Commit 1e22e3cc authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a helper function for checking surface block alignment.

parent a7e95a27
......@@ -2520,6 +2520,27 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_
return WINED3D_OK;
}
static BOOL surface_check_block_align(struct wined3d_surface *surface, const RECT *rect)
{
UINT width_mask, height_mask;
if (!rect->left && !rect->top
&& rect->right == surface->resource.width
&& rect->bottom == surface->resource.height)
return TRUE;
/* This assumes power of two block sizes, but NPOT block sizes would be
* silly anyway. */
width_mask = surface->resource.format->block_width - 1;
height_mask = surface->resource.format->block_height - 1;
if (!(rect->left & width_mask) && !(rect->top & height_mask)
&& !(rect->right & width_mask) && !(rect->bottom & height_mask))
return TRUE;
return FALSE;
}
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect)
{
......@@ -2533,9 +2554,9 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
UINT update_w, update_h;
UINT dst_w, dst_h;
UINT src_w, src_h;
RECT r, dst_rect;
UINT src_pitch;
POINT p;
RECT r;
TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
dst_surface, wine_dbgstr_point(dst_point),
......@@ -2593,22 +2614,23 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
return WINED3DERR_INVALIDCALL;
}
/* NPOT block sizes would be silly. */
if ((src_format->flags & WINED3DFMT_FLAG_BLOCKS)
&& ((update_w & (src_format->block_width - 1) || update_h & (src_format->block_height - 1))
&& (src_w != update_w || dst_w != update_w || src_h != update_h || dst_h != update_h)))
if ((src_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(src_surface, src_rect))
{
WARN("Update rect not block-aligned.\n");
WARN("Source rectangle not block-aligned.\n");
return WINED3DERR_INVALIDCALL;
}
SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
if ((dst_format->flags & WINED3DFMT_FLAG_BLOCKS) && !surface_check_block_align(dst_surface, &dst_rect))
{
WARN("Destination rectangle not block-aligned.\n");
return WINED3DERR_INVALIDCALL;
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv(dst_surface, FALSE, TRUE, &format, &convert);
if (convert != WINED3D_CT_NONE || format.convert)
{
RECT dst_rect = {dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h};
return wined3d_surface_blt(dst_surface, &dst_rect, src_surface, src_rect, 0, NULL, WINED3D_TEXF_POINT);
}
context = context_acquire(dst_surface->resource.device, NULL);
gl_info = context->gl_info;
......@@ -3859,23 +3881,15 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
WARN("Surface is already mapped.\n");
return WINED3DERR_INVALIDCALL;
}
if ((format->flags & WINED3DFMT_FLAG_BLOCKS)
&& rect && (rect->left || rect->top
|| rect->right != surface->resource.width
|| rect->bottom != surface->resource.height))
{
UINT width_mask = format->block_width - 1;
UINT height_mask = format->block_height - 1;
if ((rect->left & width_mask) || (rect->right & width_mask)
|| (rect->top & height_mask) || (rect->bottom & height_mask))
{
WARN("Map rect %s is misaligned for %ux%u blocks.\n",
wine_dbgstr_rect(rect), format->block_width, format->block_height);
if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && rect
&& !surface_check_block_align(surface, rect))
{
WARN("Map rect %s is misaligned for %ux%u blocks.\n",
wine_dbgstr_rect(rect), format->block_width, format->block_height);
if (surface->resource.pool == WINED3D_POOL_DEFAULT)
return WINED3DERR_INVALIDCALL;
}
if (surface->resource.pool == WINED3D_POOL_DEFAULT)
return WINED3DERR_INVALIDCALL;
}
++surface->resource.map_count;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment