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wine
wine-winehq
Commits
2710be03
Commit
2710be03
authored
Dec 10, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 11, 2006
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wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table.
parent
312be464
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2 changed files
with
8 additions
and
7 deletions
+8
-7
device.c
dlls/wined3d/device.c
+1
-6
state.c
dlls/wined3d/state.c
+7
-1
No files found.
dlls/wined3d/device.c
View file @
2710be03
...
...
@@ -3428,6 +3428,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case
WINED3DRS_SLOPESCALEDEPTHBIAS
:
case
WINED3DRS_DEPTHBIAS
:
case
WINED3DRS_TEXTUREPERSPECTIVE
:
case
WINED3DRS_STIPPLEDALPHA
:
StateTable
[
STATE_RENDER
(
State
)].
apply
(
STATE_RENDER
(
State
),
This
->
stateBlock
);
break
;
...
...
@@ -3438,12 +3439,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
return
WINED3DERR_INVALIDCALL
;
}
case
WINED3DRS_STIPPLEDALPHA
:
{
if
(
Value
)
ERR
(
" Stippled Alpha not supported yet.
\n
"
);
break
;
}
case
WINED3DRS_ANTIALIAS
:
{
if
(
Value
)
...
...
dlls/wined3d/state.c
View file @
2710be03
...
...
@@ -1154,6 +1154,12 @@ static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
}
static
void
state_stippledalpha
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
)
{
TRACE
(
"Stub
\n
"
);
if
(
stateblock
->
renderState
[
WINED3DRS_STIPPLEDALPHA
])
ERR
(
" Stippled Alpha not supported yet.
\n
"
);
}
const
struct
StateEntry
StateTable
[]
=
{
/* State name representative, apply function */
...
...
@@ -1190,7 +1196,7 @@ const struct StateEntry StateTable[] =
{
/* 30, WINED3DRS_ZVISIBLE */
0
/* Not supported according to the msdn */
,
state_nogl
},
{
/* 31, WINED3DRS_SUBPIXEL */
STATE_RENDER
(
WINED3DRS_SUBPIXEL
),
state_unknown
},
{
/* 32, WINED3DRS_SUBPIXELX */
STATE_RENDER
(
WINED3DRS_SUBPIXELX
),
state_unknown
},
{
/* 33, WINED3DRS_STIPPLEDALPHA */
STATE_RENDER
(
WINED3DRS_STIPPLEDALPHA
),
state_
unknown
},
{
/* 33, WINED3DRS_STIPPLEDALPHA */
STATE_RENDER
(
WINED3DRS_STIPPLEDALPHA
),
state_
stippledalpha
},
{
/* 34, WINED3DRS_FOGCOLOR */
STATE_RENDER
(
WINED3DRS_FOGCOLOR
),
state_fogcolor
},
{
/* 35, WINED3DRS_FOGTABLEMODE */
STATE_RENDER
(
WINED3DRS_FOGENABLE
),
state_fog
},
{
/* 36, WINED3DRS_FOGSTART */
STATE_RENDER
(
WINED3DRS_FOGENABLE
),
state_fog
},
...
...
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