Commit 248ae8f1 authored by Denver Gingerich's avatar Denver Gingerich Committed by Alexandre Julliard

ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate.

parent 9978cc9c
...@@ -3,6 +3,7 @@ ...@@ -3,6 +3,7 @@
* Copyright 1998-2000 Lionel Ulmer * Copyright 1998-2000 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dsinger * Copyright 2006 Stefan Dsinger
* Copyright 2008 Denver Gingerich
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public * modify it under the terms of the GNU Lesser General Public
...@@ -534,34 +535,24 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface, ...@@ -534,34 +535,24 @@ IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
} }
/***************************************************************************** /*****************************************************************************
* IDirectDraw7::SetDisplayMode
* *
* Sets the display screen resolution, color depth and refresh frequency * Helper function for SetDisplayMode and RestoreDisplayMode
* when in fullscreen mode (in theory).
* Possible return values listed in the SDK suggest that this method fails
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
* It seems to be valid to pass 0 for With and Height, this has to be tested
* It could mean that the current video mode should be left as-is. (But why
* call it then?)
*
* Params:
* Height, Width: Screen dimension
* BPP: Color depth in Bits per pixel
* Refreshrate: Screen refresh rate
* Flags: Other stuff
* *
* Returns * Implements DirectDraw's SetDisplayMode, but ignores the value of
* DD_OK on success * ForceRefreshRate, since it is already handled by
* IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
* without worrying that ForceRefreshRate will override the refresh rate. For
* argument and return value documentation, see
* IDirectDrawImpl_SetDisplayMode.
* *
*****************************************************************************/ *****************************************************************************/
static HRESULT WINAPI static HRESULT
IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface, IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
DWORD Width, DWORD Width,
DWORD Height, DWORD Height,
DWORD BPP, DWORD BPP,
DWORD RefreshRate, DWORD RefreshRate,
DWORD Flags) DWORD Flags)
{ {
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
WINED3DDISPLAYMODE Mode; WINED3DDISPLAYMODE Mode;
...@@ -616,6 +607,46 @@ IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface, ...@@ -616,6 +607,46 @@ IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
} }
/***************************************************************************** /*****************************************************************************
* IDirectDraw7::SetDisplayMode
*
* Sets the display screen resolution, color depth and refresh frequency
* when in fullscreen mode (in theory).
* Possible return values listed in the SDK suggest that this method fails
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
* It seems to be valid to pass 0 for With and Height, this has to be tested
* It could mean that the current video mode should be left as-is. (But why
* call it then?)
*
* Params:
* Height, Width: Screen dimension
* BPP: Color depth in Bits per pixel
* Refreshrate: Screen refresh rate
* Flags: Other stuff
*
* Returns
* DD_OK on success
*
*****************************************************************************/
static HRESULT WINAPI
IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
DWORD Width,
DWORD Height,
DWORD BPP,
DWORD RefreshRate,
DWORD Flags)
{
if (force_refresh_rate != 0)
{
TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
RefreshRate = force_refresh_rate;
}
return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
RefreshRate, Flags);
}
/*****************************************************************************
* IDirectDraw7::RestoreDisplayMode * IDirectDraw7::RestoreDisplayMode
* *
* Restores the display mode to what it was at creation time. Basically. * Restores the display mode to what it was at creation time. Basically.
...@@ -642,12 +673,12 @@ IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface) ...@@ -642,12 +673,12 @@ IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface); ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
TRACE("(%p)\n", This); TRACE("(%p)\n", This);
return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7), return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
This->orig_width, This->orig_width,
This->orig_height, This->orig_height,
This->orig_bpp, This->orig_bpp,
0, 0,
0); 0);
} }
/***************************************************************************** /*****************************************************************************
......
...@@ -83,6 +83,8 @@ extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) ...@@ -83,6 +83,8 @@ extern ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface)
/* Global critical section */ /* Global critical section */
extern CRITICAL_SECTION ddraw_cs; extern CRITICAL_SECTION ddraw_cs;
extern DWORD force_refresh_rate;
/***************************************************************************** /*****************************************************************************
* IDirectDraw implementation structure * IDirectDraw implementation structure
*****************************************************************************/ *****************************************************************************/
......
...@@ -4,6 +4,7 @@ ...@@ -4,6 +4,7 @@
* Copyright 1998 Lionel Ulmer * Copyright 1998 Lionel Ulmer
* Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2000-2001 TransGaming Technologies Inc.
* Copyright 2006 Stefan Dsinger * Copyright 2006 Stefan Dsinger
* Copyright 2008 Denver Gingerich
* *
* This file contains the (internal) driver registration functions, * This file contains the (internal) driver registration functions,
* driver enumeration APIs and DirectDraw creation functions. * driver enumeration APIs and DirectDraw creation functions.
...@@ -68,6 +69,9 @@ static CRITICAL_SECTION_DEBUG ddraw_cs_debug = ...@@ -68,6 +69,9 @@ static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
}; };
CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 }; CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
/* value of ForceRefreshRate */
DWORD force_refresh_rate = 0;
/*********************************************************************** /***********************************************************************
* *
* Helper function for DirectDrawCreate and friends * Helper function for DirectDrawCreate and friends
...@@ -886,6 +890,38 @@ DllMain(HINSTANCE hInstDLL, ...@@ -886,6 +890,38 @@ DllMain(HINSTANCE hInstDLL,
} }
} }
/* On Windows one can force the refresh rate that DirectDraw uses by
* setting an override value in dxdiag. This is documented in KB315614
* (main article), KB230002, and KB217348. By comparing registry dumps
* before and after setting the override, we see that the override value
* is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
* DWORD that represents the refresh rate to force. We use this
* registry entry to modify the behavior of SetDisplayMode so that Wine
* users can override the refresh rate in a Windows-compatible way.
*
* dxdiag will not accept a refresh rate lower than 40 or higher than
* 120 so this value should be within that range. It is, of course,
* possible for a user to set the registry entry value directly so that
* assumption might not hold.
*
* There is no current mechanism for setting this value through the Wine
* GUI. It would be most appropriate to set this value through a dxdiag
* clone, but it may be sufficient to use winecfg.
*
* TODO: Create a mechanism for setting this value through the Wine GUI.
*/
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
{
DWORD type, data;
size = sizeof(data);
if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
{
TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
force_refresh_rate = data;
}
RegCloseKey( hkey );
}
DisableThreadLibraryCalls(hInstDLL); DisableThreadLibraryCalls(hInstDLL);
} }
else if (Reason == DLL_PROCESS_DETACH) else if (Reason == DLL_PROCESS_DETACH)
......
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