Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
2510658d
Commit
2510658d
authored
Jun 27, 2005
by
Eric Pouech
Committed by
Alexandre Julliard
Jun 27, 2005
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Now generating argument-less functions as (void) instead of ().
parent
1f7a8d6a
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
66 additions
and
63 deletions
+66
-63
make_opengl
dlls/opengl32/make_opengl
+3
-0
opengl_ext.c
dlls/opengl32/opengl_ext.c
+51
-51
opengl_norm.c
dlls/opengl32/opengl_norm.c
+12
-12
No files found.
dlls/opengl32/make_opengl
View file @
2510658d
...
...
@@ -238,6 +238,7 @@ sub GenerateThunk($$$$)
$call_arg
=
"$call_arg "
;
}
}
$ret
.=
'void '
if
(
$#
{
@
{
$func_ref
->
[
2
]}}
<
0
);
$ret
=
"$ret) {\n"
;
if
(
$func_ref
->
[
1
]
ne
"void"
)
{
$ret
=
"$ret "
.
ConvertType
(
$func_ref
->
[
1
])
.
" ret_value;\n"
;
...
...
@@ -689,6 +690,7 @@ foreach (sort keys %ext_functions) {
print
EXT
" "
;
}
}
print
EXT
'void '
if
(
$#
{
@
{
$func_ref
->
[
2
]}}
<
0
);
print
EXT
") = (void *) 0xdeadbeef;\n"
;
}
...
...
@@ -706,6 +708,7 @@ foreach (sort keys %ext_functions) {
print
EXT
" "
;
}
}
print
EXT
'void '
if
(
$#
{
@
{
$func_ref
->
[
2
]}}
<
0
);
print
EXT
");\n"
;
}
...
...
dlls/opengl32/opengl_ext.c
View file @
2510658d
...
...
@@ -21,11 +21,11 @@ void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint )
void
(
*
func_glAsyncMarkerSGIX
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glAttachObjectARB
)(
unsigned
int
,
unsigned
int
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glAttachShader
)(
GLuint
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginFragmentShaderATI
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginFragmentShaderATI
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginOcclusionQueryNV
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginQuery
)(
GLenum
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginQueryARB
)(
GLenum
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginVertexShaderEXT
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBeginVertexShaderEXT
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBindAttribLocation
)(
GLuint
,
GLuint
,
char
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBindAttribLocationARB
)(
unsigned
int
,
GLuint
,
char
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBindBuffer
)(
GLenum
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -63,7 +63,7 @@ void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = (void *)
void
(
*
func_glBlendFuncSeparateINGR
)(
GLenum
,
GLenum
,
GLenum
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBufferData
)(
GLenum
,
ptrdiff_t
,
GLvoid
*
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBufferDataARB
)(
GLenum
,
ptrdiff_t
,
GLvoid
*
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
GLuint
(
*
func_glBufferRegionEnabled
)(
)
=
(
void
*
)
0xdeadbeef
;
GLuint
(
*
func_glBufferRegionEnabled
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBufferSubData
)(
GLenum
,
ptrdiff_t
,
ptrdiff_t
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glBufferSubDataARB
)(
GLenum
,
ptrdiff_t
,
ptrdiff_t
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
GLenum
(
*
func_glCheckFramebufferStatusEXT
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -130,8 +130,8 @@ void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei,
void
(
*
func_glCopyTexSubImage1DEXT
)(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glCopyTexSubImage2DEXT
)(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
,
GLsizei
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glCopyTexSubImage3DEXT
)(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
,
GLsizei
)
=
(
void
*
)
0xdeadbeef
;
GLuint
(
*
func_glCreateProgram
)(
)
=
(
void
*
)
0xdeadbeef
;
unsigned
int
(
*
func_glCreateProgramObjectARB
)(
)
=
(
void
*
)
0xdeadbeef
;
GLuint
(
*
func_glCreateProgram
)(
void
)
=
(
void
*
)
0xdeadbeef
;
unsigned
int
(
*
func_glCreateProgramObjectARB
)(
void
)
=
(
void
*
)
0xdeadbeef
;
GLuint
(
*
func_glCreateShader
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
unsigned
int
(
*
