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wine
wine-winehq
Commits
26b9f8ef
Commit
26b9f8ef
authored
Dec 22, 2008
by
Rico Schüller
Committed by
Alexandre Julliard
Dec 23, 2008
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ddraw/tests: Fix alpha_test and offscreen_test on geforce 8800 on XP.
parent
a14fe082
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visual.c
dlls/ddraw/tests/visual.c
+18
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dlls/ddraw/tests/visual.c
View file @
26b9f8ef
...
@@ -185,6 +185,21 @@ out:
...
@@ -185,6 +185,21 @@ out:
return
ret
;
return
ret
;
}
}
/*
* Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
* This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
*/
static
void
set_the_same_viewport_again
(
IDirect3DDevice7
*
device
)
{
D3DVIEWPORT7
vp
=
{
0
};
HRESULT
hr
;
hr
=
IDirect3DDevice7_GetViewport
(
device
,
&
vp
);
ok
(
hr
==
D3D_OK
&&
vp
.
dwWidth
==
640
&&
vp
.
dwHeight
==
480
,
"IDirect3DDevice7_SetViewport returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice7_SetViewport
(
device
,
&
vp
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice7_SetViewport returned %08x
\n
"
,
hr
);
return
;
}
struct
vertex
struct
vertex
{
{
float
x
,
y
,
z
;
float
x
,
y
,
z
;
...
@@ -559,6 +574,8 @@ static void offscreen_test(IDirect3DDevice7 *device)
...
@@ -559,6 +574,8 @@ static void offscreen_test(IDirect3DDevice7 *device)
hr
=
IDirect3DDevice7_SetRenderTarget
(
device
,
backbuffer
,
0
);
hr
=
IDirect3DDevice7_SetRenderTarget
(
device
,
backbuffer
,
0
);
ok
(
hr
==
D3D_OK
,
"SetRenderTarget failed, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"SetRenderTarget failed, hr = %08x
\n
"
,
hr
);
set_the_same_viewport_again
(
device
);
hr
=
IDirect3DDevice7_SetTexture
(
device
,
0
,
offscreen
);
hr
=
IDirect3DDevice7_SetTexture
(
device
,
0
,
offscreen
);
ok
(
hr
==
D3D_OK
,
"SetTexture failed, %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"SetTexture failed, %08x
\n
"
,
hr
);
...
@@ -716,6 +733,7 @@ static void alpha_test(IDirect3DDevice7 *device)
...
@@ -716,6 +733,7 @@ static void alpha_test(IDirect3DDevice7 *device)
hr
=
IDirect3DDevice7_SetRenderTarget
(
device
,
backbuffer
,
0
);
hr
=
IDirect3DDevice7_SetRenderTarget
(
device
,
backbuffer
,
0
);
ok
(
hr
==
D3D_OK
,
"Can't get back buffer, hr = %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Can't get back buffer, hr = %08x
\n
"
,
hr
);
set_the_same_viewport_again
(
device
);
/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
* Disable alpha blending for the final composition
* Disable alpha blending for the final composition
...
...
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