Commit 20dc9729 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Parse effect parameter type definition.

parent 9c09f142
......@@ -50,4 +50,8 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
const PixelFormatDesc *get_format_info(D3DFORMAT format);
const PixelFormatDesc *get_format_info_idx(int idx);
/* debug helpers */
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c);
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t);
#endif /* __WINE_D3DX9_36_PRIVATE_H */
......@@ -34,10 +34,18 @@ struct d3dx_parameter
{
struct ID3DXBaseEffectImpl *base;
D3DXPARAMETER_CLASS class;
D3DXPARAMETER_TYPE type;
UINT rows;
UINT columns;
UINT element_count;
UINT annotation_count;
UINT member_count;
DWORD flags;
UINT bytes;
D3DXHANDLE *annotation_handles;
D3DXHANDLE *member_handles;
};
struct ID3DXBaseEffectImpl
......@@ -122,6 +130,15 @@ static void free_parameter(D3DXHANDLE handle)
HeapFree(GetProcessHeap(), 0, param->annotation_handles);
}
if (param->member_handles)
{
for (i = 0; i < param->element_count; ++i)
{
free_parameter(param->member_handles[i]);
}
HeapFree(GetProcessHeap(), 0, param->member_handles);
}
HeapFree(GetProcessHeap(), 0, param);
}
......@@ -2375,20 +2392,157 @@ static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
ID3DXEffectCompilerImpl_CompileShader,
};
static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_parameter *parent)
{
DWORD offset;
HRESULT hr;
D3DXHANDLE *member_handles = NULL;
UINT i;
if (!parent)
{
read_dword(ptr, &param->type);
TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
read_dword(ptr, &param->class);
TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
read_dword(ptr, &offset);
TRACE("Type name offset: %#x\n", offset);
/* todo: Parse name */
read_dword(ptr, &offset);
TRACE("Type semantic offset: %#x\n", offset);
/* todo: Parse semantic */
read_dword(ptr, &param->element_count);
TRACE("Elements: %u\n", param->element_count);
switch (param->class)
{
case D3DXPC_VECTOR:
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
else
{
/* elements */
param->type = parent->type;
param->class = parent->class;
param->element_count = 0;
param->annotation_count = 0;
param->member_count = parent->member_count;
param->bytes = parent->bytes;
param->flags = parent->flags;
param->rows = parent->rows;
param->columns = parent->columns;
}
if (param->element_count)
{
unsigned int param_bytes = 0;
member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
if (!member_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->element_count; ++i)
{
struct d3dx_parameter *member;
member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
if (!member)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
member_handles[i] = get_parameter_handle(member);
member->base = param->base;
hr = d3dx9_parse_effect_typedef(member, data, ptr, param);
if (hr != D3D_OK)
{
WARN("Failed to parse member\n");
goto err_out;
}
param_bytes += member->bytes;
}
param->bytes = param_bytes;
}
param->member_handles = member_handles;
return D3D_OK;
err_out:
if (member_handles)
{
for (i = 0; i < param->element_count; ++i)
{
free_parameter(member_handles[i]);
}
HeapFree(GetProcessHeap(), 0, member_handles);
}
return hr;
}
static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr)
{
DWORD offset;
const char *ptr2;
HRESULT hr;
anno->flags = D3DX_PARAMETER_ANNOTATION;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
/* todo: Parse typedef */
ptr2 = data + offset;
hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
return hr;
}
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
/* todo: Parse value */
anno->flags &= D3DX_PARAMETER_ANNOTATION;
return D3D_OK;
}
......@@ -2398,14 +2552,14 @@ static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const
HRESULT hr;
unsigned int i;
D3DXHANDLE *annotation_handles = NULL;
const char *ptr2;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
/* todo: Parse typedef */
ptr2 = data + offset;
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
/* todo: Parse value */
read_dword(ptr, &param->flags);
TRACE("Flags: %#x\n", param->flags);
......@@ -2413,6 +2567,15 @@ static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const
read_dword(ptr, &param->annotation_count);
TRACE("Annotation count: %u\n", param->annotation_count);
hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
return hr;
}
/* todo: Parse value */
if (param->annotation_count)
{
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
......
......@@ -20,6 +20,7 @@
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/************************************************************
* pixel format table providing info about number of bytes per pixel,
......@@ -161,3 +162,53 @@ const PixelFormatDesc *get_format_info_idx(int idx)
return NULL;
return &formats[idx];
}
#define WINE_D3DX_TO_STR(x) case x: return #x
const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c)
{
switch (c)
{
WINE_D3DX_TO_STR(D3DXPC_SCALAR);
WINE_D3DX_TO_STR(D3DXPC_VECTOR);
WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS);
WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS);
WINE_D3DX_TO_STR(D3DXPC_OBJECT);
WINE_D3DX_TO_STR(D3DXPC_STRUCT);
default:
FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c);
return "unrecognized";
}
}
const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t)
{
switch (t)
{
WINE_D3DX_TO_STR(D3DXPT_VOID);
WINE_D3DX_TO_STR(D3DXPT_BOOL);
WINE_D3DX_TO_STR(D3DXPT_INT);
WINE_D3DX_TO_STR(D3DXPT_FLOAT);
WINE_D3DX_TO_STR(D3DXPT_STRING);
WINE_D3DX_TO_STR(D3DXPT_TEXTURE);
WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D);
WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D);
WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D);
WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE);
WINE_D3DX_TO_STR(D3DXPT_SAMPLER);
WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D);
WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D);
WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D);
WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE);
WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER);
WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER);
WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT);
WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT);
WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED);
default:
FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t);
return "unrecognized";
}
}
#undef WINE_D3DX_TO_STR
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