB bits for each colors */
);
/* Now, save the current texture */
ENTER_GL
();
...
...
@@ -156,15 +156,15 @@ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LP
if
(
tex_d
->
ddpfPixelFormat
.
dwFlags
&
DDPF_PALETTEINDEXED8
)
{
FIXME
(
"Todo Paletted
\n
"
);
}
else
if
(
tex_d
->
ddpfPixelFormat
.
dwFlags
&
DDPF_RGB
)
{
if
(
tex_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
8
)
{
if
(
tex_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
8
)
{
FIXME
(
"Todo 3_3_2_0
\n
"
);
}
else
if
(
tex_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
16
)
{
if
(
tex_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x00000000
)
{
}
else
if
(
tex_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
16
)
{
if
(
tex_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x00000000
)
{
/* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
unsigned
short
*
dest
=
(
unsigned
short
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
tex_d
->
dwWidth
*
tex_d
->
dwHeight
*
bpp
);
unsigned
short
*
src
=
(
unsigned
short
*
)
tex_d
->
y
.
lpSurface
;
unsigned
short
*
src
=
(
unsigned
short
*
)
tex_d
->
u1
.
lpSurface
;
int
x
,
y
;
for
(
y
=
0
;
y
<
tex_d
->
dwHeight
;
y
++
)
{
...
...
@@ -191,16 +191,16 @@ HRESULT WINAPI SetColorKey_cb(IDirect3DTexture2Impl *texture, DWORD dwFlags, LP
/* Frees the temporary surface */
HeapFree
(
GetProcessHeap
(),
0
,
dest
);
}
else
if
(
tex_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x00000001
)
{
}
else
if
(
tex_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x00000001
)
{
FIXME
(
"Todo 5_5_5_1
\n
"
);
}
else
if
(
tex_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x0000000F
)
{
}
else
if
(
tex_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x0000000F
)
{
FIXME
(
"Todo 4_4_4_4
\n
"
);
}
else
{
ERR
(
"Unhandled texture format (bad Aplha channel for a 16 bit texture)
\n
"
);
}
}
else
if
(
tex_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
24
)
{
}
else
if
(
tex_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
24
)
{
FIXME
(
"Todo 8_8_8_0
\n
"
);
}
else
if
(
tex_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
32
)
{
}
else
if
(
tex_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
32
)
{
FIXME
(
"Todo 8_8_8_8
\n
"
);
}
else
{
ERR
(
"Unhandled texture format (bad RGB count)
\n
"
);
...
...
@@ -373,12 +373,12 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
/* I should put a macro for the calculus of bpp */
int
bpp
=
(
src_d
->
ddpfPixelFormat
.
dwFlags
&
DDPF_PALETTEINDEXED8
?
1
/* 8 bit of palette index */
:
src_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
/
8
/* RGB bits for each colors */
);
src_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
/
8
/* RGB bits for each colors */
);
GLuint
current_texture
;
/* Copy the main memry texture into the surface that corresponds to the OpenGL
texture object. */
memcpy
(
dst_d
->
y
.
lpSurface
,
src_d
->
y
.
lpSurface
,
src_d
->
dwWidth
*
src_d
->
dwHeight
*
bpp
);
memcpy
(
dst_d
->
u1
.
lpSurface
,
src_d
->
u1
.
lpSurface
,
src_d
->
dwWidth
*
src_d
->
dwHeight
*
bpp
);
ENTER_GL
();
...
...
@@ -436,12 +436,12 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
/* border */
GL_COLOR_INDEX
,
/* texture format */
GL_UNSIGNED_BYTE
,
/* texture type */
src_d
->
y
.
lpSurface
);
/* the texture */
src_d
->
u1
.
lpSurface
);
/* the texture */
}
else
if
(
src_d
->
ddpfPixelFormat
.
dwFlags
&
DDPF_RGB
)
{
/* ************
RGB Textures
************ */
if
(
src_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
8
)
{
if
(
src_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
8
)
{
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
...
...
@@ -452,9 +452,9 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE_3_3_2
,
src_d
->
y
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
16
)
{
if
(
src_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x00000000
)
{
src_d
->
u1
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
16
)
{
if
(
src_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x00000000
)
{
/* Texture snooping */
SNOOP_5650
();
...
...
@@ -466,8 +466,8 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGB
,
GL_UNSIGNED_SHORT_5_6_5
,
src_d
->
y
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x00000001
)
{
src_d
->
u1
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x00000001
)
{
/* Texture snooping */
SNOOP_5551
();
...
...
@@ -478,8 +478,8 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGBA
,
GL_UNSIGNED_SHORT_5_5_5_1
,
src_d
->
y
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
xy
.
dwRGBAlphaBitMask
==
0x0000000F
)
{
src_d
->
u1
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
u4
.
dwRGBAlphaBitMask
==
0x0000000F
)
{
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
...
...
@@ -487,11 +487,11 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGBA
,
GL_UNSIGNED_SHORT_4_4_4_4
,
src_d
->
y
.
lpSurface
);
src_d
->
u1
.
lpSurface
);
}
else
{
ERR
(
"Unhandled texture format (bad Aplha channel for a 16 bit texture)
\n
"
);
}
}
else
if
(
src_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
24
)
{
}
else
if
(
src_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
24
)
{
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGB
,
...
...
@@ -499,8 +499,8 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGB
,
GL_UNSIGNED_BYTE
,
src_d
->
y
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
x
.
dwRGBBitCount
==
32
)
{
src_d
->
u1
.
lpSurface
);
}
else
if
(
src_d
->
ddpfPixelFormat
.
u
.
dwRGBBitCount
==
32
)
{
glTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
,
...
...
@@ -508,7 +508,7 @@ static HRESULT WINAPI IDirect3DTexture2Impl_Load(LPDIRECT3DTEXTURE2 iface,
0
,
GL_RGBA
,
GL_UNSIGNED_BYTE
,
src_d
->
y
.
lpSurface
);
src_d
->
u1
.
lpSurface
);
}
else
{
ERR
(
"Unhandled texture format (bad RGB count)
\n
"
);
}
...
...
graphics/ddraw.c
View file @
1d4bccc6
...
...
@@ -1051,8 +1051,8 @@ static HRESULT WINAPI IDirectDrawSurface4Impl_Blt(
GLboolean
ztest
;
/* Clears the screen */
TRACE
(
" Filling depth buffer with %ld
\n
"
,
lpbltfx
->
b
.
dwFillDepth
);
glClearDepth
(
lpbltfx
->
b
.
dwFillDepth
/
65535
.
0
);
/* We suppose a 16 bit Z Buffer */
TRACE
(
" Filling depth buffer with %ld
\n
"
,
lpbltfx
->
u4
.
dwFillDepth
);
glClearDepth
(
lpbltfx
->
u4
.
dwFillDepth
/
65535
.
0
);
/* We suppose a 16 bit Z Buffer */
glGetBooleanv
(
GL_DEPTH_TEST
,
&
ztest
);
glDepthMask
(
GL_TRUE
);
/* Enables Z writing to be sure to delete also the Z buffer */
glClear
(
GL_DEPTH_BUFFER_BIT
);
...
...
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