Commit 206d248e authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Add D3DCMPFUNC to the WINED3D namespace.

parent 2b6deb86
......@@ -854,8 +854,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState(device, WINED3DRS_SRCBLEND, WINED3DBLEND_ONE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DESTBLEND, WINED3DBLEND_ZERO);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CULLMODE, WINED3DCULL_CCW);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC, D3DCMP_LESSEQUAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC, D3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZFUNC, WINED3DCMP_LESSEQUAL);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAFUNC, WINED3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHAREF, 0);
IWineD3DDevice_SetRenderState(device, WINED3DRS_DITHERENABLE, FALSE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ALPHABLENDENABLE, FALSE);
......@@ -886,7 +886,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
*/
This->renderState[WINED3DRS_STENCILREF] = 0;
This->renderState[WINED3DRS_STENCILMASK] = 0xFFFFFFFF;
IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFUNC, D3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFUNC, WINED3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
IWineD3DDevice_SetRenderState(device, WINED3DRS_TEXTUREFACTOR, 0xFFFFFFFF);
IWineD3DDevice_SetRenderState(device, WINED3DRS_WRAP0, 0);
......@@ -957,7 +957,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFAIL, WINED3DSTENCILOP_KEEP);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILZFAIL, WINED3DSTENCILOP_KEEP);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILPASS, WINED3DSTENCILOP_KEEP);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_CCW_STENCILFUNC, WINED3DCMP_ALWAYS);
IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE1, 0x0000000F);
IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE2, 0x0000000F);
IWineD3DDevice_SetRenderState(device, WINED3DRS_COLORWRITEENABLE3, 0x0000000F);
......
......@@ -666,17 +666,17 @@ GLenum StencilOp(DWORD op) {
}
GLenum CompareFunc(DWORD func) {
switch ((D3DCMPFUNC)func) {
case D3DCMP_NEVER : return GL_NEVER;
case D3DCMP_LESS : return GL_LESS;
case D3DCMP_EQUAL : return GL_EQUAL;
case D3DCMP_LESSEQUAL : return GL_LEQUAL;
case D3DCMP_GREATER : return GL_GREATER;
case D3DCMP_NOTEQUAL : return GL_NOTEQUAL;
case D3DCMP_GREATEREQUAL : return GL_GEQUAL;
case D3DCMP_ALWAYS : return GL_ALWAYS;
switch ((WINED3DCMPFUNC)func) {
case WINED3DCMP_NEVER : return GL_NEVER;
case WINED3DCMP_LESS : return GL_LESS;
case WINED3DCMP_EQUAL : return GL_EQUAL;
case WINED3DCMP_LESSEQUAL : return GL_LEQUAL;
case WINED3DCMP_GREATER : return GL_GREATER;
case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL;
case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
case WINED3DCMP_ALWAYS : return GL_ALWAYS;
default:
FIXME("Unrecognized D3DCMPFUNC value %d\n", func);
FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
return 0;
}
}
......
......@@ -480,6 +480,19 @@ typedef enum _WINED3DVERTEXBLENDFLAGS {
WINED3DVBF_0WEIGHTS = 256
} WINED3DVERTEXBLENDFLAGS;
typedef enum _WINED3DCMPFUNC {
WINED3DCMP_NEVER = 1,
WINED3DCMP_LESS = 2,
WINED3DCMP_EQUAL = 3,
WINED3DCMP_LESSEQUAL = 4,
WINED3DCMP_GREATER = 5,
WINED3DCMP_NOTEQUAL = 6,
WINED3DCMP_GREATEREQUAL = 7,
WINED3DCMP_ALWAYS = 8,
WINED3DCMP_FORCE_DWORD = 0x7fffffff
} WINED3DCMPFUNC;
typedef enum _WINED3DZBUFFERTYPE {
WINED3DZB_FALSE = 0,
WINED3DZB_TRUE = 1,
......
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