Commit 274d21a4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Add a D3D10GetGeometryShaderProfile() stub.

parent f4f63242
......@@ -8,7 +8,7 @@
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
......
......@@ -248,3 +248,10 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
return "vs_4_0";
}
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
{
FIXME("device %p stub!\n", device);
return "gs_4_0";
}
......@@ -131,5 +131,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
} D3D10_SIGNATURE_PARAMETER_DESC;
LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
#endif /* __WINE_D3D10SHADER_H */
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