wined3d: Don't use the GL texture flags to determine if a format is a depth…
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
The OpenGL implementation might not support ARB_depth_texture, but that
doesn't mean we can't use the format for the depth buffer.
Showing
Please
register
or
sign in
to comment