Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
2637ebc2
Commit
2637ebc2
authored
Jul 12, 1999
by
Marcus Meissner
Committed by
Alexandre Julliard
Jul 12, 1999
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fixed DirectDrawSurface::Flip, do not change flags, exchange the low
level physical surfaces (verified for XLIB with WC Prophecy).
parent
4220b29b
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
43 additions
and
34 deletions
+43
-34
ddraw.c
graphics/ddraw.c
+43
-34
No files found.
graphics/ddraw.c
View file @
2637ebc2
/* DirectDraw using DGA or Xlib(XSHM)
*
* Copyright 1997
,1998
Marcus Meissner
* Copyright 1997
-1999
Marcus Meissner
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
*/
/* XF86DGA:
...
...
@@ -682,21 +682,20 @@ static void Xlib_copy_surface_on_screen(IDirectDrawSurface4Impl* This) {
static
HRESULT
WINAPI
Xlib_IDirectDrawSurface4Impl_Unlock
(
LPDIRECTDRAWSURFACE4
iface
,
LPVOID
surface
)
{
ICOM_THIS
(
IDirectDrawSurface4Impl
,
iface
);
TRACE
(
"(%p)->Unlock(%p)
\n
"
,
This
,
surface
);
if
(
!
This
->
s
.
ddraw
->
d
.
paintable
)
return
DD_OK
;
/* Only redraw the screen when unlocking the buffer that is on screen */
if
(
This
->
t
.
xlib
.
image
&&
(
SDDSCAPS
(
This
)
&
DDSCAPS_VISIBLE
))
{
Xlib_copy_surface_on_screen
(
This
);
if
(
This
->
s
.
palette
&&
This
->
s
.
palette
->
cm
)
TSXSetWindowColormap
(
display
,
This
->
s
.
ddraw
->
d
.
drawable
,
This
->
s
.
palette
->
cm
);
}
ICOM_THIS
(
IDirectDrawSurface4Impl
,
iface
);
TRACE
(
"(%p)->Unlock(%p)
\n
"
,
This
,
surface
);
if
(
!
This
->
s
.
ddraw
->
d
.
paintable
)
return
DD_OK
;
/* Only redraw the screen when unlocking the buffer that is on screen */
if
(
This
->
t
.
xlib
.
image
&&
(
SDDSCAPS
(
This
)
&
DDSCAPS_VISIBLE
))
{
Xlib_copy_surface_on_screen
(
This
);
if
(
This
->
s
.
palette
&&
This
->
s
.
palette
->
cm
)
TSXSetWindowColormap
(
display
,
This
->
s
.
ddraw
->
d
.
drawable
,
This
->
s
.
palette
->
cm
);
}
return
DD_OK
;
}
static
IDirectDrawSurface4Impl
*
_common_find_flipto
(
...
...
@@ -740,24 +739,7 @@ static IDirectDrawSurface4Impl* _common_find_flipto(
if
(
!
flipto
)
flipto
=
This
;
}
}
/* clear all front and backbuffers */
for
(
i
=
0
;
i
<
chain
->
nrofsurfaces
;
i
++
)
SDDSCAPS
(
chain
->
surfaces
[
i
])
&=~
(
DDSCAPS_FRONTBUFFER
|
DDSCAPS_BACKBUFFER
);
/* set current backbuffer to frontbuffer */
SDDSCAPS
(
flipto
)
|=
DDSCAPS_FRONTBUFFER
;
SDDSCAPS
(
flipto
)
&=
~
DDSCAPS_BACKBUFFER
;
/* find next backbuffer starting from current frontbuffer */
for
(
i
=
0
;
i
<
chain
->
nrofsurfaces
;
i
++
)
if
(
chain
->
surfaces
[
i
]
==
flipto
)
break
;
for
(
j
=
i
+
1
;
j
<
i
+
chain
->
nrofsurfaces
+
1
;
j
++
)
{
int
k
=
j
%
chain
->
nrofsurfaces
;
if
(
SDDSCAPS
(
chain
->
surfaces
[
k
])
&
DDSCAPS_FLIP
)
{
SDDSCAPS
(
chain
->
surfaces
[
k
])
|=
DDSCAPS_BACKBUFFER
;
break
;
}
TRACE
(
"flipping to %p
\n
"
,
flipto
);
}
return
flipto
;
}
...