func_glCreateShaderObjectARB
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glCullParameterdvEXT
)(
GLenum
,
GLdouble
*
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -186,11 +186,11 @@ void (*func_glElementPointerATI)( GLenum, GLvoid* ) = (void *) 0xdeadbeef;
void
(
*
func_glEnableVariantClientStateEXT
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEnableVertexAttribArray
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEnableVertexAttribArrayARB
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndFragmentShaderATI
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndOcclusionQueryNV
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndFragmentShaderATI
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndOcclusionQueryNV
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndQuery
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndQueryARB
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndVertexShaderEXT
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEndVertexShaderEXT
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glEvalMapsNV
)(
GLenum
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glExecuteProgramNV
)(
GLenum
,
GLuint
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glExtractComponentEXT
)(
GLuint
,
GLuint
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -199,11 +199,11 @@ GLint (*func_glFinishAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
void
(
*
func_glFinishFenceAPPLE
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFinishFenceNV
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFinishObjectAPPLE
)(
GLenum
,
GLint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFinishTextureSUNX
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFinishTextureSUNX
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushPixelDataRangeNV
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushRasterSGIX
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushRasterSGIX
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushVertexArrayRangeAPPLE
)(
GLsizei
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushVertexArrayRangeNV
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFlushVertexArrayRangeNV
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFogCoordPointer
)(
GLenum
,
GLsizei
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFogCoordPointerEXT
)(
GLenum
,
GLsizei
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glFogCoordPointerListIBM
)(
GLenum
,
GLint
,
GLvoid
**
,
GLint
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -304,7 +304,7 @@ void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = (void *) 0
void
(
*
func_glGetImageTransformParameterfvHP
)(
GLenum
,
GLenum
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glGetImageTransformParameterivHP
)(
GLenum
,
GLenum
,
GLint
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glGetInfoLogARB
)(
unsigned
int
,
GLsizei
,
GLsizei
*
,
char
*
)
=
(
void
*
)
0xdeadbeef
;
GLint
(
*
func_glGetInstrumentsSGIX
)(
)
=
(
void
*
)
0xdeadbeef
;
GLint
(
*
func_glGetInstrumentsSGIX
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glGetInvariantBooleanvEXT
)(
GLuint
,
GLenum
,
GLboolean
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glGetInvariantFloatvEXT
)(
GLuint
,
GLenum
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glGetInvariantIntegervEXT
)(
GLuint
,
GLenum
,
GLint
*
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -618,7 +618,7 @@ GLint (*func_glPollAsyncSGIX)( GLuint* ) = (void *) 0xdeadbeef;
GLint
(
*
func_glPollInstrumentsSGIX
)(
GLint
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glPolygonOffsetEXT
)(
GLfloat
,
GLfloat
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glPrimitiveRestartIndexNV
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glPrimitiveRestartNV
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glPrimitiveRestartNV
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glPrioritizeTexturesEXT
)(
GLsizei
,
GLuint
*
,
GLclampf
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glProgramEnvParameter4dARB
)(
GLenum
,
GLuint
,
GLdouble
,
GLdouble
,
GLdouble
,
GLdouble
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glProgramEnvParameter4dvARB
)(
GLenum
,
GLuint
,
GLdouble
*
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -669,7 +669,7 @@ void (*func_glReplacementCodeusvSUN)( GLushort* ) = (void *) 0xdeadbeef;
void
(
*
func_glRequestResidentProgramsNV
)(
GLsizei
,
GLuint
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glResetHistogramEXT
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glResetMinmaxEXT
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glResizeBuffersMESA
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glResizeBuffersMESA
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSampleCoverage
)(
GLclampf
,
GLboolean
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSampleCoverageARB
)(
GLclampf
,
GLboolean
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSampleMapATI
)(
GLuint
,
GLuint
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -732,7 +732,7 @@ void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = (void *) 0xdeadbeef;
void
(
*
func_glSpriteParameterfvSGIX
)(
GLenum
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSpriteParameteriSGIX
)(
GLenum
,
GLint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSpriteParameterivSGIX
)(
GLenum
,
GLint
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStartInstrumentsSGIX
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStartInstrumentsSGIX
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStencilFuncSeparate
)(
GLenum
,
GLenum
,
GLint
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStencilFuncSeparateATI
)(
GLenum
,
GLenum
,
GLint
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStencilMaskSeparate
)(
GLenum
,
GLuint
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -741,7 +741,7 @@ void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = (void *)
void
(
*
func_glStopInstrumentsSGIX
)(
GLint
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glStringMarkerGREMEDY
)(
GLsizei
,
GLvoid
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glSwizzleEXT
)(
GLuint
,
GLuint
,
GLenum
,
GLenum
,
GLenum
,
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glTagSampleBufferSGIX
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glTagSampleBufferSGIX
)(
void
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glTangent3bEXT
)(
GLbyte
,
GLbyte
,
GLbyte
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glTangent3bvEXT
)(
GLbyte
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glTangent3dEXT
)(
GLdouble
,
GLdouble
,
GLdouble
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -834,7 +834,7 @@ void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = (void *
void
(
*
func_glUniformMatrix3fvARB
)(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glUniformMatrix4fv
)(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glUniformMatrix4fvARB
)(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glUnlockArraysEXT
)(
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glUnlockArraysEXT
)(
void
)
=
(
void
*
)
0xdeadbeef
;
GLboolean
(
*
func_glUnmapBuffer
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
GLboolean
(
*
func_glUnmapBufferARB
)(
GLenum
)
=
(
void
*
)
0xdeadbeef
;
void
(
*
func_glUnmapObjectBufferATI
)(
GLuint
)
=
(
void
*
)
0xdeadbeef
;
...
...
@@ -1117,11 +1117,11 @@ void WINAPI wine_glArrayObjectATI( GLenum, GLint, GLenum, GLsizei, GLuint, GLuin
void
WINAPI
wine_glAsyncMarkerSGIX
(
GLuint
);
void
WINAPI
wine_glAttachObjectARB
(
unsigned
int
,
unsigned
int
);
void
WINAPI
wine_glAttachShader
(
GLuint
,
GLuint
);
void
WINAPI
wine_glBeginFragmentShaderATI
(
);
void
WINAPI
wine_glBeginFragmentShaderATI
(
void
);
void
WINAPI
wine_glBeginOcclusionQueryNV
(
GLuint
);
void
WINAPI
wine_glBeginQuery
(
GLenum
,
GLuint
);
void
WINAPI
wine_glBeginQueryARB
(
GLenum
,
GLuint
);
void
WINAPI
wine_glBeginVertexShaderEXT
(
);
void
WINAPI
wine_glBeginVertexShaderEXT
(
void
);
void
WINAPI
wine_glBindAttribLocation
(
GLuint
,
GLuint
,
char
*
);
void
WINAPI
wine_glBindAttribLocationARB
(
unsigned
int
,
GLuint
,
char
*
);
void
WINAPI
wine_glBindBuffer
(
GLenum
,
GLuint
);
...
...
