Commit 23ef2686 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

quartz/tests: Add more tests for asynchronous state change.

parent ac0eb572
......@@ -1173,7 +1173,7 @@ struct testfilter
struct testpin *pins;
unsigned int pin_count, enum_idx;
HRESULT state_hr, seek_hr;
HRESULT state_hr, GetState_hr, seek_hr;
IAMFilterMiscFlags IAMFilterMiscFlags_iface;
ULONG misc_flags;
......@@ -1393,7 +1393,7 @@ static HRESULT WINAPI testfilter_GetState(IBaseFilter *iface, DWORD timeout, FIL
if (winetest_debug > 1) trace("%p->GetState(%u)\n", filter, timeout);
*state = filter->state;
return filter->state_hr;
return filter->GetState_hr;
}
static HRESULT WINAPI testfilter_SetSyncSource(IBaseFilter *iface, IReferenceClock *clock)
......@@ -3199,6 +3199,7 @@ static void test_filter_state(void)
REFERENCE_TIME start_time;
IReferenceClock *clock;
IMediaControl *control;
FILTER_STATE mf_state;
IMediaFilter *filter;
OAFilterState state;
HRESULT hr;
......@@ -3402,33 +3403,213 @@ todo_wine
ok(hr == S_OK, "Got hr %#x.\n", hr);
check_filter_state(graph, State_Stopped);
/* Test asynchronous state change. */
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Pause(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
sink.state_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
sink.state_hr = VFW_S_CANT_CUE;
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Stop(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(state == State_Stopped, "Got state %u.\n", state);
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Stopped, "Got state %u.\n", state);
/* Renderers are expected to block completing a state change into paused
* until they receive a sample. Because the graph can transition from
* stopped -> paused -> running in one call, which itself needs to be
* asynchronous, it actually waits on a separate thread for all filters
* to be ready, then calls IMediaFilter::Run() once they are.
*
* However, IMediaControl::GetState() will return VFW_S_STATE_INTERMEDIATE
* if filters haven't caught up to the graph yet. To make matters worse, it
* doesn't take the above into account, meaning that it'll gladly return
* VFW_S_STATE_INTERMEDIATE even if passed an infinite timeout. */
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Run(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(state == State_Running, "Got state %u.\n", state);
todo_wine ok(sink.state == State_Paused, "Got state %u.\n", sink.state);
todo_wine ok(source.state == State_Paused, "Got state %u.\n", source.state);
hr = IMediaControl_Run(control);
todo_wine ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(state == State_Running, "Got state %u.\n", state);
todo_wine ok(sink.state == State_Paused, "Got state %u.\n", sink.state);
todo_wine ok(source.state == State_Paused, "Got state %u.\n", source.state);
sink.state_hr = sink.GetState_hr = S_OK;
while ((hr = IMediaControl_GetState(control, INFINITE, &state)) == VFW_S_STATE_INTERMEDIATE)
{
ok(state == State_Running, "Got state %u.\n", state);
todo_wine ok(sink.state == State_Paused, "Got state %u.\n", sink.state);
todo_wine ok(source.state == State_Paused, "Got state %u.\n", source.state);
Sleep(10);
}
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Running, "Got state %u.\n", state);
ok(sink.state == State_Running, "Got state %u.\n", sink.state);
ok(source.state == State_Running, "Got state %u.\n", source.state);
/* The above logic does not apply to the running -> paused -> stopped
* transition. The filter graph will stop a filter regardless of whether
* it's completely paused. Inasmuch as stopping the filter is like flushing
* it—i.e. it has to succeed—this makes sense. */
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Stop(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
ok(sink.state == State_Stopped, "Got state %u.\n", sink.state);
ok(source.state == State_Stopped, "Got state %u.\n", source.state);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(state == State_Stopped, "Got state %u.\n", state);
hr = IMediaControl_Stop(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Stopped, "Got state %u.\n", state);
/* Try an asynchronous stopped->paused->running transition, but pause or
* stop the graph before our filter is completely paused. */
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Run(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaControl_Pause(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
ok(sink.state == State_Paused, "Got state %u.\n", sink.state);
ok(source.state == State_Paused, "Got state %u.\n", source.state);
hr = IMediaControl_Stop(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_Run(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaControl_Stop(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
ok(sink.state == State_Stopped, "Got state %u.\n", sink.state);
ok(source.state == State_Stopped, "Got state %u.\n", source.state);
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(state == State_Stopped, "Got state %u.\n", state);
ok(sink.state == State_Stopped, "Got state %u.\n", sink.state);
ok(source.state == State_Stopped, "Got state %u.\n", source.state);
/* This logic doesn't apply when using IMediaFilter methods directly. */
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaFilter_Run(filter, 0);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
hr = IMediaFilter_GetState(filter, 0, &mf_state);
ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
ok(mf_state == State_Running, "Got state %u.\n", mf_state);
ok(sink.state == State_Running, "Got state %u.\n", sink.state);
ok(source.state == State_Running, "Got state %u.\n", source.state);
sink.state_hr = sink.GetState_hr = S_OK;
hr = IMediaFilter_GetState(filter, 0, &mf_state);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(mf_state == State_Running, "Got state %u.\n", mf_state);
ok(sink.state == State_Running, "Got state %u.\n", sink.state);
ok(source.state == State_Running, "Got state %u.\n", source.state);
hr = IMediaFilter_Stop(filter);
ok(hr == S_OK, "Got hr %#x.\n", hr);
ok(sink.state == State_Stopped, "Got state %u.\n", sink.state);
ok(source.state == State_Stopped, "Got state %u.\n", source.state);
/* Test VFW_S_CANT_CUE. */
sink.GetState_hr = VFW_S_CANT_CUE;
hr = IMediaControl_Pause(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_CANT_CUE, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
sink.state_hr = VFW_S_STATE_INTERMEDIATE;
source.state_hr = VFW_S_CANT_CUE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
source.GetState_hr = VFW_S_CANT_CUE;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_CANT_CUE, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
sink.state_hr = VFW_S_CANT_CUE;
source.state_hr = VFW_S_STATE_INTERMEDIATE;
sink.GetState_hr = VFW_S_CANT_CUE;
source.GetState_hr = VFW_S_STATE_INTERMEDIATE;
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_CANT_CUE, "Got hr %#x.\n", hr);
ok(state == State_Paused, "Got state %u.\n", state);
sink.state_hr = source.state_hr = S_OK;
sink.GetState_hr = source.GetState_hr = S_OK;
hr = IMediaControl_Stop(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
sink.state_hr = S_FALSE;
sink.GetState_hr = VFW_S_STATE_INTERMEDIATE;
source.GetState_hr = VFW_S_CANT_CUE;
hr = IMediaControl_Run(control);
ok(hr == S_FALSE, "Got hr %#x.\n", hr);
ok(sink.state == State_Running, "Got state %u.\n", sink.state);
ok(source.state == State_Running, "Got state %u.\n", source.state);
hr = IMediaControl_GetState(control, 0, &state);
ok(hr == VFW_S_CANT_CUE, "Got hr %#x.\n", hr);
ok(state == State_Running, "Got state %u.\n", state);
ok(sink.state == State_Running, "Got state %u.\n", sink.state);
ok(source.state == State_Running, "Got state %u.\n", source.state);
sink.state_hr = sink.GetState_hr = source.GetState_hr = S_OK;
hr = IMediaControl_Stop(control);
ok(hr == S_OK, "Got hr %#x.\n", hr);
/* Destroying the graph while it's running stops all filters. */
......
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