Commit 25d4fe68 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Allow modifiers on the ps dcl sampler instruction.

parent 7de630ef
...@@ -133,9 +133,19 @@ static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num, ...@@ -133,9 +133,19 @@ static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
} }
} }
static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype, DWORD regnum, unsigned int line_no) { static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
DWORD mod, DWORD regnum,
unsigned int line_no) {
if(!This->shader) return; if(!This->shader) return;
if(!record_sampler(This->shader, samptype, regnum)) { if(mod != 0 &&
(This->shader->version != BWRITERPS_VERSION(3, 0) ||
(mod != BWRITERSPDM_MSAMPCENTROID &&
mod != BWRITERSPDM_PARTIALPRECISION))) {
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(This, PARSE_ERR);
return;
}
if(!record_sampler(This->shader, samptype, mod, regnum)) {
ERR("Out of memory\n"); ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR); set_parse_status(This, PARSE_ERR);
} }
......
...@@ -573,19 +573,24 @@ instruction: INSTR_ADD omods dreg ',' sregs ...@@ -573,19 +573,24 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.writemask = $5; reg.writemask = $5;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg); asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg);
} }
| INSTR_DCL sampdcl REG_SAMPLER | INSTR_DCL sampdcl omods REG_SAMPLER
{ {
TRACE("Sampler declared\n"); TRACE("Sampler declared\n");
asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3, asm_ctx.line_no); if($3.shift != 0) {
asmparser_message(&asm_ctx, "Line %u: Shift modifier not allowed here\n",
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_ERR);
}
asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3.mod, $4, asm_ctx.line_no);
} }
| INSTR_DCL sampdcl REG_INPUT | INSTR_DCL sampdcl omods REG_INPUT
{ {
TRACE("Error rule: sampler decl of input reg\n"); TRACE("Error rule: sampler decl of input reg\n");
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of input regs is not valid\n", asmparser_message(&asm_ctx, "Line %u: Sampler declarations of input regs is not valid\n",
asm_ctx.line_no); asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_WARN); set_parse_status(&asm_ctx, PARSE_WARN);
} }
| INSTR_DCL sampdcl REG_OUTPUT | INSTR_DCL sampdcl omods REG_OUTPUT
{ {
TRACE("Error rule: sampler decl of output reg\n"); TRACE("Error rule: sampler decl of output reg\n");
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of output regs is not valid\n", asmparser_message(&asm_ctx, "Line %u: Sampler declarations of output regs is not valid\n",
......
...@@ -257,7 +257,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_ ...@@ -257,7 +257,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_
return TRUE; return TRUE;
} }
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum) { BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) {
unsigned int i; unsigned int i;
if(!shader) return FALSE; if(!shader) return FALSE;
...@@ -290,6 +290,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum) ...@@ -290,6 +290,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum)
} }
shader->samplers[shader->num_samplers].type = samptype; shader->samplers[shader->num_samplers].type = samptype;
shader->samplers[shader->num_samplers].mod = mod;
shader->samplers[shader->num_samplers].regnum = regnum; shader->samplers[shader->num_samplers].regnum = regnum;
shader->num_samplers++; shader->num_samplers++;
return TRUE; return TRUE;
...@@ -1151,9 +1152,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_ ...@@ -1151,9 +1152,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT); DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
DWORD token; DWORD token;
const DWORD reg = (1<<31) | const DWORD reg = (1<<31) |
((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) | ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) | ((D3DSPR_SAMPLER << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
D3DSP_WRITEMASK_ALL; D3DSP_WRITEMASK_ALL;
for(i = 0; i < shader->num_samplers; i++) { for(i = 0; i < shader->num_samplers; i++) {
/* Write the DCL instruction */ /* Write the DCL instruction */
...@@ -1162,7 +1163,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_ ...@@ -1162,7 +1163,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
/* Already shifted */ /* Already shifted */
token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK; token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
put_dword(buffer, token); put_dword(buffer, token);
put_dword(buffer, reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK)); token = reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK);
token |= d3d9_dstmod(shader->samplers[i].mod);
put_dword(buffer, token);
} }
} }
......
...@@ -191,6 +191,7 @@ struct declaration { ...@@ -191,6 +191,7 @@ struct declaration {
struct samplerdecl { struct samplerdecl {
DWORD type; DWORD type;
DWORD regnum; DWORD regnum;
DWORD mod;
}; };
#define INSTRARRAY_INITIAL_SIZE 8 #define INSTRARRAY_INITIAL_SIZE 8
...@@ -272,8 +273,8 @@ struct asmparser_backend { ...@@ -272,8 +273,8 @@ struct asmparser_backend {
const struct shader_reg *reg); const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num, void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg); DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD regnum, void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
unsigned int line_no); DWORD regnum, unsigned int line_no);
void (*end)(struct asm_parser *This); void (*end)(struct asm_parser *This);
...@@ -288,7 +289,8 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa ...@@ -288,7 +289,8 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w); BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x); BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask); BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask);
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum); BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
DWORD mod, DWORD regnum);
#define MESSAGEBUFFER_INITIAL_SIZE 256 #define MESSAGEBUFFER_INITIAL_SIZE 256
......
...@@ -1185,6 +1185,16 @@ static void ps_3_0_test(void) { ...@@ -1185,6 +1185,16 @@ static void ps_3_0_test(void) {
"dcl_texcoord0_centroid v0\n", "dcl_texcoord0_centroid v0\n",
{0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff} {0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff}
}, },
{ /* shader 13 */
"ps_3_0\n"
"dcl_2d_centroid s0\n",
{0xffff0300, 0x0200001f, 0x90000000, 0xa04f0800, 0x0000ffff}
},
{ /* shader 14 */
"ps_3_0\n"
"dcl_2d_pp s0\n",
{0xffff0300, 0x0200001f, 0x90000000, 0xa02f0800, 0x0000ffff}
},
}; };
exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0])); exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
...@@ -1323,6 +1333,9 @@ static void failure_test(void) { ...@@ -1323,6 +1333,9 @@ static void failure_test(void) {
/* shader 41: no modifier allowed with dcl instruction in vs */ /* shader 41: no modifier allowed with dcl instruction in vs */
"vs_3_0\n" "vs_3_0\n"
"dcl_texcoord0_centroid v0\n", "dcl_texcoord0_centroid v0\n",
/* shader 42: no modifiers with vs dcl sampler instruction */
"vs_3_0\n"
"dcl_2d_pp s0\n",
}; };
HRESULT hr; HRESULT hr;
unsigned int i; unsigned int i;
......
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