@@ -1159,7 +1159,7 @@ void WINAPI wine_glBlendFuncSeparateEXT( GLenum, GLenum, GLenum, GLenum );
void
WINAPI
wine_glBlendFuncSeparateINGR
(
GLenum
,
GLenum
,
GLenum
,
GLenum
);
void
WINAPI
wine_glBufferData
(
GLenum
,
ptrdiff_t
,
GLvoid
*
,
GLenum
);
void
WINAPI
wine_glBufferDataARB
(
GLenum
,
ptrdiff_t
,
GLvoid
*
,
GLenum
);
GLuint
WINAPI
wine_glBufferRegionEnabled
(
);
GLuint
WINAPI
wine_glBufferRegionEnabled
(
void
);
void
WINAPI
wine_glBufferSubData
(
GLenum
,
ptrdiff_t
,
ptrdiff_t
,
GLvoid
*
);
void
WINAPI
wine_glBufferSubDataARB
(
GLenum
,
ptrdiff_t
,
ptrdiff_t
,
GLvoid
*
);
GLenum
WINAPI
wine_glCheckFramebufferStatusEXT
(
GLenum
);
...
...
@@ -1226,8 +1226,8 @@ void WINAPI wine_glCopyTexImage2DEXT( GLenum, GLint, GLenum, GLint, GLint, GLsiz
void
WINAPI
wine_glCopyTexSubImage1DEXT
(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
);
void
WINAPI
wine_glCopyTexSubImage2DEXT
(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
,
GLsizei
);
void
WINAPI
wine_glCopyTexSubImage3DEXT
(
GLenum
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLint
,
GLsizei
,
GLsizei
);
GLuint
WINAPI
wine_glCreateProgram
(
);
unsigned
int
WINAPI
wine_glCreateProgramObjectARB
(
);
GLuint
WINAPI
wine_glCreateProgram
(
void
);
unsigned
int
WINAPI
wine_glCreateProgramObjectARB
(
void
);
GLuint
WINAPI
wine_glCreateShader
(
GLenum
);
unsigned
int
WINAPI
wine_glCreateShaderObjectARB
(
GLenum
);
void
WINAPI
wine_glCullParameterdvEXT
(
GLenum
,
GLdouble
*
);
...
...
@@ -1282,11 +1282,11 @@ void WINAPI wine_glElementPointerATI( GLenum, GLvoid* );
void
WINAPI
wine_glEnableVariantClientStateEXT
(
GLuint
);
void
WINAPI
wine_glEnableVertexAttribArray
(
GLuint
);
void
WINAPI
wine_glEnableVertexAttribArrayARB
(
GLuint
);
void
WINAPI
wine_glEndFragmentShaderATI
(
);
void
WINAPI
wine_glEndOcclusionQueryNV
(
);
void
WINAPI
wine_glEndFragmentShaderATI
(
void
);
void
WINAPI
wine_glEndOcclusionQueryNV
(
void
);
void
WINAPI
wine_glEndQuery
(
GLenum
);
void
WINAPI
wine_glEndQueryARB
(
GLenum
);
void
WINAPI
wine_glEndVertexShaderEXT
(
);
void
WINAPI
wine_glEndVertexShaderEXT
(
void
);
void
WINAPI
wine_glEvalMapsNV
(
GLenum
,
GLenum
);
void
WINAPI
wine_glExecuteProgramNV
(
GLenum
,
GLuint
,
GLfloat
*
);
void
WINAPI
wine_glExtractComponentEXT
(
GLuint
,
GLuint
,
GLuint
);
...
...
@@ -1295,11 +1295,11 @@ GLint WINAPI wine_glFinishAsyncSGIX( GLuint* );
void
WINAPI
wine_glFinishFenceAPPLE
(
GLuint
);
void
WINAPI
wine_glFinishFenceNV
(
GLuint
);
void
WINAPI
wine_glFinishObjectAPPLE
(
GLenum
,
GLint
);
void
WINAPI
wine_glFinishTextureSUNX
(
);
void
WINAPI
wine_glFinishTextureSUNX
(
void
);
void
WINAPI
wine_glFlushPixelDataRangeNV
(
GLenum
);
void
WINAPI
wine_glFlushRasterSGIX
(
);
void
WINAPI
wine_glFlushRasterSGIX
(
void
);
void
WINAPI
wine_glFlushVertexArrayRangeAPPLE
(
GLsizei
,
GLvoid
*
);
void
WINAPI
wine_glFlushVertexArrayRangeNV
(
);
void
WINAPI
wine_glFlushVertexArrayRangeNV
(
void
);
void
WINAPI
wine_glFogCoordPointer
(
GLenum
,
GLsizei
,
GLvoid
*
);
void
WINAPI
wine_glFogCoordPointerEXT
(
GLenum
,
GLsizei
,
GLvoid
*
);
void
WINAPI
wine_glFogCoordPointerListIBM
(
GLenum
,
GLint
,
GLvoid
**
,
GLint
);
...
