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wine
wine-winehq
Commits
25c0941e
Commit
25c0941e
authored
Apr 20, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 21, 2011
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Plain Diff
ddraw: Add a separate function for surface cleanup.
parent
f6e4f4a1
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1 changed file
with
88 additions
and
91 deletions
+88
-91
surface.c
dlls/ddraw/surface.c
+88
-91
No files found.
dlls/ddraw/surface.c
View file @
25c0941e
...
...
@@ -293,73 +293,24 @@ void ddraw_surface_destroy(IDirectDrawSurfaceImpl *This)
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
/*****************************************************************************
* IDirectDrawSurface7::Release
*
* Reduces the surface's refcount by 1. If the refcount falls to 0, the
* surface is destroyed.
*
* Destroying the surface is a bit tricky. For the connection between
* WineD3DSurfaces and DirectDrawSurfaces see IDirectDraw7::CreateSurface
* It has a nice graph explaining the connection.
*
* What happens here is basically this:
* When a surface is destroyed, its WineD3DSurface is released,
* and the refcount of the DirectDraw interface is reduced by 1. If it has
* complex surfaces attached to it, then these surfaces are destroyed too,
* regardless of their refcount. If any surface being destroyed has another
* surface attached to it (with a "soft" attachment, not complex), then
* this surface is detached with DeleteAttachedSurface.
*
* When the surface is a texture, the WineD3DTexture is released.
* If the surface is the Direct3D render target, then the D3D
* capabilities of the WineD3DDevice are uninitialized, which causes the
* swapchain to be released.
*
* When a complex sublevel falls to ref zero, then this is ignored.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static
ULONG
WINAPI
ddraw_surface7_Release
(
IDirectDrawSurface7
*
iface
)
static
void
ddraw_surface_cleanup
(
IDirectDrawSurfaceImpl
*
surface
)
{
IDirectDrawSurfaceImpl
*
This
=
(
IDirectDrawSurfaceImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IDirectDrawSurfaceImpl
*
surf
;
IDirectDrawImpl
*
ddraw
;
IUnknown
*
ifaceToRelease
=
This
->
ifaceToRelease
;
IUnknown
*
ifaceToRelease
;
UINT
i
;
/* Complex attached surfaces are destroyed implicitly when the root is released */
EnterCriticalSection
(
&
ddraw_cs
);
if
(
!
This
->
is_complex_root
)
{
WARN
(
"(%p) Attempt to destroy a surface that is not a complex root
\n
"
,
This
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
ref
;
}
ddraw
=
This
->
ddraw
;
TRACE
(
"surface %p.
\n
"
,
surface
);
/* If it's a texture, destroy the WineD3DTexture.
* WineD3D will destroy the IParent interfaces
* of the sublevels, which destroys the WineD3DSurfaces.
* Set the surfaces to NULL to avoid destroying them again later
*/
if
(
This
->
wined3d_texture
)
wined3d_texture_decref
(
This
->
wined3d_texture
);
if
(
surface
->
wined3d_texture
)
/* If it's a texture, destroy the wined3d texture. */
wined3d_texture_decref
(
surface
->
wined3d_texture
);
else
if
(
surface
->
wined3d_swapchain
)
{
IDirectDrawImpl
*
ddraw
=
surface
->
ddraw
;
/* If it's the
RenderTarget, destroy the d3ddevice
*/
else
if
(
This
->
wined3d_swapchain
)
/* If it's the
render target, destroy the D3D device.
*/
if
(
ddraw
->
d3d_initialized
&&
surface
==
ddraw
->
d3d_target
)
{
if
((
ddraw
->
d3d_initialized
)
&&
(
This
==
ddraw
->
d3d_target
))
{
TRACE
(
"(%p) Destroying the render target, uninitializing D3D
\n
"
,
This
);
TRACE
(
"Destroying the render target, uninitializing D3D.
\n
"
);
for
(
i
=
0
;
i
<
ddraw
->
numConvertedDecls
;
++
i
)
{
...
...
@@ -370,61 +321,55 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
if
(
FAILED
(
IWineD3DDevice_Uninit3D
(
ddraw
->
wineD3DDevice
)))
{
/* Not good */
ERR
(
"(%p) Failed to uninit 3D
\n
"
,
This
);
ERR
(
"Failed to uninit 3D.
\n
"
);
}
else
{
/* Free the d3d window if one was created
*/
if
(
ddraw
->
d3d_window
!=
0
&&
ddraw
->
d3d_window
!=
ddraw
->
dest_window
)
/* Free the d3d window if one was created.
*/
if
(
ddraw
->
d3d_window
&&
ddraw
->
d3d_window
!=
ddraw
->
dest_window
)
{
TRACE
(
" (%p) Destroying the hidden render window %p
\n
"
,
This
,
ddraw
->
d3d_window
);
TRACE
(
"Destroying the hidden render window %p.
