Commit 1e0f04e5 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Implement ID3DXBaseEffect::SetMatrixTransposeArray().

parent 9f9f5ae0
...@@ -2305,10 +2305,41 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if ...@@ -2305,10 +2305,41 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *if
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{ {
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXMATRIX m;
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count); TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
return E_NOTIMPL; if (param && param->element_count >= count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), D3DXMatrixTranspose(&m, &matrix[i]));
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
} }
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment