Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
1eea5c21
Commit
1eea5c21
authored
Oct 07, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Oct 09, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Make d3d9 tests Wcast-qual compliant.
parent
8f21b6f6
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
17 additions
and
15 deletions
+17
-15
stateblock.c
dlls/d3d9/tests/stateblock.c
+17
-15
No files found.
dlls/d3d9/tests/stateblock.c
View file @
1eea5c21
...
...
@@ -494,7 +494,7 @@ typedef struct shader_constant_context {
static
void
shader_constant_print_handler
(
const
void
*
data
)
{
shader_constant_data
*
scdata
=
(
shader_constant_data
*
)
data
;
const
shader_constant_data
*
scdata
=
data
;
trace
(
"Integer constant = { %#x, %#x, %#x, %#x }
\n
"
,
scdata
->
int_constant
[
0
],
scdata
->
int_constant
[
1
],
...
...
@@ -513,8 +513,8 @@ static void shader_constant_set_handler(
IDirect3DDevice9
*
device
,
const
state_test
*
test
,
const
void
*
data
)
{
HRESULT
hret
;
shader_constant_data
*
scdata
=
(
shader_constant_data
*
)
data
;
shader_constant_arg
*
scarg
=
(
shader_constant_arg
*
)
test
->
test_arg
;
const
shader_constant_data
*
scdata
=
data
;
const
shader_constant_arg
*
scarg
=
test
->
test_arg
;
unsigned
int
index
=
scarg
->
idx
;
if
(
!
scarg
->
pshader
)
{
...
...
@@ -540,7 +540,7 @@ static void shader_constant_get_handler(
HRESULT
hret
;
shader_constant_data
*
scdata
=
(
shader_constant_data
*
)
data
;
shader_constant_arg
*
scarg
=
(
shader_constant_arg
*
)
test
->
test_arg
;
const
shader_constant_arg
*
scarg
=
test
->
test_arg
;
unsigned
int
index
=
scarg
->
idx
;
if
(
!
scarg
->
pshader
)
{
...
...
@@ -635,7 +635,7 @@ typedef struct light_context {
static
void
light_print_handler
(
const
void
*
data
)
{
light_data
*
ldata
=
(
light_data
*
)
data
;
const
light_data
*
ldata
=
data
;
trace
(
"Get Light return value: %#lx
\n
"
,
ldata
->
get_light_result
);
trace
(
"Get Light enable return value: %#lx
\n
"
,
ldata
->
get_enabled_result
);
...
...
@@ -668,8 +668,8 @@ static void light_set_handler(
IDirect3DDevice9
*
device
,
const
state_test
*
test
,
const
void
*
data
)
{
HRESULT
hret
;
light_data
*
ldata
=
(
light_data
*
)
data
;
light_arg
*
larg
=
(
light_arg
*
)
test
->
test_arg
;
const
light_data
*
ldata
=
data
;
const
light_arg
*
larg
=
test
->
test_arg
;
unsigned
int
index
=
larg
->
idx
;
hret
=
IDirect3DDevice9_SetLight
(
device
,
index
,
&
ldata
->
light
);
...
...
@@ -683,8 +683,8 @@ static void light_get_handler(
IDirect3DDevice9
*
device
,
const
state_test
*
test
,
void
*
data
)
{
HRESULT
hret
;
light_data
*
ldata
=
(
light_data
*
)
data
;
light_arg
*
larg
=
(
light_arg
*
)
test
->
test_arg
;
light_data
*
ldata
=
data
;
const
light_arg
*
larg
=
test
->
test_arg
;
unsigned
int
index
=
larg
->
idx
;
hret
=
IDirect3DDevice9_GetLightEnable
(
device
,
index
,
&
ldata
->
enabled
);
...
...
@@ -783,7 +783,7 @@ typedef struct transform_context {
}
transform_context
;
static
inline
void
print_matrix
(
const
char
*
name
,
D3DMATRIX
*
matrix
)
{
const
char
*
name
,
const
D3DMATRIX
*
matrix
)
{
trace
(
"%s Matrix = {
\n
"
,
name
);
trace
(
" %f %f %f %f
\n
"
,
matrix
->
m
[
0
][
0
],
matrix
->
m
[
1
][
0
],
matrix
->
m
[
2
][
0
],
matrix
->
m
[
3
][
0
]);
...
...
@@ -796,7 +796,8 @@ static inline void print_matrix(
static
void
transform_print_handler
(
const
void
*
data
)
{
transform_data
*
tdata
=
(
transform_data
*
)
data
;
const
transform_data
*
tdata
=
data
;
print_matrix
(
"View"
,
&
tdata
->
view
);
print_matrix
(
"Projection"
,
&
tdata
->
projection
);
print_matrix
(
"Texture0"
,
&
tdata
->
texture0
);
...
...
@@ -809,7 +810,7 @@ static void transform_set_handler(
IDirect3DDevice9
*
device
,
const
state_test
*
test
,
const
void
*
data
)
{
HRESULT
hret
;
transform_data
*
tdata
=
(
transform_data
*
)
data
;
const
transform_data
*
tdata
=
data
;
hret
=
IDirect3DDevice9_SetTransform
(
device
,
D3DTS_VIEW
,
&
tdata
->
view
);
ok
(
hret
==
D3D_OK
,
"SetTransform returned %#lx.
\n
"
,
hret
);
...
...
@@ -1072,7 +1073,7 @@ static void render_state_set_handler(
IDirect3DDevice9
*
device
,
const
state_test
*
test
,
const
void
*
data
)
{
HRESULT
hret
;
render_state_data
*
rsdata
=
(
render_state_data
*
)
data
;
const
render_state_data
*
rsdata
=
data
;
unsigned
int
i
;
for
(
i
=
0
;
i
<
D3D9_RENDER_STATES
;
i
++
)
{
...
...
@@ -1097,7 +1098,8 @@ static void render_state_get_handler(
static
void
render_state_print_handler
(
const
void
*
data
)
{
render_state_data
*
rsdata
=
(
render_state_data
*
)
data
;
const
render_state_data
*
rsdata
=
data
;
unsigned
int
i
;
for
(
i
=
0
;
i
<
D3D9_RENDER_STATES
;
i
++
)
trace
(
"Index = %u, Value = %#lx
\n
"
,
i
,
rsdata
->
states
[
i
]);
...
...
@@ -1343,7 +1345,7 @@ static void render_state_test_data_init(
static
HRESULT
render_state_setup_handler
(
state_test
*
test
)
{
render_state_arg
*
rsarg
=
(
render_state_arg
*
)
test
->
test_arg
;
const
render_state_arg
*
rsarg
=
test
->
test_arg
;
render_state_context
*
ctx
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
render_state_context
));
if
(
ctx
==
NULL
)
return
E_FAIL
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment