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wine
wine-winehq
Commits
24564915
Commit
24564915
authored
Sep 17, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 18, 2007
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Plain Diff
wined3d: Clean up AddDirtyRect.
parent
e56c6610
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
11 additions
and
4 deletions
+11
-4
cubetexture.c
dlls/wined3d/cubetexture.c
+1
-1
surface_gdi.c
dlls/wined3d/surface_gdi.c
+9
-1
texture.c
dlls/wined3d/texture.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-1
No files found.
dlls/wined3d/cubetexture.c
View file @
24564915
...
@@ -148,7 +148,7 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
...
@@ -148,7 +148,7 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
for
(
j
=
WINED3DCUBEMAP_FACE_POSITIVE_X
;
j
<=
WINED3DCUBEMAP_FACE_NEGATIVE_Z
;
j
++
)
{
for
(
j
=
WINED3DCUBEMAP_FACE_POSITIVE_X
;
j
<=
WINED3DCUBEMAP_FACE_NEGATIVE_Z
;
j
++
)
{
IWineD3DSurface
Impl
_AddDirtyRect
(
This
->
surfaces
[
j
][
i
],
NULL
);
IWineD3DSurface_AddDirtyRect
(
This
->
surfaces
[
j
][
i
],
NULL
);
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
j
][
i
],
This
->
baseTexture
.
textureName
,
cube_targets
[
j
]);
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
j
][
i
],
This
->
baseTexture
.
textureName
,
cube_targets
[
j
]);
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
j
][
i
],
srgb_mode
);
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
j
][
i
],
srgb_mode
);
}
}
...
...
dlls/wined3d/surface_gdi.c
View file @
24564915
...
@@ -1561,6 +1561,14 @@ void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor *
...
@@ -1561,6 +1561,14 @@ void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor *
*
glDescription
=
NULL
;
*
glDescription
=
NULL
;
}
}
HRESULT
WINAPI
IWineGDISurfaceImpl_AddDirtyRect
(
IWineD3DSurface
*
iface
,
CONST
RECT
*
pDirtyRect
)
{
/* GDI surface data can only be in one location, the system memory dib section. So they are
* always clean by definition.
*/
TRACE
(
"No dirtification in GDI surfaces
\n
"
);
return
WINED3D_OK
;
}
/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
* only IWineD3DBaseSurface and IWineGDISurface ones.
* only IWineD3DBaseSurface and IWineGDISurface ones.
*/
*/
...
@@ -1607,7 +1615,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
...
@@ -1607,7 +1615,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineD3DBaseSurfaceImpl_SetClipper
,
IWineD3DBaseSurfaceImpl_SetClipper
,
IWineD3DBaseSurfaceImpl_GetClipper
,
IWineD3DBaseSurfaceImpl_GetClipper
,
/* Internal use: */
/* Internal use: */
IWine
D3D
SurfaceImpl_AddDirtyRect
,
IWine
GDI
SurfaceImpl_AddDirtyRect
,
IWineGDISurfaceImpl_LoadTexture
,
IWineGDISurfaceImpl_LoadTexture
,
IWineGDISurfaceImpl_SaveSnapshot
,
IWineGDISurfaceImpl_SaveSnapshot
,
IWineD3DBaseSurfaceImpl_SetContainer
,
IWineD3DBaseSurfaceImpl_SetContainer
,
...
...
dlls/wined3d/texture.c
View file @
24564915
...
@@ -132,7 +132,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
...
@@ -132,7 +132,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
FIXME
(
"Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it
\'
s sampler
\n
"
,
This
);
FIXME
(
"Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it
\'
s sampler
\n
"
,
This
);
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
IWineD3DSurface
Impl
_AddDirtyRect
(
This
->
surfaces
[
i
],
NULL
);
IWineD3DSurface_AddDirtyRect
(
This
->
surfaces
[
i
],
NULL
);
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
i
],
This
->
baseTexture
.
textureName
,
IWineD3DTexture_GetTextureDimensions
(
iface
));
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
i
],
This
->
baseTexture
.
textureName
,
IWineD3DTexture_GetTextureDimensions
(
iface
));
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
i
],
srgb_mode
);
IWineD3DSurface_LoadTexture
(
This
->
surfaces
[
i
],
srgb_mode
);
}
}
...
...
dlls/wined3d/wined3d_private.h
View file @
24564915
...
@@ -1173,7 +1173,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
...
@@ -1173,7 +1173,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
ULONG
WINAPI
IWineD3DSurfaceImpl_Release
(
IWineD3DSurface
*
iface
);
ULONG
WINAPI
IWineD3DSurfaceImpl_Release
(
IWineD3DSurface
*
iface
);
void
WINAPI
IWineD3DSurfaceImpl_PreLoad
(
IWineD3DSurface
*
iface
);
void
WINAPI
IWineD3DSurfaceImpl_PreLoad
(
IWineD3DSurface
*
iface
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetPixelFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
Format
,
BYTE
*
Surface
,
DWORD
Size
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetPixelFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
Format
,
BYTE
*
Surface
,
DWORD
Size
);
extern
HRESULT
WINAPI
IWineD3DSurfaceImpl_AddDirtyRect
(
IWineD3DSurface
*
iface
,
CONST
RECT
*
pDirtyRect
);
const
void
*
WINAPI
IWineD3DSurfaceImpl_GetData
(
IWineD3DSurface
*
iface
);
const
void
*
WINAPI
IWineD3DSurfaceImpl_GetData
(
IWineD3DSurface
*
iface
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_GetDC
(
IWineD3DSurface
*
iface
,
HDC
*
pHDC
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_GetDC
(
IWineD3DSurface
*
iface
,
HDC
*
pHDC
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_ReleaseDC
(
IWineD3DSurface
*
iface
,
HDC
hDC
);
HRESULT
WINAPI
IWineD3DSurfaceImpl_ReleaseDC
(
IWineD3DSurface
*
iface
,
HDC
hDC
);
...
...
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