Commit 209ce323 authored by Dylan Smith's avatar Dylan Smith Committed by Alexandre Julliard

d3dx9: Implement ID3DXSkinInfo bone influence getting and setting.

parent 999d043e
......@@ -23,6 +23,13 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct bone
{
DWORD num_influences;
DWORD *vertices;
FLOAT *weights;
};
typedef struct ID3DXSkinInfoImpl
{
ID3DXSkinInfo ID3DXSkinInfo_iface;
......@@ -32,6 +39,7 @@ typedef struct ID3DXSkinInfoImpl
D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
DWORD num_vertices;
DWORD num_bones;
struct bone *bones;
} ID3DXSkinInfoImpl;
static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
......@@ -73,6 +81,12 @@ static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
TRACE("%p decreasing refcount to %u\n", This, ref);
if (ref == 0) {
int i;
for (i = 0; i < This->num_bones; i++) {
HeapFree(GetProcessHeap(), 0, This->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, This->bones[i].weights);
}
HeapFree(GetProcessHeap(), 0, This->bones);
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -82,10 +96,35 @@ static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
DWORD *new_vertices = NULL;
FLOAT *new_weights = NULL;
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, num_influences, vertices, weights);
TRACE("(%p, %u, %u, %p, %p)\n", This, bone_num, num_influences, vertices, weights);
return E_NOTIMPL;
if (bone_num >= This->num_bones || !vertices || !weights)
return D3DERR_INVALIDCALL;
if (num_influences) {
new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
if (!new_vertices)
return E_OUTOFMEMORY;
new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
if (!new_weights) {
HeapFree(GetProcessHeap(), 0, new_vertices);
return E_OUTOFMEMORY;
}
memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
memcpy(new_weights, weights, num_influences * sizeof(*weights));
}
bone = &This->bones[bone_num];
bone->num_influences = num_influences;
HeapFree(GetProcessHeap(), 0, bone->vertices);
HeapFree(GetProcessHeap(), 0, bone->weights);
bone->vertices = new_vertices;
bone->weights = new_weights;
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
......@@ -101,18 +140,33 @@ static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface,
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u): stub\n", This, bone_num);
TRACE("(%p, %u)\n", This, bone_num);
return 0;
if (bone_num >= This->num_bones)
return 0;
return This->bones[bone_num].num_influences;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
FIXME("(%p, %u, %p, %p): stub\n", This, bone_num, vertices, weights);
TRACE("(%p, %u, %p, %p)\n", This, bone_num, vertices, weights);
return E_NOTIMPL;
if (bone_num >= This->num_bones || !vertices)
return D3DERR_INVALIDCALL;
bone = &This->bones[bone_num];
if (!bone->num_influences)
return D3D_OK;
memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
if (weights)
memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
......@@ -391,15 +445,22 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *d
object->vertex_declaration[0] = empty_declaration;
object->fvf = 0;
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
if (FAILED(hr)) {
HeapFree(GetProcessHeap(), 0, object);
return hr;
object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
if (!object->bones) {
hr = E_OUTOFMEMORY;
goto error;
}
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
if (FAILED(hr)) goto error;
*skin_info = &object->ID3DXSkinInfo_iface;
return D3D_OK;
error:
HeapFree(GetProcessHeap(), 0, object->bones);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
......
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