...
@@ -768,6 +750,8 @@ static HRESULT WINAPI DGA_IDirectDrawSurface4Impl_Flip(
)
{
ICOM_THIS
(
IDirectDrawSurface4Impl
,
iface
);
IDirectDrawSurface4Impl
*
iflipto
=
(
IDirectDrawSurface4Impl
*
)
flipto
;
DWORD
xheight
;
LPBYTE
surf
;
TRACE
(
"(%p)->Flip(%p,%08lx)
\n
"
,
This
,
iflipto
,
dwFlags
);
iflipto
=
_common_find_flipto
(
This
,
iflipto
);
...
...
@@ -779,6 +763,18 @@ static HRESULT WINAPI DGA_IDirectDrawSurface4Impl_Flip(
while
(
!
TSXF86DGAViewPortChanged
(
display
,
DefaultScreen
(
display
),
2
))
{
}
/* We need to switch the lowlevel surfaces, for DGA this is: */
/* The height within the framebuffer */
xheight
=
This
->
t
.
dga
.
fb_height
;
This
->
t
.
dga
.
fb_height
=
iflipto
->
t
.
dga
.
fb_height
;
iflipto
->
t
.
dga
.
fb_height
=
xheight
;
/* And the assciated surface pointer */
surf
=
This
->
s
.
surface_desc
.
y
.
lpSurface
;
This
->
s
.
surface_desc
.
y
.
lpSurface
=
iflipto
->
s
.
surface_desc
.
y
.
lpSurface
;
iflipto
->
s
.
surface_desc
.
y
.
lpSurface
=
surf
;
return
DD_OK
;
}
#endif
/* defined(HAVE_LIBXXF86DGA) */
...
...
@@ -787,12 +783,14 @@ static HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_Flip(
LPDIRECTDRAWSURFACE4
iface
,
LPDIRECTDRAWSURFACE4
flipto
,
DWORD
dwFlags
)
{
ICOM_THIS
(
IDirectDrawSurface4Impl
,
iface
);
XImage
*
image
;
LPBYTE
surf
;
IDirectDrawSurface4Impl
*
iflipto
=
(
IDirectDrawSurface4Impl
*
)
flipto
;
TRACE
(
"(%p)->Flip(%p,%08lx)
\n
"
,
This
,
iflipto
,
dwFlags
);
TRACE
(
"(%p)->Flip(%p,%08lx)
\n
"
,
This
,
iflipto
,
dwFlags
);
iflipto
=
_common_find_flipto
(
This
,
iflipto
);
#if
def HAVE_MESAGL
#if
defined(HAVE_MESAGL) && 0
/* does not work */
if
(
This
->
s
.
d3d_device
||
(
iflipto
&&
iflipto
->
s
.
d3d_device
))
{
TRACE
(
" - OpenGL flip
\n
"
);
ENTER_GL
();
...
...
@@ -807,6 +805,17 @@ static HRESULT WINAPI Xlib_IDirectDrawSurface4Impl_Flip(
return
DD_OK
;
Xlib_copy_surface_on_screen
(
iflipto
);
/* We need to switch the lowlevel surfaces, for xlib this is: */
/* The surface pointer */
surf
=
This
->
s
.
surface_desc
.
y
.
lpSurface
;
This
->
s
.
surface_desc
.
y
.
lpSurface
=
iflipto
->
s
.
surface_desc
.
y
.
lpSurface
;
iflipto
->
s
.
surface_desc
.
y
.
lpSurface
=
surf
;
/* the associated ximage */
image
=
This
->
t
.
xlib
.
image
;
This
->
t
.
xlib
.
image
=
iflipto
->
t
.
xlib
.
image
;
iflipto
->
t
.
xlib
.
image
=
image
;
if
(
iflipto
->
s
.
palette
&&
iflipto
->
s
.
palette
->
cm
)
TSXSetWindowColormap
(
display
,
This
->
s
.
ddraw
->
d
.
drawable
,
iflipto
->
s
.
palette
->
cm
);
return
DD_OK
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment