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wine
wine-winehq
Commits
25d4fe68
Commit
25d4fe68
authored
May 30, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
May 31, 2010
Browse files
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Plain Diff
d3dx9: Allow modifiers on the ps dcl sampler instruction.
parent
7de630ef
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Inline
Side-by-side
Showing
5 changed files
with
47 additions
and
14 deletions
+47
-14
asmparser.c
dlls/d3dx9_36/asmparser.c
+12
-2
asmshader.y
dlls/d3dx9_36/asmshader.y
+9
-4
bytecodewriter.c
dlls/d3dx9_36/bytecodewriter.c
+8
-5
d3dx9_36_private.h
dlls/d3dx9_36/d3dx9_36_private.h
+5
-3
asm.c
dlls/d3dx9_36/tests/asm.c
+13
-0
No files found.
dlls/d3dx9_36/asmparser.c
View file @
25d4fe68
...
@@ -133,9 +133,19 @@ static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
...
@@ -133,9 +133,19 @@ static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
}
}
}
}
static
void
asmparser_dcl_sampler
(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
regnum
,
unsigned
int
line_no
)
{
static
void
asmparser_dcl_sampler
(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
)
{
if
(
!
This
->
shader
)
return
;
if
(
!
This
->
shader
)
return
;
if
(
!
record_sampler
(
This
->
shader
,
samptype
,
regnum
))
{
if
(
mod
!=
0
&&
(
This
->
shader
->
version
!=
BWRITERPS_VERSION
(
3
,
0
)
||
(
mod
!=
BWRITERSPDM_MSAMPCENTROID
&&
mod
!=
BWRITERSPDM_PARTIALPRECISION
)))
{
asmparser_message
(
This
,
"Line %u: Unsupported modifier in dcl instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
This
,
PARSE_ERR
);
return
;
}
if
(
!
record_sampler
(
This
->
shader
,
samptype
,
mod
,
regnum
))
{
ERR
(
"Out of memory
\n
"
);
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
This
,
PARSE_ERR
);
set_parse_status
(
This
,
PARSE_ERR
);
}
}
...
...
dlls/d3dx9_36/asmshader.y
View file @
25d4fe68
...
@@ -573,19 +573,24 @@ instruction: INSTR_ADD omods dreg ',' sregs
...
@@ -573,19 +573,24 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.writemask = $5;
reg.writemask = $5;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, ®);
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, ®);
}
}
| INSTR_DCL sampdcl REG_SAMPLER
| INSTR_DCL sampdcl
omods
REG_SAMPLER
{
{
TRACE("Sampler declared\n");
TRACE("Sampler declared\n");
asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3, asm_ctx.line_no);
if($3.shift != 0) {
asmparser_message(&asm_ctx, "Line %u: Shift modifier not allowed here\n",
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_ERR);
}
asm_ctx.funcs->dcl_sampler(&asm_ctx, $2, $3.mod, $4, asm_ctx.line_no);
}
}
| INSTR_DCL sampdcl REG_INPUT
| INSTR_DCL sampdcl
omods
REG_INPUT
{
{
TRACE("Error rule: sampler decl of input reg\n");
TRACE("Error rule: sampler decl of input reg\n");
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of input regs is not valid\n",
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of input regs is not valid\n",
asm_ctx.line_no);
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_WARN);
set_parse_status(&asm_ctx, PARSE_WARN);
}
}
| INSTR_DCL sampdcl REG_OUTPUT
| INSTR_DCL sampdcl
omods
REG_OUTPUT
{
{
TRACE("Error rule: sampler decl of output reg\n");
TRACE("Error rule: sampler decl of output reg\n");
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of output regs is not valid\n",
asmparser_message(&asm_ctx, "Line %u: Sampler declarations of output regs is not valid\n",
...
...
dlls/d3dx9_36/bytecodewriter.c
View file @
25d4fe68
...
@@ -257,7 +257,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_
...
@@ -257,7 +257,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_
return
TRUE
;
return
TRUE
;
}
}
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
regnum
)
{
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
)
{
unsigned
int
i
;
unsigned
int
i
;
if
(
!
shader
)
return
FALSE
;
if
(
!
shader
)
return
FALSE
;
...
@@ -290,6 +290,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum)
...
@@ -290,6 +290,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum)
}
}
shader
->
samplers
[
shader
->
num_samplers
].
type
=
samptype
;
shader
->
samplers
[
shader
->
num_samplers
].
type
=
samptype
;
shader
->
samplers
[
shader
->
num_samplers
].
mod
=
mod
;
shader
->
samplers
[
shader
->
num_samplers
].
regnum
=
regnum
;
shader
->
samplers
[
shader
->
num_samplers
].
regnum
=
regnum
;
shader
->
num_samplers
++
;
shader
->
num_samplers
++
;
return
TRUE
;
return
TRUE
;
...
@@ -1151,9 +1152,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
...
