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wine
wine-winehq
Commits
22bfd139
Commit
22bfd139
authored
Feb 26, 2009
by
David Adam
Committed by
Alexandre Julliard
Feb 26, 2009
Browse files
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Plain Diff
ddraw: Implement ComputeSphereVisibility.
parent
9981f4c4
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
217 additions
and
86 deletions
+217
-86
ddraw_private.h
dlls/ddraw/ddraw_private.h
+2
-0
device.c
dlls/ddraw/device.c
+72
-24
d3d.c
dlls/ddraw/tests/d3d.c
+118
-62
utils.c
dlls/ddraw/utils.c
+25
-0
No files found.
dlls/ddraw/ddraw_private.h
View file @
22bfd139
...
...
@@ -722,6 +722,8 @@ void DDRAW_dump_cooperativelevel(DWORD cooplevel);
* IDirect3DExecuteBuffer isn't in WineD3D */
void
multiply_matrix
(
LPD3DMATRIX
dest
,
const
D3DMATRIX
*
src1
,
const
D3DMATRIX
*
src2
);
void
multiply_matrix_D3D_way
(
LPD3DMATRIX
result
,
const
D3DMATRIX
*
m1
,
const
D3DMATRIX
*
m2
);
/* Helper function in main.c */
BOOL
LoadWineD3D
(
void
);
...
...
dlls/ddraw/device.c
View file @
22bfd139
...
...
@@ -4593,6 +4593,19 @@ Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
* is singular)
*
*****************************************************************************/
static
DWORD
in_plane
(
UINT
plane
,
D3DVECTOR
normal
,
D3DVALUE
origin_plane
,
D3DVECTOR
center
,
D3DVALUE
radius
)
{
float
distance
,
norm
;
norm
=
sqrt
(
normal
.
u1
.
x
*
normal
.
u1
.
x
+
normal
.
u2
.
y
*
normal
.
u2
.
y
+
normal
.
u3
.
z
*
normal
.
u3
.
z
);
distance
=
(
origin_plane
+
normal
.
u1
.
x
*
center
.
u1
.
x
+
normal
.
u2
.
y
*
center
.
u2
.
y
+
normal
.
u3
.
z
*
center
.
u3
.
z
)
/
norm
;
if
(
fabs
(
distance
)
<
radius
)
return
D3DSTATUS_CLIPUNIONLEFT
<<
plane
;
if
(
distance
<
-
radius
)
return
(
D3DSTATUS_CLIPUNIONLEFT
|
D3DSTATUS_CLIPINTERSECTIONLEFT
)
<<
plane
;
return
0
;
}
static
HRESULT
WINAPI
IDirect3DDeviceImpl_7_ComputeSphereVisibility
(
IDirect3DDevice7
*
iface
,
D3DVECTOR
*
Centers
,
...
...
@@ -4601,30 +4614,65 @@ IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
DWORD
Flags
,
DWORD
*
ReturnValues
)
{
IDirect3DDeviceImpl
*
This
=
(
IDirect3DDeviceImpl
*
)
iface
;
FIXME
(
"(%p)->(%p,%p,%08x,%08x,%p): stub!
\n
"
,
This
,
Centers
,
Radii
,
NumSpheres
,
Flags
,
ReturnValues
);
/* the DirectX 7 sdk says that the visibility is computed by
* back-transforming the viewing frustum to model space
* using the inverse of the combined world, view and projection
* matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
* is returned.
*
* Basic implementation idea:
* 1) Check if the center is in the viewing frustum
* 2) Cut the sphere with the planes of the viewing
* frustum
*
* ->Center inside the frustum, no intersections:
* Fully visible
* ->Center outside the frustum, no intersections:
* Not visible
* ->Some intersections: Partially visible
*
* Implement this call in WineD3D. Either implement the
* matrix and vector stuff in WineD3D, or use some external
* math library.
*/
D3DMATRIX
m
,
temp
;
D3DVALUE
origin_plane
[
6
];
D3DVECTOR
vec
[
6
];
HRESULT
hr
;
UINT
i
,
j
;
TRACE
(
"(%p)->(%p,%p,%08x,%08x,%p)
\n
"
,
iface
,
Centers
,
Radii
,
NumSpheres
,
Flags
,
ReturnValues
);
hr
=
IDirect3DDeviceImpl_7_GetTransform
(
iface
,
D3DTRANSFORMSTATE_WORLD
,
&
m
);
if
(
hr
!=
DD_OK
)
return
DDERR_INVALIDPARAMS
;
hr
=
IDirect3DDeviceImpl_7_GetTransform
(
iface
,
D3DTRANSFORMSTATE_VIEW
,
&
temp
);
if
(
hr
!=
DD_OK
)
return
DDERR_INVALIDPARAMS
;
multiply_matrix_D3D_way
(
&
m
,
&
m
,
&
temp
);
hr
=
IDirect3DDeviceImpl_7_GetTransform
(
iface
,
D3DTRANSFORMSTATE_PROJECTION
,
&
temp
);
if
(
hr
!=
DD_OK
)
return
DDERR_INVALIDPARAMS
;
multiply_matrix_D3D_way
(
&
m
,
&
m
,
&
temp
);
/* Left plane */
vec
[
0
].
u1
.
x
=
m
.
_14
+
m
.
_11
;
vec
[
0
].
u2
.
y
=
m
.
_24
+
m
.
_21
;
vec
[
0
].
u3
.
z
=
m
.
_34
+
m
.
_31
;
origin_plane
[
0
]
=
m
.
_44
+
m
.
_41
;
/* Right plane */
vec
[
1
].
u1
.
x
=
m
.
_14
-
m
.
_11
;
vec
[
1
].
u2
.
y
=
m
.
_24
-
m
.
_21
;
vec
[
1
].
u3
.
z
=
m
.
_34
-
m
.
_31
;
origin_plane
[
1
]
=
m
.
_44
-
m
.
_41
;
/* Top plane */
vec
[
2
].
u1
.
x
=
m
.
_14
-
m
.
_12
;
vec
[
2
].
u2
.
y
=
m
.
_24
-
m
.
_22
;
vec
[
2
].
u3
.
z
=
m
.
_34
-
m
.
_32
;
origin_plane
[
2
]
=
m
.
_44
-
m
.
_42
;
/* Bottom plane */
vec
[
3
].
u1
.
x
=
m
.
_14
+
m
.
_12
;
vec
[
3
].
u2
.
y
=
m
.
_24
+
m
.
_22
;
vec
[
3
].
u3
.
z
=
m
.
_34
+
m
.
_32
;
origin_plane
[
3
]
=
m
.
_44
+
m
.
_42
;
/* Front plane */
vec
[
4
].
u1
.
x
=
m
.
_13
;
vec
[
4
].
u2
.
y
=
m
.
_23
;
vec
[
4
].
u3
.
z
=
m
.
_33
;
origin_plane
[
4
]
=
m
.
_43
;
/* Back plane*/
vec
[
5
].
u1
.
x
=
m
.
_14
-
m
.
_13
;
vec
[
5
].
u2
.
y
=
m
.
_24
-
m
.
_23
;
vec
[
5
].
u3
.
z
=
m
.
_34
-
m
.
_33
;
origin_plane
[
5
]
=
m
.
_44
-
m
.
_43
;
for
(
i
=
0
;
i
<
NumSpheres
;
i
++
)
{
ReturnValues
[
i
]
=
0
;
for
(
j
=
0
;
j
<
6
;
j
++
)
ReturnValues
[
i
]
|=
in_plane
(
j
,
vec
[
j
],
origin_plane
[
j
],
Centers
[
i
],
Radii
[
i
]);
}
return
D3D_OK
;
}
...
...
dlls/ddraw/tests/d3d.c
View file @
22bfd139
...
...
@@ -2753,9 +2753,9 @@ static void SetMaterialTest(void)
static
void
ComputeSphereVisibility
(
void
)
{
D3DMATRIX
proj
,
view
,
world
;
D3DVALUE
radius
;
D3DVECTOR
center
;
DWORD
result
[
1
];
D3DVALUE
radius
[
3
]
;
D3DVECTOR
center
[
3
]
;
DWORD
result
[
3
];
HRESULT
rc
;
world
.