...
@@ -1400,7 +1400,7 @@ void WINAPI wine_glGetHistogramParameterivEXT( GLenum, GLenum, GLint* );
void
WINAPI
wine_glGetImageTransformParameterfvHP
(
GLenum
,
GLenum
,
GLfloat
*
);
void
WINAPI
wine_glGetImageTransformParameterivHP
(
GLenum
,
GLenum
,
GLint
*
);
void
WINAPI
wine_glGetInfoLogARB
(
unsigned
int
,
GLsizei
,
GLsizei
*
,
char
*
);
GLint
WINAPI
wine_glGetInstrumentsSGIX
(
);
GLint
WINAPI
wine_glGetInstrumentsSGIX
(
void
);
void
WINAPI
wine_glGetInvariantBooleanvEXT
(
GLuint
,
GLenum
,
GLboolean
*
);
void
WINAPI
wine_glGetInvariantFloatvEXT
(
GLuint
,
GLenum
,
GLfloat
*
);
void
WINAPI
wine_glGetInvariantIntegervEXT
(
GLuint
,
GLenum
,
GLint
*
);
...
...
@@ -1714,7 +1714,7 @@ GLint WINAPI wine_glPollAsyncSGIX( GLuint* );
GLint
WINAPI
wine_glPollInstrumentsSGIX
(
GLint
*
);
void
WINAPI
wine_glPolygonOffsetEXT
(
GLfloat
,
GLfloat
);
void
WINAPI
wine_glPrimitiveRestartIndexNV
(
GLuint
);
void
WINAPI
wine_glPrimitiveRestartNV
(
);
void
WINAPI
wine_glPrimitiveRestartNV
(
void
);
void
WINAPI
wine_glPrioritizeTexturesEXT
(
GLsizei
,
GLuint
*
,
GLclampf
*
);
void
WINAPI
wine_glProgramEnvParameter4dARB
(
GLenum
,
GLuint
,
GLdouble
,
GLdouble
,
GLdouble
,
GLdouble
);
void
WINAPI
wine_glProgramEnvParameter4dvARB
(
GLenum
,
GLuint
,
GLdouble
*
);
...
...
@@ -1765,7 +1765,7 @@ void WINAPI wine_glReplacementCodeusvSUN( GLushort* );
void
WINAPI
wine_glRequestResidentProgramsNV
(
GLsizei
,
GLuint
*
);
void
WINAPI
wine_glResetHistogramEXT
(
GLenum
);
void
WINAPI
wine_glResetMinmaxEXT
(
GLenum
);
void
WINAPI
wine_glResizeBuffersMESA
(
);
void
WINAPI
wine_glResizeBuffersMESA
(
void
);
void
WINAPI
wine_glSampleCoverage
(
GLclampf
,
GLboolean
);
void
WINAPI
wine_glSampleCoverageARB
(
GLclampf
,
GLboolean
);
void
WINAPI
wine_glSampleMapATI
(
GLuint
,
GLuint
,
GLenum
);
...
...
