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wine
wine-winehq
Commits
274d21a4
Commit
274d21a4
authored
Nov 04, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 04, 2009
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d3d10: Add a D3D10GetGeometryShaderProfile() stub.
parent
f4f63242
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3 changed files
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9 additions
and
1 deletion
+9
-1
d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10_main.c
dlls/d3d10/d3d10_main.c
+7
-0
d3d10shader.h
include/d3d10shader.h
+1
-0
No files found.
dlls/d3d10/d3d10.spec
View file @
274d21a4
...
...
@@ -8,7 +8,7 @@
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ st
ub D3D10GetGeometryShaderProfile
@ st
dcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
...
...
dlls/d3d10/d3d10_main.c
View file @
274d21a4
...
...
@@ -248,3 +248,10 @@ LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
return
"vs_4_0"
;
}
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
)
{
FIXME
(
"device %p stub!
\n
"
,
device
);
return
"gs_4_0"
;
}
include/d3d10shader.h
View file @
274d21a4
...
...
@@ -131,5 +131,6 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
}
D3D10_SIGNATURE_PARAMETER_DESC
;
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
#endif
/* __WINE_D3D10SHADER_H */
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