_11
=
1
.
0
;
world
.
_12
=
0
.
0
;
world
.
_13
=
0
.
0
;
world
.
_14
=
0
.
0
;
...
...
@@ -2773,25 +2773,36 @@ static void ComputeSphereVisibility(void)
proj
.
_31
=
0
.
000000
;
proj
.
_32
=
0
.
000000
;
proj
.
_33
=
1
.
02040
8
,
proj
.
_34
=
1
.
000000
;
proj
.
_41
=
0
.
000000
;
proj
.
_42
=
0
.
000000
;
proj
.
_43
=-
0
.
102041
;
proj
.
_44
=
0
.
000000
;
center
.
x
=
11
.
461533
;
center
.
y
=-
4
.
761727
;
center
.
z
=-
1
.
171646
;
radius
=
38
.
252632
;
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_WORLD
,
&
world
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_VIEW
,
&
view
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_PROJECTION
,
&
proj
);
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
&
center
,
&
radius
,
1
,
0
,
result
);
center
[
0
].
x
=
11
.
461533
;
center
[
0
].
y
=-
4
.
761727
;
center
[
0
].
z
=-
1
.
171646
;
radius
[
0
]
=
38
.
252632
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
todo_wine
ok
(
result
[
0
]
==
0x3f
,
"Expected 0x3f, got %x
\n
"
,
result
[
0
]);
ok
(
result
[
0
]
==
0x3f
,
"Expected 0x3f, got %x
\n
"
,
result
[
0
]);
world
.
_11
=
1
.
0
;
world
.
_12
=
0
.
0
;
world
.
_13
=
0
.
0
;
world
.
_14
=
0
.
0
;
world
.
_21
=
0
.
0
;
world
.
_22
=
1
.
0
;
world
.
_23
=
0
.
0
;
world
.
_24
=
0
.
0
;
world
.
_31
=
0
.
0
;
world
.
_32
=
0
.
0
;
world
.
_33
=
1
.
0
;
world
.
_34
=
0
.
0
;
world
.
_41
=
0
.
0
;
world
.
_42
=
0
.
0
;
world
.
_43
=
0
.
0
;
world
.
_44
=
1
.
0
;
center
[
0
].
x
=-
3
.
515620
;
center
[
0
].
y
=-
1
.
560661
;
center
[
0
].
z
=-
12
.
464638
;
radius
[
0
]
=
4
.
354097
;
center
[
1
].
x
=
14
.
290396
;
center
[
1
].
y
=-
2
.
981143
;
center
[
1
].
z
=-
24
.
311312
;
radius
[
1
]
=
12
.
500704
;
center
[
2
].
x
=
1
.
461626
;
center
[
2
].
y
=-
6
.
093709
,
center
[
2
].
z
=-
13
.
901010
;
radius
[
2
]
=
17
.
251318
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
3
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x103d
,
"Expected 0x103d, got %x
\n
"
,
result
[
0
]);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
1
]
==
0x3f
,
"Expected 0x3f, got %x
\n
"
,
result
[
1
]);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
2
]
==
0x3f
,
"Expected 0x3f, got %x
\n
"
,
result
[
2
]);
view
.
_11
=
1
.
0
;
view
.
_12
=
0
.
0
;
view
.
_13
=
0
.
0
;
view
.
_14
=
0
.
0
;
view
.
_21
=
0
.
0
;
view
.
_22
=
1
.
0
;
view
.
_23
=
0
.
0
;
view
.
_24
=
0
.
0
;
...
...
@@ -2803,80 +2814,125 @@ static void ComputeSphereVisibility(void)
proj
.
_31
=
0
.
0
;
proj
.
_32
=
0
.
0
;
proj
.
_33
=
10
.
0
,
proj
.
_34
=
0
.
0
;
proj
.
_41
=
0
.
0
;
proj
.
_42
=
0
.