\n
"
,
ddraw
->
d3d_window
);
DestroyWindow
(
ddraw
->
d3d_window
);
ddraw
->
d3d_window
=
0
;
}
/* Unset the pointers */
}
This
->
wined3d_swapchain
=
NULL
;
/* Uninit3D releases the swapchain */
ddraw
->
d3d_initialized
=
FALSE
;
ddraw
->
d3d_target
=
NULL
;
}
else
{
IWineD3DDevice_UninitGDI
(
ddraw
->
wineD3DDevice
);
This
->
wined3d_swapchain
=
NULL
;
}
/* Reset to the default surface implementation type. This is needed if apps use
* non render target surfaces and expect blits to work after destroying the render
* target.
surface
->
wined3d_swapchain
=
NULL
;
/* Reset to the default surface implementation type. This is needed
* if applications use non render target surfaces and expect blits to
* work after destroying the render target.
*
* TODO: Recreate existing offscreen surfaces
*/
* TODO: Recreate existing offscreen surfaces. */
ddraw
->
ImplType
=
DefaultSurfaceType
;
/* Write a trace because D3D unloading was the reason for many
* crashes during development.
*/
TRACE
(
"(%p) D3D unloaded
\n
"
,
This
);
TRACE
(
"D3D unloaded.
\n
"
);
}
/* The refcount test shows that the palette is detached when the surface is destroyed */
IDirectDrawSurface7_SetPalette
((
IDirectDrawSurface7
*
)
This
,
NULL
);
/* The refcount test shows that the palette is detached when the surface
* is destroyed. */
IDirectDrawSurface7_SetPalette
((
IDirectDrawSurface7
*
)
surface
,
NULL
);
/* Loop through all complex attached surfaces,
* and destroy them.
/* Loop through all complex attached surfaces and destroy them.
*
* Yet again, only the root can have more than one complexly attached surface, all the others
* have a total of one;
*/
for
(
i
=
0
;
i
<
MAX_COMPLEX_ATTACHED
;
i
++
)
* Yet again, only the root can have more than one complexly attached
* surface, all the others have a total of one. */
for
(
i
=
0
;
i
<
MAX_COMPLEX_ATTACHED
;
++
i
)
{
if
(
!
This
->
complex_array
[
i
])
break
;
if
(
!
surface
->
complex_array
[
i
])
break
;
surf
=
This
->
complex_array
[
i
];
This
->
complex_array
[
i
]
=
NULL
;
while
(
surf
)
surf
=
surface
->
complex_array
[
i
];
surface
->
complex_array
[
i
]
=
NULL
;
while
(
surf
)
{
IDirectDrawSurfaceImpl
*
destroy
=
surf
;
surf
=
surf
->
complex_array
[
0
];
/* Iterate through the "tree" */
...
...
@@ -432,11 +377,63 @@ static ULONG WINAPI ddraw_surface7_Release(IDirectDrawSurface7 *iface)
}
}
ifaceToRelease
=
surface
->
ifaceToRelease
;
/* Destroy the root surface. */
ddraw_surface_destroy
(
This
);
ddraw_surface_destroy
(
surface
);
/* Reduce the ddraw refcount */
if
(
ifaceToRelease
)
IUnknown_Release
(
ifaceToRelease
);
if
(
ifaceToRelease
)
IUnknown_Release
(
ifaceToRelease
);
}
/*****************************************************************************
* IDirectDrawSurface7::Release
*
* Reduces the surface's refcount by 1. If the refcount falls to 0, the
* surface is destroyed.
*
* Destroying the surface is a bit tricky. For the connection between
* WineD3DSurfaces and DirectDrawSurfaces see IDirectDraw7::CreateSurface
* It has a nice graph explaining the connection.
*
* What happens here is basically this:
* When a surface is destroyed, its WineD3DSurface is released,
* and the refcount of the DirectDraw interface is reduced by 1. If it has
* complex surfaces attached to it, then these surfaces are destroyed too,
* regardless of their refcount. If any surface being destroyed has another
* surface attached to it (with a "soft" attachment, not complex), then
* this surface is detached with DeleteAttachedSurface.
*
* When the surface is a texture, the WineD3DTexture is released.
* If the surface is the Direct3D render target, then the D3D
* capabilities of the WineD3DDevice are uninitialized, which causes the
* swapchain to be released.
*
* When a complex sublevel falls to ref zero, then this is ignored.
*
* Returns:
* The new refcount
*
*****************************************************************************/
static
ULONG
WINAPI
ddraw_surface7_Release
(
IDirectDrawSurface7
*
iface
)
{
IDirectDrawSurfaceImpl
*
This
=
(
IDirectDrawSurfaceImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
/* Complex attached surfaces are destroyed implicitly when the root is released */
EnterCriticalSection
(
&
ddraw_cs
);
if
(
!
This
->
is_complex_root
)
{
WARN
(
"(%p) Attempt to destroy a surface that is not a complex root
\n
"
,
This
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
ref
;
}
ddraw_surface_cleanup
(
This
);
LeaveCriticalSection
(
&
ddraw_cs
);
}
...
...
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