Commit 1e439a5e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8/tests: Port test_get_set_texture() to d3d8.

parent 0c8e78f8
......@@ -4394,6 +4394,58 @@ static void test_cube_textures(void)
DestroyWindow(window);
}
static void test_get_set_texture(void)
{
const IDirect3DBaseTexture8Vtbl *texture_vtbl;
IDirect3DBaseTexture8 *texture;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, NULL)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d);
DestroyWindow(window);
return;
}
texture = (IDirect3DBaseTexture8 *)0xdeadbeef;
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_GetTexture(device, 0, &texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(!texture, "Got unexpected texture %p.\n", texture);
hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
texture_vtbl = texture->lpVtbl;
texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef;
hr = IDirect3DDevice8_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
texture->lpVtbl = NULL;
hr = IDirect3DDevice8_SetTexture(device, 0, texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
texture->lpVtbl = texture_vtbl;
IDirect3DBaseTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
*
* The expected behaviour (as documented in the original DX8 docs) is that the
......@@ -7270,6 +7322,7 @@ START_TEST(device)
test_vb_lock_flags();
test_texture_stage_states();
test_cube_textures();
test_get_set_texture();
test_image_surface_pool();
test_surface_get_container();
test_lockrect_invalid();
......
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