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wine
wine-winehq
Commits
27c72ae9
Commit
27c72ae9
authored
Dec 31, 2014
by
Christian Costa
Committed by
Alexandre Julliard
Mar 05, 2015
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d3dx9_36: Fix d3dx9_skin_info_ConvertToIndexedBlendedMesh stub.
parent
a20c920b
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2 changed files
with
7 additions
and
6 deletions
+7
-6
skin.c
dlls/d3dx9_36/skin.c
+3
-3
d3dx9mesh.h
include/d3dx9mesh.h
+4
-3
No files found.
dlls/d3dx9_36/skin.c
View file @
27c72ae9
...
...
@@ -395,13 +395,13 @@ static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface,
}
static
HRESULT
WINAPI
d3dx9_skin_info_ConvertToIndexedBlendedMesh
(
ID3DXSkinInfo
*
iface
,
ID3DXMesh
*
mesh_in
,
DWORD
options
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
DWORD
options
,
DWORD
palette_size
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
DWORD
*
max_face_infl
,
DWORD
*
num_bone_combinations
,
ID3DXBuffer
**
bone_combination_table
,
ID3DXMesh
**
mesh_out
)
{
FIXME
(
"iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
FIXME
(
"iface %p, mesh_in %p, options %#x,
palette_size %u,
adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!
\n
"
,
iface
,
mesh_in
,
options
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
,
iface
,
mesh_in
,
options
,
palette_size
,
adjacency_in
,
adjacency_out
,
face_remap
,
vertex_remap
,
max_face_infl
,
num_bone_combinations
,
bone_combination_table
,
mesh_out
);
return
E_NOTIMPL
;
...
...
include/d3dx9mesh.h
View file @
27c72ae9
...
...
@@ -544,9 +544,10 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
STDMETHOD
(
ConvertToBlendedMesh
)(
THIS_
ID3DXMesh
*
mesh_in
,
DWORD
options
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
DWORD
*
max_face_infl
,
DWORD
*
num_bone_combinations
,
ID3DXBuffer
**
bone_combination_table
,
ID3DXMesh
**
mesh_out
)
PURE
;
STDMETHOD
(
ConvertToIndexedBlendedMesh
)(
THIS_
ID3DXMesh
*
mesh_in
,
DWORD
options
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
DWORD
*
max_face_infl
,
DWORD
*
num_bone_combinations
,
ID3DXBuffer
**
bone_combination_table
,
ID3DXMesh
**
mesh_out
)
PURE
;
STDMETHOD
(
ConvertToIndexedBlendedMesh
)(
THIS_
ID3DXMesh
*
mesh_in
,
DWORD
options
,
DWORD
palette_size
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
DWORD
*
max_face_infl
,
DWORD
*
num_bone_combinations
,
ID3DXBuffer
**
bone_combination_table
,
ID3DXMesh
**
mesh_out
)
PURE
;
};
#undef INTERFACE
...
...
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