0
;
proj
.
_43
=
0
.
0
;
proj
.
_44
=
1
.
0
;
center
.
x
=
0
.
0
;
center
.
y
=
0
.
0
;
center
.
z
=
0
.
05
;
center
[
0
]
.
x
=
0
.
0
;
center
[
0
]
.
y
=
0
.
0
;
center
[
0
]
.
z
=
0
.
05
;
radius
=
0
.
04
;
radius
[
0
]
=
0
.
04
;
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_WORLD
,
&
world
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_VIEW
,
&
view
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_PROJECTION
,
&
proj
);
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
&
center
,
&
radius
,
1
,
0
,
result
);
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
todo_wine
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0, got %x
\n
"
,
result
[
0
]);
world
.
_11
=
1
.
0
;
world
.
_12
=
0
.
0
;
world
.
_13
=
0
.
0
;
world
.
_14
=
0
.
0
;
world
.
_21
=
0
.
0
;
world
.
_22
=
1
.
0
;
world
.
_23
=
0
.
0
;
world
.
_24
=
0
.
0
;
world
.
_31
=
0
.
0
;
world
.
_32
=
0
.
0
;
world
.
_33
=
1
.
0
;
world
.
_34
=
0
.
0
;
world
.
_41
=
0
.
0
;
world
.
_42
=
0
.
0
;
world
.
_43
=
0
.
0
;
world
.
_44
=
1
.
0
;
view
.
_11
=
1
.
0
;
view
.
_12
=
0
.
0
;
view
.
_13
=
0
.
0
;
view
.
_14
=
0
.
0
;
view
.
_21
=
0
.
0
;
view
.
_22
=
1
.
0
;
view
.
_23
=
0
.
0
;
view
.
_24
=
0
.
0
;
view
.
_31
=
0
.
0
;
view
.
_32
=
0
.
0
;
view
.
_33
=
1
.
0
;
view
.
_34
=
0
.
0
;
view
.
_41
=
0
.
0
;
view
.
_42
=
0
.
0
;
view
.
_43
=
0
.
0
;
view
.
_44
=
1
.
0
;
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0, got %x
\n
"
,
result
[
0
]);
proj
.
_11
=
1
.
0
;
proj
.
_12
=
0
.
0
;
proj
.
_13
=
0
.
0
;
proj
.
_14
=
0
.
0
;
proj
.
_21
=
0
.
0
;
proj
.
_22
=
1
.
0
;
proj
.
_23
=
0
.
0
,
proj
.
_24
=
0
.
0
;
proj
.
_31
=
0
.
0
;
proj
.
_32
=
0
.
0
;
proj
.
_33
=
1
.
0
,
proj
.
_34
=
0
.
0
;
proj
.
_41
=
0
.
0
;
proj
.
_42
=
0
.
0
;
proj
.
_43
=
0
.
0
;
proj
.
_44
=
1
.
0
;
center
.
x
=
0
.
0
;
center
.
y
=
0
.
0
;
center
.
z
=
0
.
5
;
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_PROJECTION
,
&
proj
);
radius
=
0
.
5
;
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=
0
.
5
;
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_WORLD
,
&
world
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_VIEW
,
&
view
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_PROJECTION
,
&
proj
);
radius
[
0
]
=
0
.
5
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
&
center
,
&
radius
,
1
,
0
,
result
);
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
todo_wine
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0, got %x
\n
"
,
result
[
0
]);
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0, got %x
\n
"
,
result
[
0
]);
world
.
_11
=
1
.
0
;
world
.
_12
=
0
.
0
;
world
.
_13
=
0
.
0
;
world
.
_14
=
0
.
0
;
world
.
_21
=
0
.
0
;
world
.
_22
=
1
.
0
;
world
.
_23
=
0
.
0
;
world
.
_24
=
0
.
0
;
world
.
_31
=
0
.
0
;
world
.
_32
=
0
.
0
;
world
.
_33
=
1
.
0
;
world
.
_34
=
0
.
0
;
world
.
_41
=
0
.
0
;
world
.
_42
=
0
.
0
;
world
.
