Commit 28510c73 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Implement ID3D10Multithread.

parent 8b7c4e3b
......@@ -290,6 +290,7 @@ struct d3d10_device
{
IUnknown IUnknown_inner;
ID3D10Device1 ID3D10Device1_iface;
ID3D10Multithread ID3D10Multithread_iface;
IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
IUnknown *outer_unk;
LONG refcount;
......
......@@ -50,6 +50,10 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *ifa
{
*out = &device->ID3D10Device1_iface;
}
else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
{
*out = &device->ID3D10Multithread_iface;
}
else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
{
*out = &device->IWineDXGIDeviceParent_iface;
......@@ -1791,6 +1795,77 @@ static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
d3d10_device_inner_Release,
};
static inline struct d3d10_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Multithread_iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
{
struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
return IUnknown_QueryInterface(device->outer_unk, iid, out);
}
static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
{
struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p.\n", iface);
return IUnknown_AddRef(device->outer_unk);
}
static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
{
struct d3d10_device *device = impl_from_ID3D10Multithread(iface);
TRACE("iface %p.\n", iface);
return IUnknown_Release(device->outer_unk);
}
static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
}
static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
{
TRACE("iface %p.\n", iface);
wined3d_mutex_unlock();
}
static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
{
FIXME("iface %p, protect %#x stub!\n", iface, protect);
return TRUE;
}
static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
{
FIXME("iface %p stub!\n", iface);
return TRUE;
}
static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
{
d3d10_multithread_QueryInterface,
d3d10_multithread_AddRef,
d3d10_multithread_Release,
d3d10_multithread_Enter,
d3d10_multithread_Leave,
d3d10_multithread_SetMultithreadProtected,
d3d10_multithread_GetMultithreadProtected,
};
static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
......@@ -2048,8 +2123,9 @@ static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops =
HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
{
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
device->refcount = 1;
......
......@@ -75,6 +75,10 @@ static void test_device_interfaces(void)
ok(SUCCEEDED(hr), "Failed to query ID3D10Device interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
ok(SUCCEEDED(hr), "Failed to query ID3D10Multithread interface, hr %#x.\n", hr);
IUnknown_Release(iface);
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface)))
IUnknown_Release(iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
......
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