Commit 28a22120 authored by Alexandre Julliard's avatar Alexandre Julliard

d3dcompiler: Remove todo_wine from tests that succeed now.

parent b819b995
...@@ -636,7 +636,7 @@ static void test_float_vectors(void) ...@@ -636,7 +636,7 @@ static void test_float_vectors(void)
return; return;
device = test_context.device; device = test_context.device;
todo_wine ps_code = compile_shader(ps_indexing_source, "ps_2_0"); ps_code = compile_shader(ps_indexing_source, "ps_2_0");
if (ps_code) if (ps_code)
{ {
draw_quad(device, ps_code); draw_quad(device, ps_code);
...@@ -648,7 +648,7 @@ static void test_float_vectors(void) ...@@ -648,7 +648,7 @@ static void test_float_vectors(void)
ID3D10Blob_Release(ps_code); ID3D10Blob_Release(ps_code);
} }
todo_wine ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0"); ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0");
if (ps_code) if (ps_code)
{ {
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants); hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
...@@ -659,6 +659,7 @@ static void test_float_vectors(void) ...@@ -659,6 +659,7 @@ static void test_float_vectors(void)
draw_quad(device, ps_code); draw_quad(device, ps_code);
v = get_color_vec4(device, 0, 0); v = get_color_vec4(device, 0, 0);
todo_wine
ok(compare_vec4(&v, 0.5f, 0.3f, 0.8f, 0.2f, 0), ok(compare_vec4(&v, 0.5f, 0.3f, 0.8f, 0.2f, 0),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w); "Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
...@@ -771,7 +772,7 @@ static void test_return(void) ...@@ -771,7 +772,7 @@ static void test_return(void)
ID3D10Blob_Release(ps_code); ID3D10Blob_Release(ps_code);
todo_wine ps_code = compile_shader(implicit_conversion_source, "ps_2_0"); ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
if (ps_code) if (ps_code)
{ {
draw_quad(test_context.device, ps_code); draw_quad(test_context.device, ps_code);
...@@ -863,7 +864,7 @@ static void test_majority(void) ...@@ -863,7 +864,7 @@ static void test_majority(void)
return; return;
device = test_context.device; device = test_context.device;
todo_wine ps_code = compile_shader(ps_typedef_source, "ps_2_0"); ps_code = compile_shader(ps_typedef_source, "ps_2_0");
if (ps_code) if (ps_code)
{ {
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants); hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
...@@ -883,7 +884,7 @@ static void test_majority(void) ...@@ -883,7 +884,7 @@ static void test_majority(void)
ID3D10Blob_Release(ps_code); ID3D10Blob_Release(ps_code);
} }
todo_wine ps_code = compile_shader(ps_default_source, "ps_2_0"); ps_code = compile_shader(ps_default_source, "ps_2_0");
if (ps_code) if (ps_code)
{ {
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants); hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
......
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