Commit 253a2d08 authored by Mike Hearn's avatar Mike Hearn Committed by Alexandre Julliard

opengl32: Optimize thunks by storing GL context in the thread environment block.

parent e6f16250
......@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = opengl32.dll
IMPORTLIB = libopengl32.$(IMPLIBEXT)
IMPORTS = user32 gdi32 advapi32 kernel32
IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
......
......@@ -31,6 +31,8 @@
#include "winerror.h"
#include "winreg.h"
#include "wingdi.h"
#include "winternl.h"
#include "winnt.h"
#include "wgl_ext.h"
#include "opengl_ext.h"
......@@ -82,6 +84,7 @@ typedef struct wine_glcontext {
XVisualInfo *vis;
GLXFBConfig fb_conf;
GLXContext ctx;
BOOL do_escape;
struct wine_glcontext *next;
struct wine_glcontext *prev;
} Wine_GLContext;
......@@ -96,18 +99,13 @@ static inline Wine_GLContext *get_context_from_GLXContext(GLXContext ctx)
void enter_gl(void)
{
GLXContext gl_ctx;
Wine_GLContext *ctx;
enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
wine_tsx11_lock_ptr();
gl_ctx = glXGetCurrentContext();
if(!gl_ctx) return;
ctx = get_context_from_GLXContext(gl_ctx);
wine_tsx11_unlock_ptr(); /* unlock before calling GDI apis */
Wine_GLContext *curctx = (Wine_GLContext *) NtCurrentTeb()->glContext;
if(ctx && GetObjectType(ctx->hdc) == OBJ_MEMDC)
ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
if (curctx && curctx->do_escape)
{
enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
ExtEscape(curctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
}
wine_tsx11_lock_ptr();
return;
......@@ -541,6 +539,7 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
ENTER_GL();
if (hglrc == NULL) {
ret = glXMakeCurrent(default_display, None, NULL);
NtCurrentTeb()->glContext = NULL;
} else {
Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
Drawable drawable = get_drawable( hdc );
......@@ -571,9 +570,13 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
}
TRACE(" make current for dis %p, drawable %p, ctx %p\n", ctx->display, (void*) drawable, ctx->ctx);
ret = glXMakeCurrent(ctx->display, drawable, ctx->ctx);
NtCurrentTeb()->glContext = ctx;
if(ret && type == OBJ_MEMDC)
{
ctx->do_escape = TRUE;
glDrawBuffer(GL_FRONT_LEFT);
}
}
LEAVE_GL();
TRACE(" returning %s\n", (ret ? "True" : "False"));
return ret;
......
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