@@ -1828,7 +1828,7 @@ void WINAPI wine_glSpriteParameterfSGIX( GLenum, GLfloat );
void
WINAPI
wine_glSpriteParameterfvSGIX
(
GLenum
,
GLfloat
*
);
void
WINAPI
wine_glSpriteParameteriSGIX
(
GLenum
,
GLint
);
void
WINAPI
wine_glSpriteParameterivSGIX
(
GLenum
,
GLint
*
);
void
WINAPI
wine_glStartInstrumentsSGIX
(
);
void
WINAPI
wine_glStartInstrumentsSGIX
(
void
);
void
WINAPI
wine_glStencilFuncSeparate
(
GLenum
,
GLenum
,
GLint
,
GLuint
);
void
WINAPI
wine_glStencilFuncSeparateATI
(
GLenum
,
GLenum
,
GLint
,
GLuint
);
void
WINAPI
wine_glStencilMaskSeparate
(
GLenum
,
GLuint
);
...
...
@@ -1837,7 +1837,7 @@ void WINAPI wine_glStencilOpSeparateATI( GLenum, GLenum, GLenum, GLenum );
void
WINAPI
wine_glStopInstrumentsSGIX
(
GLint
);
void
WINAPI
wine_glStringMarkerGREMEDY
(
GLsizei
,
GLvoid
*
);
void
WINAPI
wine_glSwizzleEXT
(
GLuint
,
GLuint
,
GLenum
,
GLenum
,
GLenum
,
GLenum
);
void
WINAPI
wine_glTagSampleBufferSGIX
(
);
void
WINAPI
wine_glTagSampleBufferSGIX
(
void
);
void
WINAPI
wine_glTangent3bEXT
(
GLbyte
,
GLbyte
,
GLbyte
);
void
WINAPI
wine_glTangent3bvEXT
(
GLbyte
*
);
void
WINAPI
wine_glTangent3dEXT
(
GLdouble
,
GLdouble
,
GLdouble
);
...
...
@@ -1930,7 +1930,7 @@ void WINAPI wine_glUniformMatrix3fv( GLint, GLsizei, GLboolean, GLfloat* );
void
WINAPI
wine_glUniformMatrix3fvARB
(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
);
void
WINAPI
wine_glUniformMatrix4fv
(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
);
void
WINAPI
wine_glUniformMatrix4fvARB
(
GLint
,
GLsizei
,
GLboolean
,
GLfloat
*
);
void
WINAPI
wine_glUnlockArraysEXT
(
);
void
WINAPI
wine_glUnlockArraysEXT
(
void
);
GLboolean
WINAPI
wine_glUnmapBuffer
(
GLenum
);
GLboolean
WINAPI
wine_glUnmapBufferARB
(
GLenum
);
void
WINAPI
wine_glUnmapObjectBufferATI
(
GLuint
);
...
...
@@ -3399,7 +3399,7 @@ void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) {
LEAVE_GL
();
}
void
WINAPI
wine_glBeginFragmentShaderATI
(
)
{
void
WINAPI
wine_glBeginFragmentShaderATI
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glBeginFragmentShaderATI
(
);
...
...
@@ -3427,7 +3427,7 @@ void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) {
LEAVE_GL
();
}
void
WINAPI
wine_glBeginVertexShaderEXT
(
)
{
void
WINAPI
wine_glBeginVertexShaderEXT
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glBeginVertexShaderEXT
(
);
...
...
@@ -3703,7 +3703,7 @@ void WINAPI wine_glBufferDataARB( GLenum target, ptrdiff_t size, GLvoid* data, G
LEAVE_GL
();
}
GLuint
WINAPI
wine_glBufferRegionEnabled
(
)
{
GLuint
WINAPI
wine_glBufferRegionEnabled
(
void
)
{
GLuint
ret_value
;
TRACE
(
"()
\n
"
);
ENTER_GL
();
...
...
@@ -4176,7 +4176,7 @@ void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffs
LEAVE_GL
();
}
GLuint
WINAPI
wine_glCreateProgram
(
)
{
GLuint
WINAPI
wine_glCreateProgram
(
void
)
{
GLuint
ret_value
;
TRACE
(
"()
\n
"
);
ENTER_GL
();
...