@@ -1151,9 +1152,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
DWORD
instr_dcl
=
D3DSIO_DCL
|
(
2
<<
D3DSI_INSTLENGTH_SHIFT
);
DWORD
instr_dcl
=
D3DSIO_DCL
|
(
2
<<
D3DSI_INSTLENGTH_SHIFT
);
DWORD
token
;
DWORD
token
;
const
DWORD
reg
=
(
1
<<
31
)
|
const
DWORD
reg
=
(
1
<<
31
)
|
((
D3DSPR_SAMPLER
<<
D3DSP_REGTYPE_SHIFT
)
&
D3DSP_REGTYPE_MASK
)
|
((
D3DSPR_SAMPLER
<<
D3DSP_REGTYPE_SHIFT
)
&
D3DSP_REGTYPE_MASK
)
|
((
D3DSPR_SAMPLER
<<
D3DSP_REGTYPE_SHIFT2
)
&
D3DSP_REGTYPE_MASK2
)
|
((
D3DSPR_SAMPLER
<<
D3DSP_REGTYPE_SHIFT2
)
&
D3DSP_REGTYPE_MASK2
)
|
D3DSP_WRITEMASK_ALL
;
D3DSP_WRITEMASK_ALL
;
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
i
++
)
{
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
i
++
)
{
/* Write the DCL instruction */
/* Write the DCL instruction */
...
@@ -1162,7 +1163,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
...
@@ -1162,7 +1163,9 @@ static void write_samplers(const struct bwriter_shader *shader, struct bytecode_
/* Already shifted */
/* Already shifted */
token
|=
(
d3d9_sampler
(
shader
->
samplers
[
i
].
type
))
&
D3DSP_TEXTURETYPE_MASK
;
token
|=
(
d3d9_sampler
(
shader
->
samplers
[
i
].
type
))
&
D3DSP_TEXTURETYPE_MASK
;
put_dword
(
buffer
,
token
);
put_dword
(
buffer
,
token
);
put_dword
(
buffer
,
reg
|
(
shader
->
samplers
[
i
].
regnum
&
D3DSP_REGNUM_MASK
));
token
=
reg
|
(
shader
->
samplers
[
i
].
regnum
&
D3DSP_REGNUM_MASK
);
token
|=
d3d9_dstmod
(
shader
->
samplers
[
i
].
mod
);
put_dword
(
buffer
,
token
);
}
}
}
}
...
...
dlls/d3dx9_36/d3dx9_36_private.h
View file @
25d4fe68
...
@@ -191,6 +191,7 @@ struct declaration {
...
@@ -191,6 +191,7 @@ struct declaration {
struct
samplerdecl
{
struct
samplerdecl
{
DWORD
type
;
DWORD
type
;
DWORD
regnum
;
DWORD
regnum
;
DWORD
mod
;
};
};
#define INSTRARRAY_INITIAL_SIZE 8
#define INSTRARRAY_INITIAL_SIZE 8
...
@@ -272,8 +273,8 @@ struct asmparser_backend {
...
@@ -272,8 +273,8 @@ struct asmparser_backend {
const
struct
shader_reg
*
reg
);
const
struct
shader_reg
*
reg
);
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
);
DWORD
mod
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
regnum
,
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
unsigned
int
line_no
);
DWORD
regnum
,
unsigned
int
line_no
);
void
(
*
end
)(
struct
asm_parser
*
This
);
void
(
*
end
)(
struct
asm_parser
*
This
);
...
@@ -288,7 +289,8 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
...
@@ -288,7 +289,8 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
);
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
regnum
);
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
);
#define MESSAGEBUFFER_INITIAL_SIZE 256
#define MESSAGEBUFFER_INITIAL_SIZE 256
...
...
dlls/d3dx9_36/tests/asm.c
View file @
25d4fe68
...
@@ -1185,6 +1185,16 @@ static void ps_3_0_test(void) {
...
@@ -1185,6 +1185,16 @@ static void ps_3_0_test(void) {
"dcl_texcoord0_centroid v0
\n
"
,
"dcl_texcoord0_centroid v0
\n
"
,
{
0xffff0300
,
0x0200001f
,
0x80000005
,
0x904f0000
,
0x0000ffff
}
{
0xffff0300
,
0x0200001f
,
0x80000005
,
0x904f0000
,
0x0000ffff
}
},
},
{
/* shader 13 */
"ps_3_0
\n
"
"dcl_2d_centroid s0
\n
"
,
{
0xffff0300
,
0x0200001f
,
0x90000000
,
0xa04f0800
,
0x0000ffff
}
},
{
/* shader 14 */
"ps_3_0
\n
"
"dcl_2d_pp s0
\n
"
,
{
0xffff0300
,
0x0200001f
,
0x90000000
,
0xa02f0800
,
0x0000ffff
}
},
};
};
exec_tests
(
"ps_3_0"
,
tests
,
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]));
exec_tests
(
"ps_3_0"
,
tests
,
sizeof
(
tests
)
/
sizeof
(
tests
[
0
]));
...
@@ -1323,6 +1333,9 @@ static void failure_test(void) {
...
@@ -1323,6 +1333,9 @@ static void failure_test(void) {
/* shader 41: no modifier allowed with dcl instruction in vs */
/* shader 41: no modifier allowed with dcl instruction in vs */
"vs_3_0
\n
"
"vs_3_0
\n
"
"dcl_texcoord0_centroid v0
\n
"
,
"dcl_texcoord0_centroid v0
\n
"
,
/* shader 42: no modifiers with vs dcl sampler instruction */
"vs_3_0
\n
"
"dcl_2d_pp s0
\n
"
,
};
};
HRESULT
hr
;
HRESULT
hr
;
unsigned
int
i
;
unsigned
int
i
;
...
...
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