_43
=
0
.
0
;
world
.
_44
=
1
.
0
;
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=
0
.
0
;
view
.
_11
=
1
.
0
;
view
.
_12
=
0
.
0
;
view
.
_13
=
0
.
0
;
view
.
_14
=
0
.
0
;
view
.
_21
=
0
.
0
;
view
.
_22
=
1
.
0
;
view
.
_23
=
0
.
0
;
view
.
_24
=
0
.
0
;
view
.
_31
=
0
.
0
;
view
.
_32
=
0
.
0
;
view
.
_33
=
1
.
0
;
view
.
_34
=
0
.
0
;
view
.
_41
=
0
.
0
;
view
.
_42
=
0
.
0
;
view
.
_43
=
0
.
0
;
view
.
_44
=
1
.
0
;
radius
[
0
]
=
0
.
0
;
proj
.
_11
=
1
.
0
;
proj
.
_12
=
0
.
0
;
proj
.
_13
=
0
.
0
;
proj
.
_14
=
0
.
0
;
proj
.
_21
=
0
.
0
;
proj
.
_22
=
1
.
0
;
proj
.
_23
=
0
.
0
,
proj
.
_24
=
0
.
0
;
proj
.
_31
=
0
.
0
;
proj
.
_32
=
0
.
0
;
proj
.
_33
=
1
.
0
,
proj
.
_34
=
0
.
0
;
proj
.
_41
=
0
.
0
;
proj
.
_42
=
0
.
0
;
proj
.
_43
=
0
.
0
;
proj
.
_44
=
1
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
center
.
x
=
0
.
0
;
center
.
y
=
0
.
0
;
center
.
z
=
0
.
0
;
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0, got %x
\n
"
,
result
[
0
]);
radius
=
0
.
0
;
center
[
0
].
x
=-
1
.
0
;
center
[
0
].
y
=-
1
.
0
;
center
[
0
].
z
=
0
.
50
;
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_WORLD
,
&
world
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_VIEW
,
&
view
);
IDirect3DDevice7_SetTransform
(
lpD3DDevice
,
D3DTRANSFORMSTATE_PROJECTION
,
&
proj
);
radius
[
0
]
=
0
.
25
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x9
,
"Expected 0x9, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=-
20
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=
0
.
50
;
radius
[
0
]
=
3
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x103d
,
"Expected 0x103d, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=
20
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=
0
.
50
;
radius
[
0
]
=
3
.
0
f
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x203e
,
"Expected 0x203e, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=-
20
.
0
;
center
[
0
].
z
=
0
.
50
;
radius
[
0
]
=
3
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x803b
,
"Expected 0x803b, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=
20
.
0
;
center
[
0
].
z
=
0
.
5
;
radius
[
0
]
=
3
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x4037
,
"Expected 0x4037, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=-
20
;
radius
[
0
]
=
3
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
ok
(
result
[
0
]
==
0x1001f
,
"Expected 0x1001f, got %x
\n
"
,
result
[
0
]);
center
[
0
].
x
=
0
.
0
;
center
[
0
].
y
=
0
.
0
;
center
[
0
].
z
=
20
.
0
;
radius
[
0
]
=
3
.
0
;
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
&
center
,
&
radius
,
1
,
0
,
result
);
rc
=
IDirect3DDevice7_ComputeSphereVisibility
(
lpD3DDevice
,
center
,
radius
,
1
,
0
,
result
);
ok
(
rc
==
D3D_OK
,
"Expected D3D_OK, received %x
\n
"
,
rc
);
todo_wine
ok
(
result
[
0
]
==
0x0
,
"Expected 0x0
, got %x
\n
"
,
result
[
0
]);
ok
(
result
[
0
]
==
0x2002f
,
"Expected 0x2002f
, got %x
\n
"
,
result
[
0
]);
}
START_TEST
(
d3d
)
...
...
dlls/ddraw/utils.c
View file @
22bfd139
...
...