...
@@ -4185,7 +4185,7 @@ GLuint WINAPI wine_glCreateProgram( ) {
return
ret_value
;
}
unsigned
int
WINAPI
wine_glCreateProgramObjectARB
(
)
{
unsigned
int
WINAPI
wine_glCreateProgramObjectARB
(
void
)
{
unsigned
int
ret_value
;
TRACE
(
"()
\n
"
);
ENTER_GL
();
...
...
@@ -4576,14 +4576,14 @@ void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) {
LEAVE_GL
();
}
void
WINAPI
wine_glEndFragmentShaderATI
(
)
{
void
WINAPI
wine_glEndFragmentShaderATI
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glEndFragmentShaderATI
(
);
LEAVE_GL
();
}
void
WINAPI
wine_glEndOcclusionQueryNV
(
)
{
void
WINAPI
wine_glEndOcclusionQueryNV
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glEndOcclusionQueryNV
(
);
...
...
@@ -4604,7 +4604,7 @@ void WINAPI wine_glEndQueryARB( GLenum target ) {
LEAVE_GL
();
}
void
WINAPI
wine_glEndVertexShaderEXT
(
)
{
void
WINAPI
wine_glEndVertexShaderEXT
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glEndVertexShaderEXT
(
);
...
...
@@ -4669,7 +4669,7 @@ void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) {
LEAVE_GL
();
}
void
WINAPI
wine_glFinishTextureSUNX
(
)
{
void
WINAPI
wine_glFinishTextureSUNX
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glFinishTextureSUNX
(
);
...
...
@@ -4683,7 +4683,7 @@ void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) {
LEAVE_GL
();
}
void
WINAPI
wine_glFlushRasterSGIX
(
)
{
void
WINAPI
wine_glFlushRasterSGIX
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glFlushRasterSGIX
(
);
...
...
@@ -4697,7 +4697,7 @@ void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer )
LEAVE_GL
();
}
void
WINAPI
wine_glFlushVertexArrayRangeNV
(
)
{
void
WINAPI
wine_glFlushVertexArrayRangeNV
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glFlushVertexArrayRangeNV
(
);
...
...
@@ -5418,7 +5418,7 @@ void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei*
LEAVE_GL
();
}
GLint
WINAPI
wine_glGetInstrumentsSGIX
(
)
{
GLint
WINAPI
wine_glGetInstrumentsSGIX
(
void
)
{
GLint
ret_value
;
TRACE
(
"()
\n
"
);
ENTER_GL
();
...
...
@@ -7672,7 +7672,7 @@ void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) {
LEAVE_GL
();
}
void
WINAPI
wine_glPrimitiveRestartNV
(
)
{
void
WINAPI
wine_glPrimitiveRestartNV
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glPrimitiveRestartNV
(
);
...
...
@@ -8029,7 +8029,7 @@ void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
LEAVE_GL
();
}
void
WINAPI
wine_glResizeBuffersMESA
(
)
{
void
WINAPI
wine_glResizeBuffersMESA
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glResizeBuffersMESA
(
);
...
...
@@ -8470,7 +8470,7 @@ void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
LEAVE_GL
();
}
void
WINAPI
wine_glStartInstrumentsSGIX
(
)
{
void
WINAPI
wine_glStartInstrumentsSGIX
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glStartInstrumentsSGIX
(
);
...
...
@@ -8533,7 +8533,7 @@ void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY,
LEAVE_GL
();
}
void
WINAPI
wine_glTagSampleBufferSGIX
(
)
{
void
WINAPI
wine_glTagSampleBufferSGIX
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glTagSampleBufferSGIX
(
);
...
...
@@ -9190,7 +9190,7 @@ void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean
LEAVE_GL
();
}
void
WINAPI
wine_glUnlockArraysEXT
(
)
{
void
WINAPI
wine_glUnlockArraysEXT
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
func_glUnlockArraysEXT
(
);
...
