Commit 1fb85cd5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Store the preferred binding in the wined3d_bo_gl structure.

parent 77fe33f5
......@@ -135,7 +135,7 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
{
wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->bo.id);
wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
}
/* Context activation is done by the caller. */
......@@ -225,6 +225,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
bo = &buffer_gl->bo;
GL_EXTCALL(glGenBuffers(1, &bo->id));
bo->binding = wined3d_buffer_gl_binding_from_bind_flags(gl_info, buffer_gl->b.resource.bind_flags);
buffer_gl->b.buffer_object = (uintptr_t)bo;
error = gl_info->gl_ops.gl.p_glGetError();
if (!bo->id || error != GL_NO_ERROR)
......@@ -248,17 +249,15 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
{
GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint,
GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint,
GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
GL_EXTCALL(glBufferParameteriAPPLE(bo->binding, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
GL_EXTCALL(glBufferParameteriAPPLE(bo->binding, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
checkGLcall("glBufferParameteriAPPLE");
buffer_gl->b.flags |= WINED3D_BUFFER_APPLESYNC;
}
/* No setup is needed here for GL_ARB_map_buffer_range. */
}
GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size, NULL, gl_usage));
GL_EXTCALL(glBufferData(bo->binding, buffer_gl->b.resource.size, NULL, gl_usage));
error = gl_info->gl_ops.gl.p_glGetError();
if (error != GL_NO_ERROR)
{
......@@ -803,7 +802,7 @@ static void wined3d_buffer_gl_sync_apple(struct wined3d_buffer_gl *buffer_gl,
{
wined3d_buffer_gl_bind(buffer_gl, context_gl);
GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size,
GL_EXTCALL(glBufferData(buffer_gl->bo.binding, buffer_gl->b.resource.size,
NULL, buffer_gl->buffer_object_usage));
checkGLcall("glBufferData");
return;
......@@ -854,7 +853,7 @@ drop_fence:
gl_info->gl_ops.gl.p_glFinish();
wined3d_buffer_gl_bind(buffer_gl, context_gl);
GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->bo.binding, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
checkGLcall("glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
buffer_gl->b.flags &= ~WINED3D_BUFFER_APPLESYNC;
}
......@@ -1172,7 +1171,7 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
wined3d_buffer_gl_bind(buffer_gl, context_gl);
for (i = 0; i < range_count; ++i)
{
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->buffer_type_hint,
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->bo.binding,
buffer->maps[i].offset, buffer->maps[i].size));
checkGLcall("glFlushMappedBufferRangeAPPLE");
}
......@@ -1503,7 +1502,7 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
while (range_count--)
{
range = &ranges[range_count];
GL_EXTCALL(glBufferSubData(buffer_gl->buffer_type_hint,
GL_EXTCALL(glBufferSubData(buffer_gl->bo.binding,
range->offset, range->size, (BYTE *)data + range->offset - data_offset));
}
checkGLcall("buffer upload");
......@@ -1526,7 +1525,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
while (range_count--)
{
range = &ranges[range_count];
GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint,
GL_EXTCALL(glGetBufferSubData(buffer_gl->bo.binding,
range->offset, range->size, (BYTE *)data + range->offset - data_offset));
}
checkGLcall("buffer download");
......@@ -1561,7 +1560,6 @@ HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined
TRACE("Not creating a BO because the buffer has dynamic usage and no GL support.\n");
else
buffer_gl->b.flags |= WINED3D_BUFFER_USE_BO;
buffer_gl->buffer_type_hint = wined3d_buffer_gl_binding_from_bind_flags(gl_info, desc->bind_flags);
return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
}
......
......@@ -1638,9 +1638,10 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
return;
GL_EXTCALL(glGenBuffers(1, &bo->id));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bo->id));
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sub_resource->size, NULL, GL_STREAM_DRAW));
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
bo->binding = GL_PIXEL_UNPACK_BUFFER;
GL_EXTCALL(glBindBuffer(bo->binding, bo->id));
GL_EXTCALL(glBufferData(bo->binding, sub_resource->size, NULL, GL_STREAM_DRAW));
GL_EXTCALL(glBindBuffer(bo->binding, 0));
checkGLcall("Create buffer object");
TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", bo->id, texture, sub_resource_idx);
......
......@@ -1032,8 +1032,8 @@ void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access
wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
get_buffer_view_range(&buffer_gl->b, &view_gl->v.desc, &format->f, &offset, &size);
wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->bo.id);
GL_EXTCALL(glClearBufferSubData(buffer_gl->buffer_type_hint, format->internal,
wined3d_context_gl_bind_bo(context_gl, buffer_gl->bo.binding, buffer_gl->bo.id);
GL_EXTCALL(glClearBufferSubData(buffer_gl->bo.binding, format->internal,
offset, size, format->format, format->type, clear_value));
checkGLcall("clear unordered access view");
}
......@@ -1073,7 +1073,7 @@ void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_
src.buffer_object = (uintptr_t)&view_gl->counter_bo;
src.addr = NULL;
wined3d_context_gl_copy_bo_address(context_gl, &dst, wined3d_buffer_gl(buffer)->buffer_type_hint,
wined3d_context_gl_copy_bo_address(context_gl, &dst, wined3d_buffer_gl(buffer)->bo.binding,
&src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint));
wined3d_buffer_invalidate_location(buffer, ~dst_location);
......@@ -1102,9 +1102,9 @@ static void wined3d_unordered_access_view_gl_cs_init(void *object)
static const GLuint initial_value = 0;
GL_EXTCALL(glGenBuffers(1, &bo->id));
GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bo->id));
GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER,
sizeof(initial_value), &initial_value, GL_STATIC_DRAW));
bo->binding = GL_ATOMIC_COUNTER_BUFFER;
GL_EXTCALL(glBindBuffer(bo->binding, bo->id));
GL_EXTCALL(glBufferData(bo->binding, sizeof(initial_value), &initial_value, GL_STATIC_DRAW));
checkGLcall("create atomic counter buffer");
}
context_release(context);
......
......@@ -1522,6 +1522,7 @@ do { \
struct wined3d_bo_gl
{
GLuint id;
GLenum binding;
};
static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
......@@ -4422,7 +4423,6 @@ struct wined3d_buffer_gl
struct wined3d_bo_gl bo;
GLenum buffer_object_usage;
GLenum buffer_type_hint;
};
static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
......
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