Commit 22dce305 authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

d3d9/tests: Add more tests for shader validator.

parent 477fe4ba
...@@ -14256,18 +14256,71 @@ struct IDirect3DShaderValidator9 ...@@ -14256,18 +14256,71 @@ struct IDirect3DShaderValidator9
const struct IDirect3DShaderValidator9Vtbl *vtbl; const struct IDirect3DShaderValidator9Vtbl *vtbl;
}; };
#define MAX_VALIDATOR_CB_CALL_COUNT 5
struct test_shader_validator_cb_context
{
unsigned int call_count;
const char *file[MAX_VALIDATOR_CB_CALL_COUNT];
int line[MAX_VALIDATOR_CB_CALL_COUNT];
DWORD_PTR message_id[MAX_VALIDATOR_CB_CALL_COUNT];
const char *message[MAX_VALIDATOR_CB_CALL_COUNT];
};
HRESULT WINAPI test_shader_validator_cb(const char *file, int line, DWORD_PTR arg3, HRESULT WINAPI test_shader_validator_cb(const char *file, int line, DWORD_PTR arg3,
DWORD_PTR message_id, const char *message, void *context) DWORD_PTR message_id, const char *message, void *context)
{ {
ok(0, "Unexpected call.\n"); if (context)
{
struct test_shader_validator_cb_context *c = context;
c->file[c->call_count] = file;
c->line[c->call_count] = line;
c->message_id[c->call_count] = message_id;
c->message[c->call_count] = message;
++c->call_count;
}
else
{
ok(0, "Unexpected call.\n");
}
return S_OK; return S_OK;
} }
static void test_shader_validator(void) static void test_shader_validator(void)
{ {
static const unsigned int dcl_texcoord_9_9[] = {0x0200001f, 0x80090005, 0x902f0009}; /* dcl_texcoord9_pp v9 */
static const unsigned int dcl_texcoord_9_10[] = {0x0200001f, 0x80090005, 0x902f000a}; /* dcl_texcoord9_pp v10 */
static const unsigned int dcl_texcoord_10_9[] = {0x0200001f, 0x800a0005, 0x902f0009}; /* dcl_texcoord10_pp v9 */
static const unsigned int mov_r2_v9[] = {0x02000001, 0x80220002, 0x90ff0009}; /* mov_pp r2.y, v9.w */
static const unsigned int mov_r2_v10[] = {0x02000001, 0x80220002, 0x90ff000a}; /* mov_pp r2.y, v10.w */
static const unsigned int ps_3_0 = D3DPS_VERSION(3, 0);
static const unsigned int end_token = 0x0000ffff;
static const char *test_file_name = "test_file";
static const struct instruction_test
{
unsigned int shader_version;
const unsigned int *instruction;
unsigned int instruction_length;
DWORD_PTR message_id;
const unsigned int *decl;
unsigned int decl_length;
}
instruction_tests[] =
{
{D3DPS_VERSION(3, 0), dcl_texcoord_9_9, ARRAY_SIZE(dcl_texcoord_9_9)},
{D3DPS_VERSION(3, 0), dcl_texcoord_9_10, ARRAY_SIZE(dcl_texcoord_9_10), 0x12c},
{D3DPS_VERSION(3, 0), dcl_texcoord_10_9, ARRAY_SIZE(dcl_texcoord_10_9)},
{D3DPS_VERSION(3, 0), mov_r2_v9, ARRAY_SIZE(mov_r2_v9), 0, dcl_texcoord_9_9, ARRAY_SIZE(dcl_texcoord_9_9)},
{D3DPS_VERSION(3, 0), mov_r2_v10, ARRAY_SIZE(mov_r2_v10), 0x167},
};
struct test_shader_validator_cb_context context;
IDirect3DShaderValidator9 *validator; IDirect3DShaderValidator9 *validator;
HRESULT expected_hr, hr;
unsigned int i;
ULONG refcount; ULONG refcount;
HRESULT hr;
validator = Direct3DShaderValidatorCreate9(); validator = Direct3DShaderValidatorCreate9();
...@@ -14290,6 +14343,104 @@ static void test_shader_validator(void) ...@@ -14290,6 +14343,104 @@ static void test_shader_validator(void)
hr = validator->vtbl->End(validator); hr = validator->vtbl->End(validator);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = validator->vtbl->Begin(validator, test_shader_validator_cb, &context, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
memset(&context, 0, sizeof(context));
hr = validator->vtbl->Instruction(validator, test_file_name, 28, &simple_vs[1], 3);
todo_wine
{
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(context.call_count == 2, "Got unexpected call_count %u.\n", context.call_count);
ok(!!context.message[0], "Got NULL message.\n");
ok(!!context.message[1], "Got NULL message.\n");
ok(context.message_id[0] == 0xef, "Got unexpected message_id[0] %p.\n", (void *)context.message_id[0]);
ok(context.message_id[1] == 0xf0, "Got unexpected message_id[1] %p.\n", (void *)context.message_id[1]);
ok(context.line[0] == -1, "Got unexpected line %d.\n", context.line[0]);
}
ok(!context.file[0], "Got unexpected file[0] %s.\n", context.file[0]);
ok(!context.file[1], "Got unexpected file[0] %s.\n", context.file[1]);
ok(!context.line[1], "Got unexpected line %d.\n", context.line[1]);
memset(&context, 0, sizeof(context));
hr = validator->vtbl->End(validator);
todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(!context.call_count, "Got unexpected call_count %u.\n", context.call_count);
memset(&context, 0, sizeof(context));
hr = validator->vtbl->Begin(validator, test_shader_validator_cb, &context, 0);
todo_wine
{
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
ok(context.call_count == 1, "Got unexpected call_count %u.\n", context.call_count);
ok(context.message_id[0] == 0xeb, "Got unexpected message_id[0] %p.\n", (void *)context.message_id[0]);
ok(!!context.message[0], "Got NULL message.\n");
}
ok(!context.file[0], "Got unexpected file[0] %s.\n", context.file[0]);
ok(!context.line[0], "Got unexpected line %d.\n", context.line[0]);
hr = validator->vtbl->Begin(validator, NULL, &context, 0);
todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
refcount = validator->vtbl->Release(validator);
todo_wine ok(!refcount, "Validator has %u references left.\n", refcount);
validator = Direct3DShaderValidatorCreate9();
hr = validator->vtbl->Begin(validator, NULL, &context, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = validator->vtbl->Instruction(validator, test_file_name, 1, &ps_3_0, 1);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = validator->vtbl->Instruction(validator, test_file_name, 5, &end_token, 1);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = validator->vtbl->End(validator);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(instruction_tests); ++i)
{
const struct instruction_test *test = &instruction_tests[i];
hr = validator->vtbl->Begin(validator, test_shader_validator_cb, &context, 0);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
hr = validator->vtbl->Instruction(validator, test_file_name, 1, &test->shader_version, 1);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
if (test->decl)
{
memset(&context, 0, sizeof(context));
hr = validator->vtbl->Instruction(validator, test_file_name, 3, test->decl, test->decl_length);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
ok(!context.call_count, "Got unexpected call_count %u, test %u.\n", context.call_count, i);
}
memset(&context, 0, sizeof(context));
hr = validator->vtbl->Instruction(validator, test_file_name, 3, test->instruction, test->instruction_length);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
if (test->message_id)
{
todo_wine
{
ok(context.call_count == 1, "Got unexpected call_count %u, test %u.\n", context.call_count, i);
ok(!!context.message[0], "Got NULL message, test %u.\n", i);
ok(context.message_id[0] == test->message_id, "Got unexpected message_id[0] %p, test %u.\n",
(void *)context.message_id[0], i);
ok(context.file[0] == test_file_name, "Got unexpected file[0] %s, test %u.\n", context.file[0], i);
ok(context.line[0] == 3, "Got unexpected line %d, test %u.\n", context.line[0], i);
}
}
else
{
ok(!context.call_count, "Got unexpected call_count %u, test %u.\n", context.call_count, i);
}
hr = validator->vtbl->Instruction(validator, test_file_name, 5, &end_token, 1);
ok(hr == S_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
hr = validator->vtbl->End(validator);
expected_hr = test->message_id ? E_FAIL : S_OK;
todo_wine_if(expected_hr) ok(hr == expected_hr, "Got unexpected hr %#x, test %u.\n", hr, i);
}
refcount = validator->vtbl->Release(validator); refcount = validator->vtbl->Release(validator);
todo_wine ok(!refcount, "Validator has %u references left.\n", refcount); todo_wine ok(!refcount, "Validator has %u references left.\n", refcount);
} }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment