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wine
wine-winehq
Commits
2324ce6e
Commit
2324ce6e
authored
Oct 12, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 12, 2012
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wined3d: Implement WINED3DSIH_IMUL in the GLSL shader backend.
parent
ad1a1ee4
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1 changed file
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24 additions
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1 deletion
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-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+24
-1
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dlls/wined3d/glsl_shader.c
View file @
2324ce6e
...
...
@@ -2268,6 +2268,29 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
}
}
static
void
shader_glsl_imul
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
wined3d_shader_buffer
*
buffer
=
ins
->
ctx
->
buffer
;
struct
glsl_src_param
src0_param
;
struct
glsl_src_param
src1_param
;
DWORD
write_mask
;
/* If we have ARB_gpu_shader5 or GLSL 4.0, we can use imulExtended(). If
* not, we can emulate it. */
if
(
ins
->
dst
[
0
].
reg
.
type
!=
WINED3DSPR_NULL
)
FIXME
(
"64-bit integer multiplies not implemented.
\n
"
);
if
(
ins
->
dst
[
1
].
reg
.
type
!=
WINED3DSPR_NULL
)
{
write_mask
=
shader_glsl_append_dst_ext
(
buffer
,
ins
,
&
ins
->
dst
[
1
]);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
write_mask
,
&
src0_param
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
1
],
write_mask
,
&
src1_param
);
shader_addline
(
ins
->
ctx
->
buffer
,
"%s * %s);
\n
"
,
src0_param
.
param_str
,
src1_param
.
param_str
);
}
}
/* Process the WINED3DSIO_MOV opcode using GLSL (dst = src) */
static
void
shader_glsl_mov
(
const
struct
wined3d_shader_instruction
*
ins
)
{
...
...
@@ -5318,7 +5341,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IF */
shader_glsl_if
,
/* WINED3DSIH_IFC */
shader_glsl_ifc
,
/* WINED3DSIH_IGE */
shader_glsl_relop
,
/* WINED3DSIH_IMUL */
NULL
,
/* WINED3DSIH_IMUL */
shader_glsl_imul
,
/* WINED3DSIH_ITOF */
shader_glsl_to_float
,
/* WINED3DSIH_LABEL */
shader_glsl_label
,
/* WINED3DSIH_LD */
NULL
,
...
...
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