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wine
wine-winehq
Commits
28a22120
Commit
28a22120
authored
Jun 24, 2022
by
Alexandre Julliard
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Plain Diff
d3dcompiler: Remove todo_wine from tests that succeed now.
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b819b995
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1 changed file
with
6 additions
and
5 deletions
+6
-5
hlsl_d3d9.c
dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+6
-5
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dlls/d3dcompiler_43/tests/hlsl_d3d9.c
View file @
28a22120
...
...
@@ -636,7 +636,7 @@ static void test_float_vectors(void)
return
;
device
=
test_context
.
device
;
todo_wine
ps_code
=
compile_shader
(
ps_indexing_source
,
"ps_2_0"
);
ps_code
=
compile_shader
(
ps_indexing_source
,
"ps_2_0"
);
if
(
ps_code
)
{
draw_quad
(
device
,
ps_code
);
...
...
@@ -648,7 +648,7 @@ static void test_float_vectors(void)
ID3D10Blob_Release
(
ps_code
);
}
todo_wine
ps_code
=
compile_shader
(
ps_uniform_indexing_source
,
"ps_2_0"
);
ps_code
=
compile_shader
(
ps_uniform_indexing_source
,
"ps_2_0"
);
if
(
ps_code
)
{
hr
=
pD3DXGetShaderConstantTable
(
ID3D10Blob_GetBufferPointer
(
ps_code
),
&
constants
);
...
...
@@ -659,6 +659,7 @@ static void test_float_vectors(void)
draw_quad
(
device
,
ps_code
);
v
=
get_color_vec4
(
device
,
0
,
0
);
todo_wine
ok
(
compare_vec4
(
&
v
,
0
.
5
f
,
0
.
3
f
,
0
.
8
f
,
0
.
2
f
,
0
),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
v
.
x
,
v
.
y
,
v
.
z
,
v
.
w
);
...
...
@@ -771,7 +772,7 @@ static void test_return(void)
ID3D10Blob_Release
(
ps_code
);
todo_wine
ps_code
=
compile_shader
(
implicit_conversion_source
,
"ps_2_0"
);
ps_code
=
compile_shader
(
implicit_conversion_source
,
"ps_2_0"
);
if
(
ps_code
)
{
draw_quad
(
test_context
.
device
,
ps_code
);
...
...
@@ -863,7 +864,7 @@ static void test_majority(void)
return
;
device
=
test_context
.
device
;
todo_wine
ps_code
=
compile_shader
(
ps_typedef_source
,
"ps_2_0"
);
ps_code
=
compile_shader
(
ps_typedef_source
,
"ps_2_0"
);
if
(
ps_code
)
{
hr
=
pD3DXGetShaderConstantTable
(
ID3D10Blob_GetBufferPointer
(
ps_code
),
&
constants
);
...
...
@@ -883,7 +884,7 @@ static void test_majority(void)
ID3D10Blob_Release
(
ps_code
);
}
todo_wine
ps_code
=
compile_shader
(
ps_default_source
,
"ps_2_0"
);
ps_code
=
compile_shader
(
ps_default_source
,
"ps_2_0"
);
if
(
ps_code
)
{
hr
=
pD3DXGetShaderConstantTable
(
ID3D10Blob_GetBufferPointer
(
ps_code
),
&
constants
);
...
...
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