...
dlls/opengl32/opengl_norm.c
View file @
2510658d
...
...
@@ -932,7 +932,7 @@ void WINAPI wine_glEnableClientState( GLenum array ) {
/***********************************************************************
* glEnd (OPENGL32.@)
*/
void
WINAPI
wine_glEnd
(
)
{
void
WINAPI
wine_glEnd
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glEnd
(
);
...
...
@@ -942,7 +942,7 @@ void WINAPI wine_glEnd( ) {
/***********************************************************************
* glEndList (OPENGL32.@)
*/
void
WINAPI
wine_glEndList
(
)
{
void
WINAPI
wine_glEndList
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glEndList
(
);
...
...
@@ -1082,7 +1082,7 @@ void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer )
/***********************************************************************
* glFinish (OPENGL32.@)
*/
void
WINAPI
wine_glFinish
(
)
{
void
WINAPI
wine_glFinish
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glFinish
(
);
...
...
@@ -1092,7 +1092,7 @@ void WINAPI wine_glFinish( ) {
/***********************************************************************
* glFlush (OPENGL32.@)
*/
void
WINAPI
wine_glFlush
(
)
{
void
WINAPI
wine_glFlush
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glFlush
(
);
...
...
@@ -1274,7 +1274,7 @@ void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
/***********************************************************************
* glGetError (OPENGL32.@)
*/
GLenum
WINAPI
wine_glGetError
(
)
{
GLenum
WINAPI
wine_glGetError
(
void
)
{
GLenum
ret_value
;
TRACE
(
"()
\n
"
);
ENTER_GL
();
...
...
@@ -1748,7 +1748,7 @@ void WINAPI wine_glIndexubv( GLubyte* c ) {
/***********************************************************************
* glInitNames (OPENGL32.@)
*/
void
WINAPI
wine_glInitNames
(
)
{
void
WINAPI
wine_glInitNames
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glInitNames
(
);
...
...
@@ -1914,7 +1914,7 @@ void WINAPI wine_glListBase( GLuint base ) {
/***********************************************************************
* glLoadIdentity (OPENGL32.@)
*/
void
WINAPI
wine_glLoadIdentity
(
)
{
void
WINAPI
wine_glLoadIdentity
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glLoadIdentity
(
);
...
...
@@ -2384,7 +2384,7 @@ void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
/***********************************************************************
* glPopAttrib (OPENGL32.@)
*/
void
WINAPI
wine_glPopAttrib
(
)
{
void
WINAPI
wine_glPopAttrib
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glPopAttrib
(
);
...
...
@@ -2394,7 +2394,7 @@ void WINAPI wine_glPopAttrib( ) {
/***********************************************************************
* glPopClientAttrib (OPENGL32.@)
*/
void
WINAPI
wine_glPopClientAttrib
(
)
{
void
WINAPI
wine_glPopClientAttrib
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glPopClientAttrib
(
);
...
...
@@ -2404,7 +2404,7 @@ void WINAPI wine_glPopClientAttrib( ) {
/***********************************************************************
* glPopMatrix (OPENGL32.@)
*/
void
WINAPI
wine_glPopMatrix
(
)
{
void
WINAPI
wine_glPopMatrix
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glPopMatrix
(
);
...
...
@@ -2414,7 +2414,7 @@ void WINAPI wine_glPopMatrix( ) {
/***********************************************************************
* glPopName (OPENGL32.@)
*/
void
WINAPI
wine_glPopName
(
)
{
void
WINAPI
wine_glPopName
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glPopName
(
);
...
...
@@ -2454,7 +2454,7 @@ void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
/***********************************************************************
* glPushMatrix (OPENGL32.@)
*/
void
WINAPI
wine_glPushMatrix
(
)
{
void
WINAPI
wine_glPushMatrix
(
void
)
{
TRACE
(
"()
\n
"
);
ENTER_GL
();
glPushMatrix
(
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment