Commit 22edaaef authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

gdi32: Small wording tweaks in comments.

parent 87fefc7e
...@@ -1041,7 +1041,7 @@ BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd, ...@@ -1041,7 +1041,7 @@ BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd,
* *Very* simple bezier drawing code, * *Very* simple bezier drawing code,
* *
* It uses a recursive algorithm to divide the curve in a series * It uses a recursive algorithm to divide the curve in a series
* of straight line segments. Not ideal but for me sufficient. * of straight line segments. Not ideal but sufficient for me.
* If you are in need for something better look for some incremental * If you are in need for something better look for some incremental
* algorithm. * algorithm.
* *
...@@ -1203,7 +1203,7 @@ static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, ...@@ -1203,7 +1203,7 @@ static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
* Ptr to an array of POINTs that contain the lines that approximate the * Ptr to an array of POINTs that contain the lines that approximate the
* Beziers. The array is allocated on the process heap and it is the caller's * Beziers. The array is allocated on the process heap and it is the caller's
* responsibility to HeapFree it. [this is not a particularly nice interface * responsibility to HeapFree it. [this is not a particularly nice interface
* but since we can't know in advance how many points will generate, the * but since we can't know in advance how many points we will generate, the
* alternative would be to call the function twice, once to determine the size * alternative would be to call the function twice, once to determine the size
* and a second time to do the work - I decided this was too much of a pain]. * and a second time to do the work - I decided this was too much of a pain].
*/ */
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