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wine
wine-winehq
Commits
21d94883
Commit
21d94883
authored
Mar 10, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 10, 2015
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d3d10core: Implement d3d10_sampler_state_SetPrivateData().
parent
3b2c28d8
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2 changed files
with
9 additions
and
2 deletions
+9
-2
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+1
-0
state.c
dlls/d3d10core/state.c
+8
-2
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
21d94883
...
...
@@ -296,6 +296,7 @@ struct d3d10_sampler_state
ID3D10SamplerState
ID3D10SamplerState_iface
;
LONG
refcount
;
struct
wined3d_private_store
private_store
;
struct
wined3d_sampler
*
wined3d_sampler
;
D3D10_SAMPLER_DESC
desc
;
struct
wine_rb_entry
entry
;
...
...
dlls/d3d10core/state.c
View file @
21d94883
...
...
@@ -552,6 +552,7 @@ static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *i
wined3d_sampler_decref
(
state
->
wined3d_sampler
);
wine_rb_remove
(
&
device
->
sampler_states
,
&
state
->
desc
);
ID3D10Device1_Release
(
state
->
device
);
wined3d_private_store_cleanup
(
&
state
->
private_store
);
HeapFree
(
GetProcessHeap
(),
0
,
state
);
}
...
...
@@ -582,10 +583,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10Sample
static
HRESULT
STDMETHODCALLTYPE
d3d10_sampler_state_SetPrivateData
(
ID3D10SamplerState
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
struct
d3d10_sampler_state
*
state
=
impl_from_ID3D10SamplerState
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %u, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
return
d3d10_set_private_data
(
&
state
->
private_store
,
guid
,
data_size
,
data
)
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_sampler_state_SetPrivateDataInterface
(
ID3D10SamplerState
*
iface
,
...
...
@@ -667,6 +670,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
state
->
ID3D10SamplerState_iface
.
lpVtbl
=
&
d3d10_sampler_state_vtbl
;
state
->
refcount
=
1
;
wined3d_private_store_init
(
&
state
->
private_store
);
state
->
desc
=
*
desc
;
wined3d_desc
.
address_u
=
wined3d_texture_address_from_d3d10core
(
desc
->
AddressU
);
...
...
@@ -687,6 +691,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
if
(
FAILED
(
hr
=
wined3d_sampler_create
(
device
->
wined3d_device
,
&
wined3d_desc
,
state
,
&
state
->
wined3d_sampler
)))
{
WARN
(
"Failed to create wined3d sampler, hr %#x.
\n
"
,
hr
);
wined3d_private_store_cleanup
(
&
state
->
private_store
);
return
hr
;
}
...
...
@@ -694,6 +699,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
{
ERR
(
"Failed to insert sampler state entry.
\n
"
);
wined3d_sampler_decref
(
state
->
wined3d_sampler
);
wined3d_private_store_cleanup
(
&
state
->
private_store
);
return
E_FAIL
;
}
...
...
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