Commit 21b7413d authored by David Adam's avatar David Adam Committed by Alexandre Julliard

d3drm: Implement D3DRMCreateColorRGBA.

parent d3e8c930
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
@ stdcall D3DRMColorGetGreen(long) @ stdcall D3DRMColorGetGreen(long)
@ stdcall D3DRMColorGetRed(long) @ stdcall D3DRMColorGetRed(long)
@ stub D3DRMCreateColorRGB @ stub D3DRMCreateColorRGB
@ stub D3DRMCreateColorRGBA @ stdcall D3DRMCreateColorRGBA(long long long long)
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr) @ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long) @ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr) @ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
......
...@@ -34,6 +34,25 @@ ...@@ -34,6 +34,25 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3drm); WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
/* Create a RGBA color from its components */
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
{
int Red, Green, Blue, Alpha;
Red=floor(red*255);
Green=floor(green*255);
Blue=floor(blue*255);
Alpha=floor(alpha*255);
if (red < 0) Red=0;
if (red > 1) Red=255;
if (green < 0) Green=0;
if (green > 1) Green=255;
if (blue < 0) Blue=0;
if (blue > 1) Blue=255;
if (alpha < 0) Alpha=0;
if (alpha > 1) Alpha=255;
return (RGBA_MAKE(Red, Green, Blue, Alpha));
}
/* Determine the alpha part of a color */ /* Determine the alpha part of a color */
D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR color) D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR color)
{ {
......
...@@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL ...@@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL
static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE); static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR); static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
...@@ -114,6 +115,7 @@ static BOOL InitFunctionPtrs(void) ...@@ -114,6 +115,7 @@ static BOOL InitFunctionPtrs(void)
D3DRM_GET_PROC(D3DRMVectorSubtract) D3DRM_GET_PROC(D3DRMVectorSubtract)
D3DRM_GET_PROC(D3DRMQuaternionFromRotation) D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
D3DRM_GET_PROC(D3DRMQuaternionSlerp) D3DRM_GET_PROC(D3DRMQuaternionSlerp)
D3DRM_GET_PROC(D3DRMCreateColorRGBA)
D3DRM_GET_PROC(D3DRMColorGetAlpha) D3DRM_GET_PROC(D3DRMColorGetAlpha)
D3DRM_GET_PROC(D3DRMColorGetBlue) D3DRM_GET_PROC(D3DRMColorGetBlue)
D3DRM_GET_PROC(D3DRMColorGetGreen) D3DRM_GET_PROC(D3DRMColorGetGreen)
...@@ -256,8 +258,35 @@ static void QuaternionTest(void) ...@@ -256,8 +258,35 @@ static void QuaternionTest(void)
static void ColorTest(void) static void ColorTest(void)
{ {
D3DCOLOR color; D3DCOLOR color, expected_color, got_color;
D3DVALUE expected, got; D3DVALUE expected, got, red, green, blue, alpha;
/*___________D3DRMCreateColorRGBA________________________*/
red=0.1;
green=0.4;
blue=0.7;
alpha=0.58;
expected_color=0x931966b2;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is <0 then, then one considers this compenent as 0. The following test proves this fact (test only with the red component). */
red=-0.88;
green=0.4;
blue=0.6;
alpha=0.41;
expected_color=0x68006699;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is >1 then, then one considers this compenent as 1. The following test proves this fact (test only with the red component). */
red=2.37;
green=0.4;
blue=0.6;
alpha=0.41;
expected_color=0x68ff6699;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/*___________D3DRMColorGetAlpha_________________________*/ /*___________D3DRMColorGetAlpha_________________________*/
color=0x0e4921bf; color=0x0e4921bf;
......
...@@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); ...@@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
......
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