@@ -1182,6 +1182,31 @@ multiply_matrix(D3DMATRIX *dest,
memcpy
(
dest
,
&
temp
,
16
*
sizeof
(
D3DVALUE
));
}
void
multiply_matrix_D3D_way
(
D3DMATRIX
*
result
,
const
D3DMATRIX
*
m1
,
const
D3DMATRIX
*
m2
)
{
D3DMATRIX
temp
;
temp
.
_11
=
m1
->
_11
*
m2
->
_11
+
m1
->
_12
*
m2
->
_21
+
m1
->
_13
*
m2
->
_31
+
m1
->
_14
*
m2
->
_41
;
temp
.
_12
=
m1
->
_11
*
m2
->
_12
+
m1
->
_12
*
m2
->
_22
+
m1
->
_13
*
m2
->
_32
+
m1
->
_14
*
m2
->
_42
;
temp
.
_13
=
m1
->
_11
*
m2
->
_13
+
m1
->
_12
*
m2
->
_23
+
m1
->
_13
*
m2
->
_33
+
m1
->
_14
*
m2
->
_43
;
temp
.
_14
=
m1
->
_11
*
m2
->
_14
+
m1
->
_12
*
m2
->
_24
+
m1
->
_13
*
m2
->
_34
+
m1
->
_14
*
m2
->
_44
;
temp
.
_21
=
m1
->
_21
*
m2
->
_11
+
m1
->
_22
*
m2
->
_21
+
m1
->
_23
*
m2
->
_31
+
m1
->
_24
*
m2
->
_41
;
temp
.
_22
=
m1
->
_21
*
m2
->
_12
+
m1
->
_22
*
m2
->
_22
+
m1
->
_23
*
m2
->
_32
+
m1
->
_24
*
m2
->
_42
;
temp
.
_23
=
m1
->
_21
*
m2
->
_13
+
m1
->
_22
*
m2
->
_23
+
m1
->
_23
*
m2
->
_33
+
m1
->
_24
*
m2
->
_43
;
temp
.
_24
=
m1
->
_21
*
m2
->
_14
+
m1
->
_22
*
m2
->
_24
+
m1
->
_23
*
m2
->
_34
+
m1
->
_24
*
m2
->
_44
;
temp
.
_31
=
m1
->
_31
*
m2
->
_11
+
m1
->
_32
*
m2
->
_21
+
m1
->
_33
*
m2
->
_31
+
m1
->
_34
*
m2
->
_41
;
temp
.
_32
=
m1
->
_31
*
m2
->
_12
+
m1
->
_32
*
m2
->
_22
+
m1
->
_33
*
m2
->
_32
+
m1
->
_34
*
m2
->
_42
;
temp
.
_33
=
m1
->
_31
*
m2
->
_13
+
m1
->
_32
*
m2
->
_23
+
m1
->
_33
*
m2
->
_33
+
m1
->
_34
*
m2
->
_43
;
temp
.
_34
=
m1
->
_31
*
m2
->
_14
+
m1
->
_32
*
m2
->
_24
+
m1
->
_33
*
m2
->
_34
+
m1
->
_34
*
m2
->
_44
;
temp
.
_41
=
m1
->
_41
*
m2
->
_11
+
m1
->
_42
*
m2
->
_21
+
m1
->
_43
*
m2
->
_31
+
m1
->
_44
*
m2
->
_41
;
temp
.
_42
=
m1
->
_41
*
m2
->
_12
+
m1
->
_42
*
m2
->
_22
+
m1
->
_43
*
m2
->
_32
+
m1
->
_44
*
m2
->
_42
;
temp
.
_43
=
m1
->
_41
*
m2
->
_13
+
m1
->
_42
*
m2
->
_23
+
m1
->
_43
*
m2
->
_33
+
m1
->
_44
*
m2
->
_43
;
temp
.
_44
=
m1
->
_41
*
m2
->
_14
+
m1
->
_42
*
m2
->
_24
+
m1
->
_43
*
m2
->
_34
+
m1
->
_44
*
m2
->
_44
;
*
result
=
temp
;
return
;
}
HRESULT
hr_ddraw_from_wined3d
(
HRESULT
hr
)
...
...
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